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#ifndef _CSOUND_HPP_
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#define _CSOUND_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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#include <SDL_mixer.h>
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace AudioEngine {
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class EXPORT_FROM_MYDLL cSound
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{
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public:
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cSound( const cString& dir = "", const cString& filename = "", const unsigned char volume = 255,
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const unsigned char distance = 100, const short int angle = 0, const long int channel = -1,
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const long int loops = -1 );
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/* Copy constructor */
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cSound( const cSound& copy );
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~cSound();
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///Functions
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/* Plays the sound if loaded */
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void PlaySound();
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/* Fades in the sound for time */
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void FadeIn( const unsigned int time = 1000 ) const;
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/* Fades out the sound for time */
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void FadeOut( const unsigned int time = 1000 ) const;
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///Sets
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/* Sets the directory of the sound */
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void setDir( const cString& dir );
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/* Sets the file name of the sound */
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void setFileName( const cString& filename );
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/* Sets the file name and the directory of the sound */
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void setFileNameandDir( const cString& filename, const cString& dir = "" );
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/* Sets the Volume of the sound */
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void setVolume( const unsigned char volume = 255 );
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/* Sets the Distance of the sound */
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void setDistance( const unsigned char distance = 100 );
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/* Sets the Angle of the sound */
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void setAngle( const short int angle = 0 );
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/* Sets the Channel of the sound */
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void setChannel( const long int channel = -1);
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/* Sets how many times the sound loops */
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void setLoops( const long int loops = -1 );
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///Gets
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/* Gets the directory of the sound */
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const cString getDir() const;
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/* Gets the file name of the sound */
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const cString getFileName() const;
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/* Gets the Volume of the sound */
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const unsigned char getVolume() const;
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/* Gets the Distance of the sound */
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const unsigned char getDistance() const;
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/* Gets the Angle of the sound */
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const short int getAngle() const;
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/* Gets the Channel of the sound */
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const long int getChannel() const;
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/* Gets how many times the sound loops */
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const long int getLoops() const;
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private:
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///Functions
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void LoadSound();
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void UnloadSound();
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private:
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///Variables
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Mix_Chunk* mp_sound;// = nullptr
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cString m_dir;// = ""
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cString m_fileName;// = ""
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unsigned char m_volume;// = 255
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unsigned char m_distance;// = 100
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short int m_angle;// = 0
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long int m_channel;// = -1
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long int m_loops;// = 0
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};/// END CLASS DEFINITION cSound
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}/// END NAMESPACE DEFINITION AudioEngine
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#endif/// END IFNDEF _CSOUND_HPP_
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