Add project files.

This commit is contained in:
2018-06-25 21:48:45 -04:00
parent b04a25689b
commit 3c1b7d28e8
425 changed files with 35333 additions and 0 deletions
@@ -0,0 +1,31 @@
#ifndef _COBJECT_HPP_
#define _COBJECT_HPP_
/*** Custom Header Files ***/
#include "Enums.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
namespace GUIHelpers {
class EXPORT_FROM_MYDLL cObject
{
public:
cObject( const signed int id );
virtual ~cObject();
bool operator == (const cObject& other);
///Functions
///Sets
///Gets
const signed int getID() const;
virtual const GUIHelpers::eType getType() const;
private:
signed int m_id;// = 0
};/// END CLASS DEFINITION cObject
}/// END NAMESPACE DEFINITION GUIEngine
#endif/// END IFNDEF _COBJECT_HPP_
@@ -0,0 +1,223 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UTest|Win32">
<Configuration>UTest</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B6513FAA-8BDE-45AA-9F1E-326BCBE5D2E8}</ProjectGuid>
<RootNamespace>TrooperEngineDLL</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='UTest|Win32'">
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(TINYXML);$(SDL2_gfx);dllExportFiles;$(SDL2_net)\include;$(SDL2_ttf)\include;$(SDL2_mixer)\include;$(SDL2_image)\include;$(SDL2)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>false</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>sdl.lib;sdlmain.lib;sdl_image.lib;sdl_ttf.lib;sdl_mixer.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<AdditionalLibraryDirectories>../Debug;$(SDL)\SDL_ttf-2.0.9\lib;$(SDL)\SDL_mixer-1.2.11\lib;$(SDL)\SDL_image-1.2.10\lib;$(SDL)\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>NotSet</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>
</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<AdditionalIncludeDirectories>../LinkListDLLProject/dllExportFiles;dllExportFiles;$(SDL)\SDL_ttf-2.0.9\include;$(SDL)\SDL_mixer-1.2.8\include;$(SDL)\SDL_image-1.2.7\include;$(SDL)\SDL-1.2.13\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>sdl.lib;sdlmain.lib;sdl_image.lib;sdl_ttf.lib;sdl_mixer.lib;LinkList.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)TrooperEngine.dll</OutputFile>
<AdditionalLibraryDirectories>../Release;$(SDL)\SDL_ttf-2.0.9\lib;$(SDL)\SDL_mixer-1.2.8\lib;$(SDL)\SDL_image-1.2.7\lib;$(SDL)\SDL-1.2.13\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='UTest|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SDL2_gfx);dllExportFiles;$(SDL2_net)\include;$(SDL2_ttf)\include;$(SDL2_mixer)\include;$(SDL2_image)\include;$(SDL2)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="dllExportFiles\CompileSettings.h" />
<ClInclude Include="dllExportFiles\dllExport.h" />
<ClInclude Include="dllExportFiles\TrooperEngine.hpp" />
<ClInclude Include="TrooperEngine\AudioEngine\cAudio.hpp" />
<ClInclude Include="TrooperEngine\AudioEngine\cMusic.hpp" />
<ClInclude Include="TrooperEngine\AudioEngine\cSound.hpp" />
<ClInclude Include="TrooperEngine\EventEngine\cEvent.hpp" />
<ClInclude Include="TrooperEngine\FXEngine\cGFX.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cBoxSizer.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cButton.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cGUI.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cLayout.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cPanel.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cLabel.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cTextButton.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cWindow.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cTexture.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cObject.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\Enums.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\GUIUtility.hpp" />
<ClInclude Include="TrooperEngine\InputEngine\cInput.hpp" />
<ClInclude Include="TrooperEngine\InputEngine\cJoystick.hpp" />
<ClInclude Include="TrooperEngine\InputEngine\cKey.hpp" />
<ClInclude Include="TrooperEngine\InputEngine\cKeyboard.hpp" />
<ClInclude Include="TrooperEngine\InputEngine\cMouse.hpp" />
