#ifndef _GUIUTILITY_HPP_
#define _GUIUTILITY_HPP_

/*** SDL Header Files ***/
#include <SDL.h>

/*** Custom Header Files ***/
#include "../../MathEngine/iVector/iVector2.hpp"
#include "../../MathEngine/iVector/iVector4.hpp"

#include "../../UtilityEngine/cString.hpp"

using UtilityEngine::cString;

namespace GUIHelpers {
	typedef struct MathEngine::iVector2 Size, Position;
	typedef struct MathEngine::iVector4 Padding;
	typedef struct SDL_Colour RGBA;
	typedef struct SDL_Rect Area;

	static const RGBA DEFAULT = { 0, 0, 0, 0 };

	static const RGBA WHITE = { 255, 255, 255, 255 };
	static const RGBA BLACK = { 0, 0, 0, 255 };

	static const RGBA RED = { 255, 0, 0, 255 };

	static const RGBA ORANGE = { 255, 128, 0, 255 };
	static const RGBA YELLOW = { 255, 255, 0, 255 };

	static const RGBA GREEN = { 0, 255, 0, 255 };

	static const RGBA CYAN = { 0, 255, 255, 255 };

	static const RGBA BLUE = { 0, 0, 255, 255 };

	static const RGBA VIOLET = { 128, 0, 255, 255 };
	static const RGBA MAGENTA = { 255, 0, 255, 255 };
	static const RGBA ROSE = { 255, 0, 128, 255 };

	
	const RGBA StringtoRGBA(const cString& colour);

	
}/// END NAMESPACE DEFINITION GUIHelpers
#endif/// END IFNDEF _GUIUTILITY_HPP_

