Add project files.
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#ifndef _CKEYBOARD_HPP_
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#define _CKEYBOARD_HPP_
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/*** C++ STL Files ***/
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#include <vector>
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** Custom Header Files ***/
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#include "cKey.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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/*#pragma warning (disable : 4231)*/
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EXPIMP_TEMPLATE template class EXPORT_FROM_MYDLL std::allocator<InputEngine::cKey*>;
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EXPIMP_TEMPLATE template class EXPORT_FROM_MYDLL std::vector<InputEngine::cKey*, std::allocator<InputEngine::cKey*> >;
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/*#pragma warning (default : 4231)*/
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namespace InputEngine {
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/* Singleton */
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class EXPORT_FROM_MYDLL cKeyboard
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{
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public:
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cKeyboard( const cString& label );
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cKeyboard( const cKeyboard& copy );
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virtual ~cKeyboard();
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///Funtions
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//Used when looking for keys that have been add to the check list
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virtual void KeyboardCheck( const SDL_Event& event );
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void AddKey( InputEngine::cKey* key );
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void DeleteKey( const SDL_Keycode& key );
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void DeleteAllKeys();
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///Sets
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///Gets
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const cString& getLabel() const;
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private:
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cString m_label;// = ""
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std::vector<InputEngine::cKey*> m_keys;
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};/// END CLASS DEFINITION cKeyboard
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}/// END NAMESPACE DEFINITION InputEngine
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#endif/// END IFNDEF _CKEYBOARD_HPP_
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