cButton Texture Generate

This commit is contained in:
2018-08-30 09:16:39 -04:00
parent 30416b0334
commit 335166ea00
24 changed files with 163 additions and 174 deletions
@@ -19,11 +19,12 @@ namespace GUIHelpers {
typedef struct SDL_Rect Area; typedef struct SDL_Rect Area;
static const RGBA WHITE = { 255, 255, 255, 255 }; static const RGBA WHITE = { 255, 255, 255, 255 };
static const RGBA GRAY = { 127, 127, 127, 255 };
static const RGBA BLACK = { 0, 0, 0, 255 }; static const RGBA BLACK = { 0, 0, 0, 255 };
static const RGBA RED = { 255, 0, 0, 255 }; static const RGBA RED = { 255, 0, 0, 255 };
static const RGBA ORANGE = { 255, 128, 0, 255 }; static const RGBA ORANGE = { 255, 127, 0, 255 };
static const RGBA YELLOW = { 255, 255, 0, 255 }; static const RGBA YELLOW = { 255, 255, 0, 255 };
static const RGBA GREEN = { 0, 255, 0, 255 }; static const RGBA GREEN = { 0, 255, 0, 255 };
@@ -32,9 +33,9 @@ namespace GUIHelpers {
static const RGBA BLUE = { 0, 0, 255, 255 }; static const RGBA BLUE = { 0, 0, 255, 255 };
static const RGBA VIOLET = { 128, 0, 255, 255 }; static const RGBA VIOLET = { 127, 0, 255, 255 };
static const RGBA MAGENTA = { 255, 0, 255, 255 }; static const RGBA MAGENTA = { 255, 0, 255, 255 };
static const RGBA ROSE = { 255, 0, 128, 255 }; static const RGBA ROSE = { 255, 0, 127, 255 };
static const RGBA DEFAULT = WHITE; static const RGBA DEFAULT = WHITE;
@@ -4,7 +4,6 @@
#include "../../UtilityEngine/cUtility.hpp" #include "../../UtilityEngine/cUtility.hpp"
#include "../cGUI.hpp" #include "../cGUI.hpp"
#include "../cLayout.hpp"
using GUIHelpers::cXMLoader; using GUIHelpers::cXMLoader;
@@ -66,6 +65,8 @@ void cXMLoader::GetElement( tinyxml2::XMLElement& element, GUIEngine::cWindow* p
tmp = LabelBuild(element, parent); tmp = LabelBuild(element, parent);
if (name == "sizer") if (name == "sizer")
tmp = SizerBuild(element, parent); tmp = SizerBuild(element, parent);
if (name == "button")
tmp = ButtonBuild(element, parent);
tinyxml2::XMLElement* child = element.FirstChildElement(); tinyxml2::XMLElement* child = element.FirstChildElement();
if (child != nullptr) if (child != nullptr)
@@ -210,6 +211,24 @@ GUIEngine::cSizer* cXMLoader::SizerBuild(const tinyxml2::XMLElement& element, GU
return rtn; return rtn;
} }
GUIEngine::cButton * cXMLoader::ButtonBuild( const tinyxml2::XMLElement & element, GUIEngine::cWindow* parent ) const
{
signed long int id = getID(element);
GUIHelpers::eOrientation orientation = getOrientation(element);
GUIHelpers::eAlign align = getAlign(element);
GUIHelpers::eLayout layout = getLayout(element);
GUIHelpers::Position pos = getPosition(element);
GUIHelpers::Size size = getSize(element);
GUIHelpers::Padding pad = getPadding(element);
GUIEngine::cButton* rtn = new GUIEngine::cButton(parent, id, align, layout, pos, size, pad);
if (parent == nullptr)
GUIEngine::cGUI::Inst().AddObject(rtn);
return rtn;
}
const cString cXMLoader::getDir( const tinyxml2::XMLElement& element ) const const cString cXMLoader::getDir( const tinyxml2::XMLElement& element ) const
{ {
return GetAttribute(element, "dir"); return GetAttribute(element, "dir");
