New float double and long double random gen functions. more comments
This commit is contained in:
@@ -45,4 +45,14 @@ const unsigned long int cRandom::Rand( const unsigned long int max, const unsign
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const float cRandom::Rand( const float max, const float min /*= 0.0f*/ ) const
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const float cRandom::Rand( const float max, const float min /*= 0.0f*/ ) const
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{
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{
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return (float)((max - min) * rand()/(float)RAND_MAX + min);
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return (float)((max - min) * rand()/(float)RAND_MAX + min);
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}
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}
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const double cRandom::Rand(const double max, const double min) const
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{
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return (double)((max - min) * rand() / (double)RAND_MAX + min);
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}
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const long double cRandom::Rand(const long double max, const long double min) const
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{
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return (long double)((max - min) * rand() / (long double)RAND_MAX + min);
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}
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@@ -22,9 +22,14 @@ namespace MathEngine {
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const bool Setup() const;
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const bool Setup() const;
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/* Gives you a Random Integer less then or equal to max and more then or equal to min */
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const unsigned long int Rand( const unsigned long int max, const unsigned long int min = 0 ) const;
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const unsigned long int Rand( const unsigned long int max, const unsigned long int min = 0 ) const;
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/* Gives you a Random float less then or equal to max and more then or equal to min */
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const float Rand( const float max, const float min = 0.0f ) const;
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const float Rand( const float max, const float min = 0.0f ) const;
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/* Gives you a Random double less then or equal to max and more then or equal to min */
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const double Rand(const double max, const double min = 0.0f) const;
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/* Gives you a Random long double less then or equal to max and more then or equal to min */
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const long double Rand(const long double max, const long double min = 0.0f) const;
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private:
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private:
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/// Variables
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/// Variables
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static cRandom* sp_inst;/// = nullptr
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static cRandom* sp_inst;/// = nullptr
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@@ -19,6 +19,7 @@ EXPIMP_TEMPLATE template class EXPORT_FROM_MYDLL std::basic_string<char>;
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#define __cString__MAX_LEN 65535
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#define __cString__MAX_LEN 65535
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namespace UtilityEngine {
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namespace UtilityEngine {
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/* smaller then std::string */
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class EXPORT_FROM_MYDLL cString
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class EXPORT_FROM_MYDLL cString
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{
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{
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public:
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public:
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@@ -18,16 +18,6 @@ cUtility::cUtility()
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cUtility::~cUtility()
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cUtility::~cUtility()
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{}
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{}
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/// public:
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// cUtility& cUtility::operator=( const cUtility& copy )
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// {
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// if (this != ©)
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// {
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// }
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//
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// return *this;
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// }
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/// Functions
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/// Functions
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/*static*/ cUtility& cUtility::Inst()
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/*static*/ cUtility& cUtility::Inst()
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{
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{
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@@ -46,8 +46,10 @@ namespace UtilityEngine {
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static cUtility& Inst();
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static cUtility& Inst();
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static void Delete();
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static void Delete();
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/* prints out a message to stderror. */
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void Message( const cString& msg, const cString& debugInfo = "", const eTypeSDL typeSDL = eTypeSDL::NONE ) const;
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void Message( const cString& msg, const cString& debugInfo = "", const eTypeSDL typeSDL = eTypeSDL::NONE ) const;
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/* Prints out what Version of SDL2, SDL2_image, SDL2_mixer, SDL2_net, and SDL2_ttf based on what you pass it to stderror. */
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void PrintVersion( const eTypeSDL typeSDL = eTypeSDL::ALL ) const;
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void PrintVersion( const eTypeSDL typeSDL = eTypeSDL::ALL ) const;
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private:
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private:
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@@ -11,6 +11,7 @@
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#include "dllExport.h"
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#include "dllExport.h"
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namespace VideoEngine {
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namespace VideoEngine {
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/* cAnimatedSprite is Sprite that only displays a small part of the texture and can be move up, down, left, and right to display the next frame. */
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class EXPORT_FROM_MYDLL cAnimatedSprite : public cSprite
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class EXPORT_FROM_MYDLL cAnimatedSprite : public cSprite
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{
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{
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public:
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public:
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@@ -63,8 +64,7 @@ namespace VideoEngine {
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unsigned long int m_nextTime;/// = 0
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unsigned long int m_nextTime;/// = 0
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unsigned long int m_RATE;/// = 0
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unsigned long int m_RATE;/// = 0
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};/// END CLASS DEFINITION cAnimatedSprite
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};/// END CLASS DEFINITION cAnimatedSprite
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}/// END NAMESPACE DEFINITION VideoEngine
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}/// END NAMESPACE DEFINITION VideoEngine
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#endif/// END IFNDEF _CANIMATEDSPRITE_HPP_
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#endif/// END IFNDEF _CANIMATEDSPRITE_HPP_
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@@ -13,6 +13,7 @@
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using UtilityEngine::cString;
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using UtilityEngine::cString;
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namespace VideoEngine {
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namespace VideoEngine {
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/* cCamera is texture that cSprites and cAnimatedSprites can be rendered and then renderer cCamera to the Screen */
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class EXPORT_FROM_MYDLL cCamera
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class EXPORT_FROM_MYDLL cCamera
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{
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{
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public:
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public:
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@@ -14,6 +14,7 @@
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using UtilityEngine::cString;
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using UtilityEngine::cString;
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namespace VideoEngine {
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namespace VideoEngine {
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/* cImage holds a SDL_Texture or SDL_Surface for use by a cSprite or cAnimatedSprite */
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class EXPORT_FROM_MYDLL cImage
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class EXPORT_FROM_MYDLL cImage
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{
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{
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public:
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public:
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@@ -15,6 +15,7 @@
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using UtilityEngine::cString;
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using UtilityEngine::cString;
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namespace VideoEngine {
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namespace VideoEngine {
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/* cImageFile holds a SDL_Texture or SDL_Surface from a file on the system for use by a cSprite or cAnimatedSprite */
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class EXPORT_FROM_MYDLL cImageFile : public cImage
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class EXPORT_FROM_MYDLL cImageFile : public cImage
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{
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{
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public:
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public:
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@@ -21,6 +21,7 @@
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using UtilityEngine::cString;
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using UtilityEngine::cString;
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namespace VideoEngine {
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namespace VideoEngine {
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/* cSprite is a class that holds an cImage to be displayed to a Screen or cCamera */
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class EXPORT_FROM_MYDLL cSprite
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class EXPORT_FROM_MYDLL cSprite
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{
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{
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public:
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public:
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