Add project files.
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#ifndef __MSUNIX__
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#define __MSUNIX__
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#define _MSUNIX_VERSION "1.0.0"
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#include <cstdio>
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#include <cstdlib>
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#include <cstdarg>
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int vasprintf(char ** ret, const char * format, va_list ap);
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//int snprintf(char * str, size_t size, const char * format, ...);
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int setenv(const char *name, const char *value, int overwrite);
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#endif // __MSUNIX__
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.23107.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TrooperEngineDLL", "TrooperEngineDLL\TrooperEngineDLL.vcxproj", "{B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TrooperEngineTest", "TrooperEngineTest\TrooperEngineTest.vcxproj", "{9225E043-EE77-43AA-A140-C9C2F85B1013}"
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ProjectSection(ProjectDependencies) = postProject
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{B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8} = {B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLPongCPP", "SDLPongCPP\SDLPongCPP.vcxproj", "{D0670630-6CBB-4894-BAC6-35FD775E8D8E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8}.Debug|Win32.ActiveCfg = Debug|Win32
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{B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8}.Debug|Win32.Build.0 = Debug|Win32
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{B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8}.Debug|x64.ActiveCfg = Debug|Win32
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{B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8}.Release|Win32.ActiveCfg = Release|Win32
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{B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8}.Release|Win32.Build.0 = Release|Win32
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{B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8}.Release|x64.ActiveCfg = Release|Win32
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{9225E043-EE77-43AA-A140-C9C2F85B1013}.Debug|Win32.ActiveCfg = Debug|Win32
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{9225E043-EE77-43AA-A140-C9C2F85B1013}.Debug|Win32.Build.0 = Debug|Win32
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{9225E043-EE77-43AA-A140-C9C2F85B1013}.Debug|x64.ActiveCfg = Debug|x64
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{9225E043-EE77-43AA-A140-C9C2F85B1013}.Debug|x64.Build.0 = Debug|x64
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{9225E043-EE77-43AA-A140-C9C2F85B1013}.Release|Win32.ActiveCfg = Release|Win32
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{9225E043-EE77-43AA-A140-C9C2F85B1013}.Release|Win32.Build.0 = Release|Win32
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{9225E043-EE77-43AA-A140-C9C2F85B1013}.Release|x64.ActiveCfg = Release|x64
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{9225E043-EE77-43AA-A140-C9C2F85B1013}.Release|x64.Build.0 = Release|x64
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{D0670630-6CBB-4894-BAC6-35FD775E8D8E}.Debug|Win32.ActiveCfg = Debug|Win32
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{D0670630-6CBB-4894-BAC6-35FD775E8D8E}.Debug|Win32.Build.0 = Debug|Win32
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{D0670630-6CBB-4894-BAC6-35FD775E8D8E}.Debug|x64.ActiveCfg = Debug|Win32
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{D0670630-6CBB-4894-BAC6-35FD775E8D8E}.Release|Win32.ActiveCfg = Release|Win32
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{D0670630-6CBB-4894-BAC6-35FD775E8D8E}.Release|Win32.Build.0 = Release|Win32
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{D0670630-6CBB-4894-BAC6-35FD775E8D8E}.Release|x64.ActiveCfg = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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