@@ -15,6 +15,7 @@
#include "../cLayout.hpp" #include "../cLayout.hpp"
#include "../cLabel.hpp" #include "../cLabel.hpp"
#include "../cSizer.hpp" #include "../cSizer.hpp"
#include "../cButton.hpp"
#include "../../UtilityEngine/cString.hpp" #include "../../UtilityEngine/cString.hpp"
@@ -42,6 +43,7 @@ namespace GUIHelpers {
GUIEngine::cLayout* LayoutBuild( const tinyxml2::XMLElement& element, GUIEngine::cWindow* parent ) const; GUIEngine::cLayout* LayoutBuild( const tinyxml2::XMLElement& element, GUIEngine::cWindow* parent ) const;
GUIEngine::cLabel* LabelBuild( const tinyxml2::XMLElement& element, GUIEngine::cWindow* parent ) const; GUIEngine::cLabel* LabelBuild( const tinyxml2::XMLElement& element, GUIEngine::cWindow* parent ) const;
GUIEngine::cSizer* SizerBuild( const tinyxml2::XMLElement& element, GUIEngine::cWindow* parent ) const; GUIEngine::cSizer* SizerBuild( const tinyxml2::XMLElement& element, GUIEngine::cWindow* parent ) const;
GUIEngine::cButton* ButtonBuild( const tinyxml2::XMLElement& element, GUIEngine::cWindow* parent ) const;
const cString getDir( const tinyxml2::XMLElement& element ) const; const cString getDir( const tinyxml2::XMLElement& element ) const;
const cString getFileName( const tinyxml2::XMLElement& element ) const; const cString getFileName( const tinyxml2::XMLElement& element ) const;
@@ -18,15 +18,14 @@ cButton::cButton()
cButton::cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/, cButton::cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/,
const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding/* = sPADDING*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding/* = sPADDING*/,
const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ ) const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ )
: cWindow(parent, id, sORIENTATION, align, layout, pos, size, padding, name)
{ {
//Create(parent, id, align, layout, pos, size, padding, name, image); Create(parent, id, align, layout, pos, size, padding, name, image);
mp_texture = nullptr; // mp_texture = nullptr;
mp_texturePress = nullptr; // mp_texturePress = nullptr;
//
mpp_image = image; // mpp_image = image;
//
GenerateImage(); // GenerateImage();
} }
/*virtual*/ cButton::~cButton() /*virtual*/ cButton::~cButton()
@@ -44,13 +43,22 @@ void cButton::Create( cWindow* parent, const signed int id, const GUIHelpers::eA
const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/,
const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ ) const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ )
{ {
cWindow::Create(parent, id, sORIENTATION, align, layout, pos, size, padding, name); cLayout::Create(parent, id, sORIENTATION, align, layout, pos, size, padding, name);
mp_texture = nullptr; mp_texture = nullptr;
mp_texturePress = nullptr; mp_texturePress = nullptr;
mpp_image = image; mpp_image = image;
}
void cButton::Display()
{
GenerateImage(); GenerateImage();
m_sprite.setPosition(cWindow::getPosition());
m_sprite.Draw();
m_sprite.SaveImage("test.bmp", "xml/");
cWindow::Display();
} }
