Add project files.
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Main">
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<UniqueIdentifier>{813fe0d0-021e-4a7a-81f6-8c257531e86f}</UniqueIdentifier>
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</Filter>
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<Filter Include="Game">
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<UniqueIdentifier>{b1e548f9-e924-4aeb-b70c-45e0149e8ff3}</UniqueIdentifier>
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</Filter>
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<Filter Include="Game\Equipment">
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<UniqueIdentifier>{7010506c-0310-40f7-a3ea-6e9e99ecdb81}</UniqueIdentifier>
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</Filter>
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<Filter Include="Game\Equipment\Input">
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<UniqueIdentifier>{9e5916e8-437a-4c0d-800a-5ea486c57b97}</UniqueIdentifier>
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</Filter>
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<Filter Include="Game\MainMenu">
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<UniqueIdentifier>{d393f48f-a4c2-4a35-a524-e78235977f9e}</UniqueIdentifier>
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</Filter>
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<Filter Include="Game\MainMenu\Input">
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<UniqueIdentifier>{cf62df37-481f-445c-834d-74549b98aaa4}</UniqueIdentifier>
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</Filter>
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<Filter Include="Game\PongStart">
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<UniqueIdentifier>{d381fec8-ab66-45a6-b6b9-96e5d5a4bfdb}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Main\main.cpp">
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<Filter>Main</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cBall.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cCourt.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cPaddle.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\Input\cPlayerDown.cpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\Input\cPlayerUp.cpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\Input\cQuitButton.cpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\cMainMenu.cpp">
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<Filter>Game\MainMenu</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\eOptions.cpp">
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<Filter>Game\MainMenu</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\Input\cMenuDown.cpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\Input\cMenuSelect.cpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\Input\cMenuUp.cpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\PongStart\cPongStart.cpp">
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<Filter>Game\PongStart</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\Input\cEsc.cpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\cBuildMainMenu.cpp">
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<Filter>Game\MainMenu</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cScoreBoard.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cPlayer.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game\Equipment\cBall.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\cCourt.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\cPaddle.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\Input\cPlayerDown.hpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\Input\cPlayerUp.hpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\Input\cQuitButton.hpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\cMainMenu.hpp">
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<Filter>Game\MainMenu</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\eOptions.hpp">
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<Filter>Game\MainMenu</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\Input\cMenuDown.hpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\Input\cMenuSelect.hpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\Input\cMenuUp.hpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\PongStart\cPongStart.hpp">
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<Filter>Game\PongStart</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\Input\cEsc.hpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\cBuildMainMenu.hpp">
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<Filter>Game\MainMenu</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\cScoreBoard.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\cPlayer.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,43 @@
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#ifndef _CBOXSIZER_HPP_
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#define _CBOXSIZER_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** Custom Header Files ***/
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#include "cPanel.hpp"
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#include "GUIHelpers/cObject.hpp"
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#include "GUIHelpers/Enums.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "cWindow.hpp"
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace GUIEngine {
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class EXPORT_FROM_MYDLL cBoxSizer : public cWindow
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{
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public:
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static const cString sNAME; /*= "boxsizer";*/
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cBoxSizer( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT,
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const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
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const cString& name = sNAME );
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virtual ~cBoxSizer();
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///Functions
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void Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT,
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const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
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const cString& name = sNAME );
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virtual const GUIHelpers::eType getType() const;
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private:
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private:
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};/// END CLASS DEFINITION cBoxSizer
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}/// END NAMESPACE DEFINITION GUIEngine
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#endif/// END IFNDEF _CBOXSIZER_HPP_
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