<ClInclude Include="TrooperEngine\InputEngine\cTextInput.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\cCollision.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\iVector\iVector2.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\iVector\iVector3.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\iVector\iVector4.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\Vector\Vector2.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\Vector\Vector3.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\Vector\Vector4.hpp" />
<ClInclude Include="TrooperEngine\TextTypeEngine\cFont.hpp" />
<ClInclude Include="TrooperEngine\TextTypeEngine\cText.hpp" />
<ClInclude Include="TrooperEngine\TextTypeEngine\cTextType.hpp" />
<ClInclude Include="TrooperEngine\TextTypeEngine\TextTypeHelpers\cFontHolder.hpp" />
<ClInclude Include="TrooperEngine\UtilityEngine\cString.hpp" />
<ClInclude Include="TrooperEngine\UtilityEngine\cUtility.hpp" />
<ClInclude Include="TrooperEngine\UtilityEngine\MSUNIX\msunix.hpp" />
<ClInclude Include="TrooperEngine\VideoEngine\cAnimatedSprite.hpp" />
<ClInclude Include="TrooperEngine\VideoEngine\cCamera.hpp" />
<ClInclude Include="TrooperEngine\VideoEngine\cImage.hpp" />
<ClInclude Include="TrooperEngine\VideoEngine\cRenderer.hpp" />
<ClInclude Include="TrooperEngine\VideoEngine\cSprite.hpp" />
<ClInclude Include="TrooperEngine\VideoEngine\cVideo.hpp" />
<ClInclude Include="TrooperEngine\TimingEngine\cTiming.hpp" />
<ClInclude Include="TrooperEngine\NetworkEngine\cNetwork.hpp" />
<ClInclude Include="TrooperEngine\TrooperEngineCore\cTrooperEngineCore.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\cRandom.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="TrooperEngine\AudioEngine\cAudio.cpp" />
<ClCompile Include="TrooperEngine\AudioEngine\cMusic.cpp" />
<ClCompile Include="TrooperEngine\AudioEngine\cSound.cpp" />
<ClCompile Include="TrooperEngine\EventEngine\cEvent.cpp" />
<ClCompile Include="TrooperEngine\FXEngine\cGFX.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cBoxSizer.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cButton.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cGUI.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cLayout.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cLabel.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cPanel.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cTextButton.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cWindow.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cObject.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cTexture.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\GUIUtility.cpp" />
<ClCompile Include="TrooperEngine\InputEngine\cInput.cpp" />
<ClCompile Include="TrooperEngine\InputEngine\cJoystick.cpp" />
<ClCompile Include="TrooperEngine\InputEngine\cKey.cpp" />
<ClCompile Include="TrooperEngine\InputEngine\cKeyboard.cpp" />
<ClCompile Include="TrooperEngine\InputEngine\cMouse.cpp" />
<ClCompile Include="TrooperEngine\InputEngine\cTextInput.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\cCollision.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\iVector\iVector2.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\iVector\iVector3.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\iVector\iVector4.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\Vector\Vector2.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\Vector\Vector3.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\Vector\Vector4.cpp" />
<ClCompile Include="TrooperEngine\TextTypeEngine\cFont.cpp" />
<ClCompile Include="TrooperEngine\TextTypeEngine\cText.cpp" />
<ClCompile Include="TrooperEngine\TextTypeEngine\cTextType.cpp" />
<ClCompile Include="TrooperEngine\TextTypeEngine\TextTypeHelpers\cFontHolder.cpp" />
<ClCompile Include="TrooperEngine\UtilityEngine\cString.cpp" />
<ClCompile Include="TrooperEngine\UtilityEngine\cUtility.cpp" />
<ClCompile Include="TrooperEngine\UtilityEngine\MSUNIX\msunix.cpp" />
<ClCompile Include="TrooperEngine\VideoEngine\cAnimatedSprite.cpp" />
<ClCompile Include="TrooperEngine\VideoEngine\cCamera.cpp" />
<ClCompile Include="TrooperEngine\VideoEngine\cImage.cpp" />
<ClCompile Include="TrooperEngine\VideoEngine\cRenderer.cpp" />
<ClCompile Include="TrooperEngine\VideoEngine\cSprite.cpp" />
<ClCompile Include="TrooperEngine\VideoEngine\cVideo.cpp" />
<ClCompile Include="TrooperEngine\TimingEngine\cTiming.cpp" />
<ClCompile Include="TrooperEngine\NetworkEngine\cNetwork.cpp" />
