New float double and long double random gen functions. more comments

This commit is contained in:
2018-08-18 22:48:33 -04:00
parent a815367c9d
commit 30416b0334
10 changed files with 26 additions and 14 deletions
@@ -11,6 +11,7 @@
#include "dllExport.h"
namespace VideoEngine {
/* cAnimatedSprite is Sprite that only displays a small part of the texture and can be move up, down, left, and right to display the next frame. */
class EXPORT_FROM_MYDLL cAnimatedSprite : public cSprite
{
public:
@@ -63,8 +64,7 @@ namespace VideoEngine {
unsigned long int m_nextTime;/// = 0
unsigned long int m_RATE;/// = 0
unsigned long int m_RATE;/// = 0
};/// END CLASS DEFINITION cAnimatedSprite
}/// END NAMESPACE DEFINITION VideoEngine
#endif/// END IFNDEF _CANIMATEDSPRITE_HPP_
@@ -13,6 +13,7 @@
using UtilityEngine::cString;
namespace VideoEngine {
/* cCamera is texture that cSprites and cAnimatedSprites can be rendered and then renderer cCamera to the Screen */
class EXPORT_FROM_MYDLL cCamera
{
public:
@@ -14,6 +14,7 @@
using UtilityEngine::cString;
namespace VideoEngine {
/* cImage holds a SDL_Texture or SDL_Surface for use by a cSprite or cAnimatedSprite */
class EXPORT_FROM_MYDLL cImage
{
public:
@@ -15,6 +15,7 @@
using UtilityEngine::cString;
namespace VideoEngine {
/* cImageFile holds a SDL_Texture or SDL_Surface from a file on the system for use by a cSprite or cAnimatedSprite */
class EXPORT_FROM_MYDLL cImageFile : public cImage
{
public:
@@ -21,6 +21,7 @@
using UtilityEngine::cString;
namespace VideoEngine {
/* cSprite is a class that holds an cImage to be displayed to a Screen or cCamera */
class EXPORT_FROM_MYDLL cSprite
{
public: