I should have commit when I knew what changes I made.
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#ifndef _CBUTTONEVENT_HPP_
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#define _CBUTTONEVENT_HPP_
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/*** Custom Header Files ***/
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#include "../../EventEngine/cEvent.hpp"
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//#include "../cButton.hpp"
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#include "cGUIEvent.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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namespace GUIEventEngine {
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class EXPORT_FROM_MYDLL cButtonEvent : public cGUIEvent
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{
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public:
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cButtonEvent( const unsigned int id );
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virtual ~cButtonEvent();
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//bool operator == ( const cButtonEvent& other );
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public:
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/// Functions
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virtual void OnLButtonDown( int mX, int mY );
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/// Sets
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/// Gets
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private:
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/// Variables
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//GUIEngine::cButton* m_button;
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};/// END CLASS DEFINITION cButtonEvent
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}/// END NAMESPACE DEFINITION GUIEventEngine
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#endif/// END IFNDEF _CBUTTONEVENT_HPP_
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