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#ifndef _CWINDOW_HPP_
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#define _CWINDOW_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** Custom Header Files ***/
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#include "GUIHelpers/cObject.hpp"
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#include "GUIHelpers/Enums.hpp"
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#include "GUIHelpers/GUIUtility.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace GUIEngine {
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class EXPORT_FROM_MYDLL cWindow : public GUIHelpers::cObject
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{
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protected:
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static const UtilityEngine::cString sNAME; /*= "windows";*/
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static GUIHelpers::Position sPOSITION; /*= Position(0, 0);*/
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static GUIHelpers::Size sSIZE; /*= Size(0, 0);*/
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static GUIHelpers::Padding sPADDING; /*= Padding(5, 5, 5, 5);*/
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static GUIHelpers::RGBA sCOLOUR; /*= { 100, 100, 100, 255 };*/
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static GUIHelpers::eAlign sALIGN; /*= GUIHelpers::eAlign::CENTER;*/
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static GUIHelpers::eLayout sLAYOUT; /*= FILL_PARENT*/
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static GUIHelpers::eOrientation sORIENTATION; /*= GUIHelpers::eOrientation::NONE;*/
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protected:
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cWindow( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN,
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const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
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const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
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public:
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virtual ~cWindow();
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protected:
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virtual void Create( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN,
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const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
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const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
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public:
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///Functions
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virtual void Display();
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const bool Inside( const MathEngine::iVector2& location ) const;
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void AddChild( cWindow* obj );
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void RemoveChild( cWindow* obj );
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///Sets
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static void PositionDefault( const GUIHelpers::Position& pos );
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static void SizeDefault( const GUIHelpers::Size& size );
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static void PaddingDefault( const GUIHelpers::Padding& pad );
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static void AlignDefault( const GUIHelpers::eAlign& align );
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static void LayoutDefault( const GUIHelpers::eLayout& layout );
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static void OrientationDefault( const GUIHelpers::eOrientation& orientation );
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void setOrientation( const GUIHelpers::eOrientation& orientation = sORIENTATION );
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void setAlign( const GUIHelpers::eAlign& align = sALIGN );
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void setLayout( const GUIHelpers::eLayout& layout = sLAYOUT );
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void setPosition( const GUIHelpers::Position& pos = sPOSITION );
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void setSize( const GUIHelpers::Size& size = sSIZE );
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void setPadding( const GUIHelpers::Padding& padding = sPADDING );
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void setContentSize( const GUIHelpers::Size& content );
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void setName( const cString& name = sNAME );
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void setParent( cWindow* parent );
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///Gets
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const GUIHelpers::Position getCenter( const bool pad = true ) const;
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const GUIHelpers::eOrientation& getOrientation() const;
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const GUIHelpers::eAlign& getAlign() const;
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const GUIHelpers::eLayout& getLayout() const;
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const GUIHelpers::Position getPosition( const bool pad = true ) const;
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const GUIHelpers::Size getSize( const bool pad = true ) const;
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const GUIHelpers::Padding& getPadding() const;
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const GUIHelpers::Size& getContentSize() const;
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const cString& getName() const;
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cWindow* getParent();
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virtual const GUIHelpers::eType getType() const;
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virtual void Resize();
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virtual void RebuildLayout( const GUIHelpers::eLayout& layout );
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virtual void RePos();
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virtual void RebuildPos();
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virtual const GUIHelpers::RGBA getDebugColour() const;
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/*protected:*/
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std::vector<cWindow*>& getChildren();
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private:
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void Rebuild( cWindow* const parent, const GUIHelpers::eLayout& layout );
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void AddSize( int x, int y, GUIHelpers::Size& mySize ) const;
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void DebugDisplay() const;
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private:
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GUIHelpers::eOrientation m_orientation;// = GUIHelper::eOrientation::NONE;
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GUIHelpers::eAlign m_align;// = GUIHelper::eAlign::CENTER;
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GUIHelpers::eLayout m_layout;// = GUIHelper::eLayout::FILL_PARENT;
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GUIHelpers::Position m_pos;// = POSITION;
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GUIHelpers::Size m_size;// = SIZE;
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GUIHelpers::Padding m_padding;// = PADDING;
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GUIHelpers::Size m_content;// = m_size;
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cString m_name;// = NAME;
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std::vector<cWindow*> m_children;
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cWindow* mp_parent;// = nullptr;
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};/// END CLASS DEFINITION cBoxSizer
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}/// END NAMESPACE DEFINITION GUIEngine