/*virtual*/ void cButton::Press() /*virtual*/ void cButton::Press()
@@ -58,113 +66,47 @@ void cButton::Create( cWindow* parent, const signed int id, const GUIHelpers::eA
mp_texture->SaveImage("hello.bmp"); mp_texture->SaveImage("hello.bmp");
} }
// void cButton::setLabel( const cString& label ) /*virtual*/ void cButton::OnLButtonUp()
// { {
// if (label.size() > 0) {
// if (mp_label == nullptr) }
// mp_label = new TextTypeEngine::cText(label);
// else
// mp_label->setText(label);
// }
// }
/// Gets /// Gets
// const cString cButton::getLabel() const
// {
// cString rtn = "";
// if (mp_label != nullptr)
// rtn = mp_label->getText();
// return rtn;
// }
/*virtual*/ const GUIHelpers::eType cButton::getType() const /*virtual*/ const GUIHelpers::eType cButton::getType() const
{ {
return GUIHelpers::eType::CBUTTON; return GUIHelpers::eType::CBUTTON;
} }
const GUIHelpers::RGBA& cButton::getDebugColour() const
{
return GUIHelpers::ORANGE;
}
/// private /// private
void cButton::GenerateImage() void cButton::GenerateImage()
{ {
m_sprite.setImageArea(this->getSize(false));
GenerateTexture(); GenerateTexture();
//GenerateTexture( mp_texturePress );
this->setImage((VideoEngine::cImage**)(&mp_texture)); m_sprite.setImage((VideoEngine::cImage**)(&mp_texture));
this->setImageArea(mp_texture->getWH()); m_sprite.setImageArea(mp_texture->getWH());
} }
void cButton::GenerateTexture() void cButton::GenerateTexture()
{ {
// SDL_Rect t = { 0, 0, 0, 0 }; GUIHelpers::RGBA colour = { 100, 100, 100, 255 };
// if (mp_label != nullptr)
// t = mp_label->getWH();
// SDL_Rect centerText = { 0, 0, 0, 0 };
// SDL_Rect centerButton = { 0, 0, 0, 0 };
// SDL_Rect dim = this->getImageArea();
//
// GUIHelpers::Padding TXTPADDING = PADDING;
// ///Find the min padding around the text.
// if (dim.w < (t.w + TXTPADDING.x + TXTPADDING.w) )
// dim.w += (t.w + TXTPADDING.x + TXTPADDING.w);
//
// if (dim.h < (t.h + TXTPADDING.y + TXTPADDING.z) )
// dim.h += (t.h + TXTPADDING.y + TXTPADDING.z);
//
// ///Find the center of the button
// centerButton.x = dim.w / 2;
// centerButton.y = dim.h / 2;
//
// ///Find the center of the text
// centerText.x = t.w / 2;
// centerText.y = t.h / 2;
//
// if (centerText.x < centerButton.x)
// t.x = centerButton.x - centerText.x;
//
// if (centerText.y < centerButton.y)
// t.y = centerButton.y - centerText.y;
//
// SDL_Texture* temptext = VideoEngine::cRenderer::Inst().NewTexture(dim.w, dim.h, SDL_TEXTUREACCESS_TARGET );
//
// GUIHelpers::RBGA colour = { 100, 100, 100, 255 };
//
// FXEngine::cGFX::Inst().RoundedRectangle(dim, 4, colour, temptext);
//
//
// if (mp_label != nullptr)
// VideoEngine::cRenderer::Inst().RenderToTexture(mp_label->getImage(), nullptr, temptext, &t);
GUIHelpers::Size dim = this->getSize(false);
//cRenderer::Inst().Render(temptext, nullptr, nullptr); SDL_Rect rect = { 0, 0, dim.x + 1, dim.y + 1 };
//cRenderer::Inst().RenderToTexture(temptext, nullptr, text->getImage(), nullptr); SDL_Texture* tmptexture = VideoEngine::cRenderer::Inst().NewTexture(dim.x, dim.y);
SDL_Texture* tmptexture2 = VideoEngine::cRenderer::Inst().NewTexture(dim.x, dim.y);
