Add project files.
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#ifndef _CPADDLE_HPP_
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#define _CPADDLE_HPP_
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/*** TrooperEngine DLL Header Files ***/
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#include "TrooperEngine.hpp"
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/*** Custom Header Files ***/
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#include "eBallState.hpp"
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namespace Equipment {
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class cPaddle : public VideoEngine::cSprite
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{
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public:
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enum eState {
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Up = 0,
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Still,
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Down
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};
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cPaddle( const signed long int xpos = 0, const signed long int ypos = 0, const signed long int xarea = 0,
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const signed long int yarea = 0, const unsigned long int warea = 0, const unsigned long int harea = 0,
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VideoEngine::cImage** image = nullptr, VideoEngine::cCamera** camera = nullptr );
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~cPaddle();
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///Functions
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void Move();
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const bool isPaused();
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void Pause();
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void Reset();
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///Sets
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void setSpeed( const double speed = 0.0 );
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void setState( const eState state = eState::Still );
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///Gets
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const eState getState() const;
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private:
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private:
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double m_speed;
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bool m_pause;// = false
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eState m_state;// = Still
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};/// END CLASS DEFINITION cPaddle
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}/// END NAMESPACE DEFINITION Equipment
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#endif/// END IFNDEF _CPADDLE_HPP_
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