Add project files.
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#include "cEvent.hpp"
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/*** Custom Header Files ***/
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#include "../InputEngine/cInput.hpp"
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#include "../MathEngine/iVector/iVector2.hpp"
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#include "../GUIEngine/cGUI.hpp"
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using EventEngine::cEvent;
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using MathEngine::iVector2;
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/*static*/ cEvent* cEvent::sp_inst = nullptr;
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//Private
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cEvent::cEvent()
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{}
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cEvent::~cEvent()
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{
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CleanUp();
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}
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//Public
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/*static*/ cEvent& cEvent::Inst()
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{
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if (sp_inst == nullptr)
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sp_inst = new cEvent();
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return *sp_inst;
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}
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/*static*/ void cEvent::Delete()
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{
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delete sp_inst;
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sp_inst = nullptr;
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}
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//Functions
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const bool cEvent::Initialize() const
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{
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return true;
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}
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const bool cEvent::Setup()
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{
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return true;
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}
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void cEvent::CleanUp()
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{
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}
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/* Checks for Events */
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void cEvent::CheckEvents()
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{
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while ( SDL_PollEvent(&m_event)) {
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iVector2 location = { 0, 0 };
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switch (m_event.type)
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{
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case SDL_KEYUP:
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case SDL_KEYDOWN:
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case SDL_JOYAXISMOTION:
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case SDL_JOYBALLMOTION:
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case SDL_JOYHATMOTION:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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InputEngine::cInput::Inst().CheckInputs(m_event);
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break;
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case SDL_MOUSEBUTTONDOWN:
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SDL_GetMouseState(&location.x, &location.y);
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GUIEngine::cGUI::Inst().Event(location, GUIEngine::cGUI::eGUIEventType::MouseButton1);
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break;
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case SDL_MOUSEBUTTONUP:
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break;
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}
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}
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}
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///Sets
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///Gets
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/* Gets return true if Event was initialized */
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const bool cEvent::IsInit() const
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{
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return true;
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}
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