/*SDL_Surface* tempsurface = SDL_CreateRGBSurface(cVideo::Inst().getVideoSettings(), dimensions.w, dimensions.h, cVideo::Inst().getColour(), FXEngine::cGFX::Inst().RoundedBox(rect, 20, GUIHelpers::GRAY, tmptexture);
0, 0, 0, 0); FXEngine::cGFX::Inst().RoundedBox(rect, 20, colour, tmptexture2);
SDL_FillRect(tempsurface, nullptr, SDL_MapRGB(tempsurface->format, 0, 255, 0)); mp_texture = new VideoEngine::cImage(tmptexture);
mp_texturePress = new VideoEngine::cImage(tmptexture2);
/*if (roundedBoxRGBA(tempsurface, dimensions.x, dimensions.y, dimensions.w, dimensions.h, 10, 255, 255, 0, 255) != 0)
cerr << "Unable to generate GUI Texture." << endl << SDL_GetError() << endl;*/
/*if (text != nullptr) {
SDL_Rect srcrect, dstrect = dimensions;
cVideo::Inst().Render(text->getImage(), &srcrect, temptext, &dstrect);
}
this->setImage(temptext);
this->setTransparent();*/
// delete mp_texture;
// mp_texture = nullptr;
//
// mp_texture = new VideoEngine::cImage(temptext);
//
// GUIHelpers::Size size = { 0, 0 };
// mp_texture->getWH((unsigned long&)size.x, (unsigned long&)size.y);
// cWindow::setSize(size);
// image->setImage(temptext);
//image->setImage(temptext);
} }
@@ -13,18 +13,18 @@
#include "../VideoEngine/cImage.hpp" #include "../VideoEngine/cImage.hpp"
#include "../MathEngine/iVector/iVector2.hpp" #include "../MathEngine/iVector/iVector2.hpp"
#include "cPanel.hpp"
/*** DLL Header File ***/ /*** DLL Header File ***/
#include "dllExport.h" #include "dllExport.h"
/*** Custom Header Files ***/ /*** Custom Header Files ***/
#include "cLayout.hpp"
#include "../UtilityEngine/cString.hpp" #include "../UtilityEngine/cString.hpp"
#include "../EventEngine/cEvent.hpp"
using UtilityEngine::cString; using UtilityEngine::cString;
namespace GUIEngine { namespace GUIEngine {
class EXPORT_FROM_MYDLL cButton : public cWindow, public VideoEngine::cSprite class EXPORT_FROM_MYDLL cButton : public cLayout, public EventEngine::cEvent
{ {
public: public:
static const cString sNAME; /*= "button";*/ static const cString sNAME; /*= "button";*/
@@ -40,12 +40,17 @@ namespace GUIEngine {
const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
const cString& name = sNAME, VideoEngine::cImage** image = nullptr ); const cString& name = sNAME, VideoEngine::cImage** image = nullptr );
virtual void Display();
virtual void Press(); virtual void Press();
virtual void OnLButtonUp();
/// Sets /// Sets
/// Gets /// Gets
virtual const GUIHelpers::eType getType() const; virtual const GUIHelpers::eType getType() const;
virtual const GUIHelpers::RGBA& getDebugColour() const;
private: private:
void CreateLabel(); void CreateLabel();
@@ -54,10 +59,12 @@ namespace GUIEngine {
private: private:
/// Variables /// Variables
VideoEngine::cSprite m_sprite;
VideoEngine::cImage* mp_texture;/// = nullptr VideoEngine::cImage* mp_texture;/// = nullptr
VideoEngine::cImage* mp_texturePress;/// = nullptr VideoEngine::cImage* mp_texturePress;/// = nullptr
//Pointer to the image that will be displayed on the button. /// Pointer to the image that will be displayed on the button.