<ClCompile Include="TrooperEngine\TrooperEngineCore\cTrooperEngineCore.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\cRandom.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -0,0 +1,88 @@
/* Copyright (C) 2016 Richard W. Allen
Program Name: SDL Pong C++
Author: Richard W. Allen
Version: V1.0
Date Started: August 24, 2016
Date End:
Webpage: http://www.richardallenonline.com
IDE: Visual Studio 2015
Compiler: C\C++ 2014
Langage: C++
License: GNU GENERAL PUBLIC LICENSE Version 2
see license.txt for details
*/
/*** TrooperEngine DLL Header Files ***/
#include "TrooperEngine.hpp"
/*** SDL Header Files ***/
#include "SDL.h"
#include "UTest/UTest.hpp"
#include "UtilityEngineTest/StringTest.hpp"
using UtilityEngine::cString;
int main(int argc, char *argv[])
{
argc, argv;
printf(cString("TrooperEngine V") + TrooperEngineCore::cTrooperEngineCore::Version() + "\n");
UTest u("cVideo");
printf("\nTesting cVideo\n");
//TrooperEngineCore::cTrooperEngineCore& core = TrooperEngineCore::cTrooperEngineCore::Inst();
VideoEngine::cVideo& video = VideoEngine::cVideo::Inst();
video.Initialize();
//core.VideoInit();
if (!video.Setup()) {
printf("database failed to open.\n");
return 1;
}
u.test("Video Initialize open", !video.IsInit());
StringTest();
GUIEngine::cGUI::Inst().Initialize("GUI.xml", "xml/");
GUIEngine::cGUI::Inst().Display();
SDL_Event event;
bool run = true;
while (run) {
VideoEngine::cVideo::Inst().Display();
while (SDL_PollEvent(&event)) {
/* We are only worried about SDL_KEYDOWN and SDL_KEYUP events */
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_SPACE:
run = false;
break;
default:
break;
}
break;
case SDL_KEYUP:
printf("Key release detected\n");
break;
default:
break;
}
}
}
//system("pause");
return 0;
}
@@ -0,0 +1,91 @@
#ifndef _CSOUND_HPP_
#define _CSOUND_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
#include <SDL_mixer.h>
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header Files ***/
#include "../UtilityEngine/cString.hpp"
using UtilityEngine::cString;
namespace AudioEngine {
class EXPORT_FROM_MYDLL cSound
{
public:
cSound( const cString& dir = "", const cString& filename = "", const unsigned char volume = 255,
const unsigned char distance = 100, const short int angle = 0, const long int channel = -1,
const long int loops = -1 );
/* Copy constructor */
cSound( const cSound& copy );
~cSound();
///Functions
/* Plays the sound if loaded */
void PlaySound();
/* Fades in the sound for time */
void FadeIn( const unsigned int time = 1000 ) const;
/* Fades out the sound for time */
void FadeOut( const unsigned int time = 1000 ) const;
///Sets
/* Sets the directory of the sound */
void setDir( const cString& dir );
/* Sets the file name of the sound */
void setFileName( const cString& filename );
/* Sets the file name and the directory of the sound */
void setFileNameandDir( const cString& filename, const cString& dir = "" );
/* Sets the Volume of the sound */
void setVolume( const unsigned char volume = 255 );
/* Sets the Distance of the sound */
void setDistance( const unsigned char distance = 100 );
/* Sets the Angle of the sound */
void setAngle( const short int angle = 0 );
/* Sets the Channel of the sound */
void setChannel( const long int channel = -1);
/* Sets how many times the sound loops */
void setLoops( const long int loops = -1 );
///Gets
/* Gets the directory of the sound */
const cString getDir() const;
/* Gets the file name of the sound */
const cString getFileName() const;
/* Gets the Volume of the sound */
const unsigned char getVolume() const;
/* Gets the Distance of the sound */
const unsigned char getDistance() const;
/* Gets the Angle of the sound */
const short int getAngle() const;
/* Gets the Channel of the sound */
const long int getChannel() const;
/* Gets how many times the sound loops */
const long int getLoops() const;
private:
///Functions
void LoadSound();
void UnloadSound();
private:
///Variables
Mix_Chunk* mp_sound;// = nullptr
cString m_dir;// = ""
cString m_fileName;// = ""
unsigned char m_volume;// = 255
unsigned char m_distance;// = 100
short int m_angle;// = 0
long int m_channel;// = -1
long int m_loops;// = 0
};/// END CLASS DEFINITION cSound
}/// END NAMESPACE DEFINITION AudioEngine
#endif/// END IFNDEF _CSOUND_HPP_