New float double and long double random gen functions. more comments
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@@ -11,6 +11,7 @@
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#include "dllExport.h"
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namespace VideoEngine {
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/* cAnimatedSprite is Sprite that only displays a small part of the texture and can be move up, down, left, and right to display the next frame. */
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class EXPORT_FROM_MYDLL cAnimatedSprite : public cSprite
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{
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public:
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@@ -63,8 +64,7 @@ namespace VideoEngine {
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unsigned long int m_nextTime;/// = 0
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unsigned long int m_RATE;/// = 0
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unsigned long int m_RATE;/// = 0
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};/// END CLASS DEFINITION cAnimatedSprite
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}/// END NAMESPACE DEFINITION VideoEngine
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#endif/// END IFNDEF _CANIMATEDSPRITE_HPP_
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@@ -13,6 +13,7 @@
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using UtilityEngine::cString;
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namespace VideoEngine {
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/* cCamera is texture that cSprites and cAnimatedSprites can be rendered and then renderer cCamera to the Screen */
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class EXPORT_FROM_MYDLL cCamera
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{
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public:
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@@ -14,6 +14,7 @@
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using UtilityEngine::cString;
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namespace VideoEngine {
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/* cImage holds a SDL_Texture or SDL_Surface for use by a cSprite or cAnimatedSprite */
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class EXPORT_FROM_MYDLL cImage
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{
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public:
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@@ -15,6 +15,7 @@
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using UtilityEngine::cString;
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namespace VideoEngine {
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/* cImageFile holds a SDL_Texture or SDL_Surface from a file on the system for use by a cSprite or cAnimatedSprite */
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class EXPORT_FROM_MYDLL cImageFile : public cImage
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{
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public:
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@@ -21,6 +21,7 @@
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using UtilityEngine::cString;
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namespace VideoEngine {
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/* cSprite is a class that holds an cImage to be displayed to a Screen or cCamera */
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class EXPORT_FROM_MYDLL cSprite
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{
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public:
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