VideoEngine::cImage** mpp_image;/// = nullptr VideoEngine::cImage** mpp_image;/// = nullptr
};/// END CLASS DEFINITION cButton };/// END CLASS DEFINITION cButton
}/// END NAMESPACE DEFINITION GUIEngine }/// END NAMESPACE DEFINITION GUIEngine
@@ -35,7 +35,7 @@ cGUI::~cGUI()
m_children.clear(); m_children.clear();
} }
//public: ///public:
///Functions ///Functions
/*static*/ cGUI& cGUI::Inst() /*static*/ cGUI& cGUI::Inst()
{ {
@@ -104,7 +104,6 @@ std::vector<GUIEngine::cWindow*>& cGUI::GetObjects()
void cGUI::Display() void cGUI::Display()
{ {
//m_obj->Display();
std::vector<GUIEngine::cWindow*>::iterator it; std::vector<GUIEngine::cWindow*>::iterator it;
for (it = m_children.begin(); it < m_children.end(); it++) { for (it = m_children.begin(); it < m_children.end(); it++) {
@@ -27,9 +27,6 @@ void cLabel::Create( cWindow* parent, const signed int id, const cString& label
cWindow::Create(parent, id, sORIENTATION, align, layout, pos, size, padding, name); cWindow::Create(parent, id, sORIENTATION, align, layout, pos, size, padding, name);
if (layout == GUIHelpers::eLayout::DEFAULT_LAYOUT) if (layout == GUIHelpers::eLayout::DEFAULT_LAYOUT)
setLayout(sLAYOUT); setLayout(sLAYOUT);
if (this->getParent() != nullptr) {
this->getParent()->AddChild(this);
}
setText(label); setText(label);
} }
@@ -48,11 +45,6 @@ void cLabel::GenerateTexture()
m_sprite.setImage((VideoEngine::cImage**)(&mp_text)); m_sprite.setImage((VideoEngine::cImage**)(&mp_text));
m_sprite.setImageArea(mp_text->getWH()); m_sprite.setImageArea(mp_text->getWH());
//this->setTransparent();
//this->setPosition()
} }
/// Sets /// Sets
@@ -24,9 +24,6 @@ cLayout::cLayout( cWindow* parent, const signed int id, const GUIHelpers::eOrien
if (ori == GUIHelpers::eOrientation::DEFAULT_ORIENTATION) if (ori == GUIHelpers::eOrientation::DEFAULT_ORIENTATION)
ori = sORIENTATION; ori = sORIENTATION;
cWindow::Create(parent, id, ori, align, layout, pos, size, padding, name); cWindow::Create(parent, id, ori, align, layout, pos, size, padding, name);
if (this->getParent() != nullptr) {
this->getParent()->AddChild(this);
}
} }
/*virtual*/ void cLayout::Display() /*virtual*/ void cLayout::Display()
@@ -24,9 +24,6 @@ void cSizer::Create( cWindow* parent, const signed int id, const GUIHelpers::eAl
if (size.x < 0) if (size.x < 0)
sz = sSIZE; sz = sSIZE;
cWindow::Create(parent, id, sORIENTATION, align, layout, pos, sz, padding, name); cWindow::Create(parent, id, sORIENTATION, align, layout, pos, sz, padding, name);
if (this->getParent() != nullptr) {
this->getParent()->AddChild(this);
}
} }
/*virtual*/ const GUIHelpers::eType cSizer::getType() const /*virtual*/ const GUIHelpers::eType cSizer::getType() const
@@ -50,6 +50,10 @@ cWindow::cWindow( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, c
setSize(size); setSize(size);
setPadding(padding); setPadding(padding);
m_name = name; m_name = name;
if (this->getParent() != nullptr) {
this->getParent()->AddChild(this);
}
} }
/*virtual*/ void cWindow::Display() { /*virtual*/ void cWindow::Display() {
@@ -569,6 +573,9 @@ void cWindow::DebugDisplay() const
typePos = { -10, -10, 0, 0 }; typePos = { -10, -10, 0, 0 };
type = "Label"; type = "Label";
break; break;
case GUIHelpers::eType::CBUTTON:
type = "Button";
break;
default: default:
type = ""; type = "";
} }
@@ -93,8 +93,6 @@ namespace GUIEngine {
virtual const GUIHelpers::eType getType() const; virtual const GUIHelpers::eType getType() const;
virtual void Resize(); virtual void Resize();
