I should have commit when I knew what changes I made.
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@@ -63,26 +63,6 @@ void cEventControl::CheckEvents()
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for (it = m_children.begin(); it < m_children.end(); it++) {
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(*it)->OnEvent(event);
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}
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// iVector2 location = { 0, 0 };
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// switch (event.type)
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// {
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// case SDL_KEYUP:
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// case SDL_KEYDOWN:
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// case SDL_JOYAXISMOTION:
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// case SDL_JOYBALLMOTION:
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// case SDL_JOYHATMOTION:
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// case SDL_JOYBUTTONDOWN:
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// case SDL_JOYBUTTONUP:
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// InputEngine::cInput::Inst().CheckInputs(event);
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// break;
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// case SDL_MOUSEBUTTONDOWN:
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//
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// SDL_GetMouseState(&location.x, &location.y);
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// GUIEngine::cGUI::Inst().Event(location, GUIEngine::cGUI::eGUIEventType::MouseButton1);
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// break;
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// case SDL_MOUSEBUTTONUP:
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// break;
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// }
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}
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}
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