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#ifndef _CMAINMENU_HPP_
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#define _CMAINMENU_HPP_
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/*** TrooperEngine DLL Header Files ***/
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#include "TrooperEngine.hpp"
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/*** Custom Header Files ***/
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#include "eOptions.hpp"
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using UtilityEngine::cString;
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namespace MainMenu {
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class cMainMenu
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{
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public:
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cMainMenu();
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~cMainMenu();
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const eOptions ShowMenu();
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void OptionUp();
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void OptionDown();
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void OptionSelect();
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//Sets
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void setOption( const eOptions option = eOptions::Start );
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void setSound( const cString dir, const cString filename );
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void setColour( const SDL_Colour colour );
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void setSelectColour( const SDL_Colour selectcolour );
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void setTitleColour( const SDL_Colour titlecolour );
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void setFont( const cString dir, const cString filename );
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void setTitleText( const cString text, const long int size, const long int x, const long int y );
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void setSingleText( const cString text, const long int size, const long int x, const long int y );
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void setHeadText( const cString text, const long int size, const long int x, const long int y );
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void setQuitText( const cString text, const long int size, const long int x, const long int y );
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private:
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void ResetTextColour();
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void Display();
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void Redraw();
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void PlaySound();
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void Input();
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void SingleSelect();
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void HeadSelect();
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void QuitSelect();
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private:
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VideoEngine::cCamera* mp_camera;// = nullptr
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VideoEngine::cSprite m_titleSprite;
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VideoEngine::cSprite m_singleSprite;
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VideoEngine::cSprite m_headSprite;
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VideoEngine::cSprite m_quitSprite;
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AudioEngine::cSound m_menuSound;
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SDL_Colour m_colour;// = {255, 0, 0}
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SDL_Colour m_selectColour;// = {0, 0, 255}
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SDL_Colour m_titleColour;// = {255, 255, 255}
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TextTypeEngine::cFont* mp_font;// = nullptr
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TextTypeEngine::cText* mp_titleText;// = nullptr;
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TextTypeEngine::cText* mp_singleText;// = nullptr;
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TextTypeEngine::cText* mp_headText;// = nullptr;
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TextTypeEngine::cText* mp_quitText;// = nullptr;
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eOptions m_option;// = Start;
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bool m_run;// = true;
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};/// END CLASS DEFINITION cMainMenu
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}/// END NAMESPACE DEFINITION MainMenu
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#endif/// END IFNDEF _CMAINMENU_HPP_
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