virtual void RebuildLayout( const GUIHelpers::eLayout& layout ); virtual void RebuildLayout( const GUIHelpers::eLayout& layout );
@@ -15,14 +15,14 @@ cImage::cImage( const bool transparent /*= false*/, const unsigned char red /*=
cImage::cImage(SDL_Surface* surface) cImage::cImage(SDL_Surface* surface)
: mp_texture(nullptr), mp_surface(nullptr), m_transparent(false), : mp_texture(nullptr), mp_surface(nullptr), m_transparent(false),
m_transRed(0), m_transBlue(0), m_transGreen(255), m_transLevel(255) m_transRed(0), m_transBlue(0), m_transGreen(255), m_transLevel(255), m_isSurface(true)
{ {
setImage(surface); setImage(surface);
} }
cImage::cImage(SDL_Texture* texture) cImage::cImage(SDL_Texture* texture)
: mp_texture(nullptr), mp_surface(nullptr), m_transparent(false), : mp_texture(nullptr), mp_surface(nullptr), m_transparent(false),
m_transRed(0), m_transBlue(0), m_transGreen(255), m_transLevel(255) m_transRed(0), m_transBlue(0), m_transGreen(255), m_transLevel(255), m_isSurface(false)
{ {
setImage(texture); setImage(texture);
} }
@@ -66,6 +66,7 @@
/*** GUIEngine ***/ /*** GUIEngine ***/
#include "../TrooperEngine/GUIEngine/cGUI.hpp" #include "../TrooperEngine/GUIEngine/cGUI.hpp"
#include "../TrooperEngine/GUIEngine/cWindow.hpp" #include "../TrooperEngine/GUIEngine/cWindow.hpp"
#include "../TrooperEngine/GUIEngine/cPanel.hpp"
#include "../TrooperEngine/GUIEngine/cLayout.hpp" #include "../TrooperEngine/GUIEngine/cLayout.hpp"
#include "../TrooperEngine/GUIEngine/cLabel.hpp" #include "../TrooperEngine/GUIEngine/cLabel.hpp"
#include "../TrooperEngine/GUIEngine/cButton.hpp" #include "../TrooperEngine/GUIEngine/cButton.hpp"
+8
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@@ -0,0 +1,8 @@
#include "GUI.hpp"
GUI::GUI()
{}
GUI::~GUI()
{
}
+14
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@@ -0,0 +1,14 @@
#ifndef __GUI__
#define __GUI__
#include "dllExport.h"
class GUI {
public:
GUI();
~GUI();
private:
};
#endif /// __GUI__
+31 -31
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@@ -26,44 +26,44 @@ void GUIXMLTest()
// } // }
// align = leftRight; // align = leftRight;
// } // }
GUIXMLDefaultTest();
GUIXMLSizerTest(); //GUIXMLSizerTest();
} }
void GUIXMLDefaultTest() void GUIXMLDefaultTest()
{ {
UTest u("GUI XML Default"); UTest u("GUI XML Default");
LoadFile("GUIXMLDefaultTest.xml"); LoadFile("GUIXMLDefaultTest.xml", true);
std::vector<GUIEngine::cWindow*> objects = GUIEngine::cGUI::Inst().GetObjects(); // std::vector<GUIEngine::cWindow*> objects = GUIEngine::cGUI::Inst().GetObjects();
//
GUIEngine::cPanel* panel = (GUIEngine::cPanel*)objects[0]; // GUIEngine::cPanel* panel = (GUIEngine::cPanel*)objects[0];
//
Settings sets; // Settings sets;
sets.pos = { 0, 0 }; // sets.pos = { 0, 0 };
sets.size = { 200, 200 }; // sets.size = { 200, 200 };
sets.pad = { 0, 0, 0, 0 }; // sets.pad = { 0, 0, 0, 0 };
sets.center = { 100, 100 }; // sets.center = { 100, 100 };
//
cWindowTest("Panel", u, panel, sets); // cWindowTest("Panel", u, panel, sets);
//
GUIEngine::cLayout* layout = (GUIEngine::cLayout*)panel->getChildren()[0]; // GUIEngine::cLayout* layout = (GUIEngine::cLayout*)panel->getChildren()[0];
//
sets.pos = { 5, 5 }; // sets.pos = { 5, 5 };
sets.size = { 190, 190 }; // sets.size = { 190, 190 };
sets.pad = { 5, 5, 5, 5 }; // sets.pad = { 5, 5, 5, 5 };
//
//
cWindowTest("Layout", u, layout, sets); // cWindowTest("Layout", u, layout, sets);
//
