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#ifndef _CPADDLE_HPP_
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#define _CPADDLE_HPP_
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/*** TrooperEngine DLL Header Files ***/
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#include "TrooperEngine.hpp"
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/*** Custom Header Files ***/
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#include "eBallState.hpp"
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namespace Equipment {
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class cPaddle : public VideoEngine::cSprite
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{
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public:
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enum eState {
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Up = 0,
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Still,
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Down
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};
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cPaddle( const signed long int xpos = 0, const signed long int ypos = 0, const signed long int xarea = 0,
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const signed long int yarea = 0, const unsigned long int warea = 0, const unsigned long int harea = 0,
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VideoEngine::cImage** image = nullptr, VideoEngine::cCamera** camera = nullptr );
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~cPaddle();
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///Functions
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void Move();
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const bool isPaused();
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void Pause();
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void Reset();
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///Sets
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void setSpeed( const double speed = 0.0 );
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void setState( const eState state = eState::Still );
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///Gets
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const eState getState() const;
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private:
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private:
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double m_speed;
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bool m_pause;// = false
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eState m_state;// = Still
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};/// END CLASS DEFINITION cPaddle
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}/// END NAMESPACE DEFINITION Equipment
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#endif/// END IFNDEF _CPADDLE_HPP_
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#ifndef _CVIDEO_HPP_
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#define _CVIDEO_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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#include "../MathEngine/iVector/iVector2.hpp"
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using UtilityEngine::cString;
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namespace VideoEngine {
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/* Singleton */
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class EXPORT_FROM_MYDLL cVideo
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{
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private:
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cVideo();
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~cVideo();
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public:
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///Functions
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static cVideo& Inst();
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static void Delete();
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const bool Initialize() const;
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/* Creates the cVideo's mp_buff and mp_screen surfaces */
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const bool Setup();
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/* Uses SDL_Freesurface to delete cVideo's mp_buff and mp_screen surfaces */
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void CleanUp();
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/* Used to Display the new frame */
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void Display();
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SDL_Renderer* CreateRender();
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///Sets
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/* Sets the videos width resolution */
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void setWidth( const unsigned long int width = 640 );
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/* Sets the videos height resolution */
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void setHeight( const unsigned long int height = 480 );
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/* Sets the videos colour depth in bits */
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void setColour( const unsigned long int colour = 32 );
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/* Sets the caption on the displayed window */
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void setCaption( const cString& caption = "" );
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/* Sets video to use hardware surfaces if true other wise software surfaces are used */
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void setHardwareVideo( const bool hardware = false );
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/* Sets the video to full screen if true other wise a window is used */
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void setFullScreen( const bool fullscreen = false );
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/* Sets the video to use double buffering other wise no buffering is used */
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void setVSync( const bool vsync = false );
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void setDisplayMode( const SDL_DisplayMode& mode );
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///Gets
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/* Gets return true if video was initialized */
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const bool IsInit() const;
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/* Gets the videos width resolution */
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const unsigned long int getWidth() const;
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/* Gets the videos height resolution */
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const unsigned long int getHeight() const;
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/* Gets the videos colour depth in bits */
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const unsigned long int getColour() const;
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/* Gets the caption displayed on the window */
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const cString getCaption() const;
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/* Gets returns true if hardware surfaces are being used other wise false is return */
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const bool getHardwareVideo() const;
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/* Gets returns true if full screen is being used other wise false is return */
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const bool getFullScreen() const;
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/* Gets returns true if Double Buffering is being used other wise false is return */
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const bool getVSync() const;
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/* Gets returns the SDL video flags */
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const unsigned long int getVideoSettings() const;
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/* Gets returns the SDL_Window pointer */
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SDL_Window* getWindow();
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/* Gets returns the Display Mode */
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SDL_DisplayMode getDisplayMode() const;
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/* Gets returns the Red mask value */
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const unsigned long int getRmask() const;
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/* Gets returns the Green mask value */
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const unsigned long int getGmask() const;
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/* Gets returns the Blue mask value */
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const unsigned long int getBmask() const;
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/* Gets returns the Alpha mask value */
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const unsigned long int getAmask() const;
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private:
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///Functions
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void VideoSettings();
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private:
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///Variables
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SDL_Window* mp_window;// = nullptr
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//SDL_Renderer* mp_rend;// = nullptr
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unsigned long int m_xPos;// = 100
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unsigned long int m_yPos;// = 100
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unsigned long int m_width;// = 640
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unsigned long int m_height;// = 480
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unsigned long int m_colour;// = 32
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bool m_hardwareVideo;// = false
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bool m_fullscreen;// = false
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bool m_vsync;// = false
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unsigned long int m_videoSettings;// = SDL_RENDERER_SOFTWARE
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static cVideo* sp_inst;// = nullptr
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/*SDL interprets each pixel as a 32-bit number, so our masks must depend
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on the endianness (byte order) of the machine */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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const unsigned long int m_rmask;// = 0xff000000;
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const unsigned long int m_gmask;// = 0x00ff0000;
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const unsigned long int m_bmask;// = 0x0000ff00;
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const unsigned long int m_amask;// = 0x000000ff;
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#else
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const unsigned long int m_rmask;// = 0x000000ff;
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const unsigned long int m_gmask;// = 0x0000ff00;
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const unsigned long int m_bmask;// = 0x00ff0000;
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const unsigned long int m_amask;// = 0xff000000;
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#endif
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};/// END CLASS DEFINITION cVideo
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}/// END NAMESPACE DEFINITION VideoEngine
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#endif/// END IFNDEF _CVIDEO_HPP_
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