GUIEngine::cLabel* label = (GUIEngine::cLabel*)layout->getChildren()[0]; // GUIEngine::cLabel* label = (GUIEngine::cLabel*)layout->getChildren()[0];
//
//
sets.pos = { 56, 96 }; // sets.pos = { 56, 96 };
sets.size = { 88, 8 }; // sets.size = { 88, 8 };
//
cWindowTest("Label", u, label, sets); // cWindowTest("Label", u, label, sets);
u.report(); u.report();
@@ -146,6 +146,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="EventEngineTest\EventEngineTest.cpp" /> <ClCompile Include="EventEngineTest\EventEngineTest.cpp" />
<ClCompile Include="GUI.cpp" />
<ClCompile Include="GUIEngineTest\GUIXMLTest.cpp" /> <ClCompile Include="GUIEngineTest\GUIXMLTest.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
<ClCompile Include="MathEngineTest\CollisionTest.cpp" /> <ClCompile Include="MathEngineTest\CollisionTest.cpp" />
@@ -160,6 +161,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="EventEngineTest\EventEngineTest.hpp" /> <ClInclude Include="EventEngineTest\EventEngineTest.hpp" />
<ClInclude Include="GUI.hpp" />
<ClInclude Include="GUIEngineTest\GUIXMLTest.hpp" /> <ClInclude Include="GUIEngineTest\GUIXMLTest.hpp" />
<ClInclude Include="MathEngineTest\CollisionTest.hpp" /> <ClInclude Include="MathEngineTest\CollisionTest.hpp" />
<ClInclude Include="MathEngineTest\MathEngineTest.hpp" /> <ClInclude Include="MathEngineTest\MathEngineTest.hpp" />
@@ -57,6 +57,7 @@
<ClInclude Include="MathEngineTest\MathEngineTest.hpp"> <ClInclude Include="MathEngineTest\MathEngineTest.hpp">
<Filter>MathEngineTest</Filter> <Filter>MathEngineTest</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="GUI.hpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="UTest\UTest.cpp"> <ClCompile Include="UTest\UTest.cpp">
@@ -93,6 +94,7 @@
<ClCompile Include="MathEngineTest\MathEngineTest.cpp"> <ClCompile Include="MathEngineTest\MathEngineTest.cpp">
<Filter>MathEngineTest</Filter> <Filter>MathEngineTest</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="GUI.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Xml Include="xml\GUI.xml"> <Xml Include="xml\GUI.xml">
+5 -5
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@@ -5,8 +5,8 @@
class UTest { class UTest {
private: private:
UTest( UTest & ); // no copy constructor UTest( UTest & ); /// no copy constructor
UTest operator = ( UTest & ); // no assignment operator UTest operator = ( UTest & ); /// no assignment operator
UTest(){} UTest(){}
public: public:
static const char* version() { return __UTest_VERSION; } static const char* version() { return __UTest_VERSION; }
@@ -27,8 +27,8 @@ private:
static const char* sp_pstr; /*= "pass";*/ static const char* sp_pstr; /*= "pass";*/
static const char* sp_fstr; /*= "fail";*/ static const char* sp_fstr; /*= "fail";*/
static unsigned long int s_pass; //= 0 static unsigned long int s_pass; ///= 0
static unsigned long int s_fail; //= 0 static unsigned long int s_fail; ///= 0
}; };
#endif // __UTEST__ #endif /// __UTEST__
+2 -1
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@@ -55,7 +55,8 @@ int main(int argc, char *argv[])
MathEngineTest(); MathEngineTest();
//GUIXMLTest(); GUIXMLTest();
SDL_Rect rec = { 0, 0, 100, 20 };
//ImageTest(); //ImageTest();
+1 -1
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@@ -3,6 +3,6 @@
<debug /> <debug />
<Layout> <Layout>
<Label>Hello world</Label> <Label>Hello world</Label>
<Include dir ="xml/" filename="include.xml"/> <Button size="100,20" />
</Layout> </Layout>
</Panel> </Panel>
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