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#endif/// END IFNDEF _CBOXSIZER_HPP_
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#include "cButton.hpp"
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/*** Custom Header Files ***/
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#include "GUIHelpers/Enums.hpp"
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#include "../VideoEngine/cRenderer.hpp"
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#include "../FXEngine/cGFX.hpp"
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using GUIEngine::cButton;
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using MathEngine::iVector2;
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using MathEngine::iVector4;
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/*static*/ const cString cButton::sNAME = "button";
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cButton::cButton()
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{}
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cButton::cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/,
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const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding/* = sPADDING*/,
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const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ )
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: cWindow(parent, id, align, layout, pos, size, padding, name)
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{
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//Create(parent, id, align, layout, pos, size, padding, name, image);
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mp_texture = nullptr;
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mp_texturePress = nullptr;
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mpp_image = image;
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GenerateImage();
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}
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/*virtual*/ cButton::~cButton()
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{
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delete mp_texture;
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mp_texture = nullptr;
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delete mp_texturePress;
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mp_texturePress = nullptr;
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}
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///Functions
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void cButton::Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/,
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const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/,
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const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ )
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{
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//cWindow(parent, id, align, layout, pos, size, padding, name);
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mp_texture = nullptr;
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mp_texturePress = nullptr;
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mpp_image = image;
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GenerateImage();
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}
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/*virtual*/ void cButton::Press()
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{
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mp_texture->SaveImage("hello.bmp");
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}
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// void cButton::setLabel( const cString& label )
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// {
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// if (label.size() > 0) {
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// if (mp_label == nullptr)
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// mp_label = new TextTypeEngine::cText(label);
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// else
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// mp_label->setText(label);
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// }
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// }
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///Gets
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// const cString cButton::getLabel() const
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// {
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// cString rtn = "";
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// if (mp_label != nullptr)
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// rtn = mp_label->getText();
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// return rtn;
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// }
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/*virtual*/ const GUIHelpers::eType cButton::getType() const
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{
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return GUIHelpers::eType::CBUTTON;
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}
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//private
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void cButton::GenerateImage()
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{
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GenerateTexture();
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//GenerateTexture( mp_texturePress );
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this->setImage((VideoEngine::cImage**)(&mp_texture));
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this->setImageArea(mp_texture->getWH());
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}
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void cButton::GenerateTexture()
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{
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// SDL_Rect t = { 0, 0, 0, 0 };
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// if (mp_label != nullptr)
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// t = mp_label->getWH();
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// SDL_Rect centerText = { 0, 0, 0, 0 };
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// SDL_Rect centerButton = { 0, 0, 0, 0 };
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// SDL_Rect dim = this->getImageArea();
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//
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// GUIHelpers::Padding TXTPADDING = PADDING;
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// ///Find the min padding around the text.
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// if (dim.w < (t.w + TXTPADDING.x + TXTPADDING.w) )
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// dim.w += (t.w + TXTPADDING.x + TXTPADDING.w);
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//
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// if (dim.h < (t.h + TXTPADDING.y + TXTPADDING.z) )
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// dim.h += (t.h + TXTPADDING.y + TXTPADDING.z);
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//
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// ///Find the center of the button
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// centerButton.x = dim.w / 2;
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// centerButton.y = dim.h / 2;
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//
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// ///Find the center of the text
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// centerText.x = t.w / 2;
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// centerText.y = t.h / 2;
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//
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// if (centerText.x < centerButton.x)
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// t.x = centerButton.x - centerText.x;
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//
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// if (centerText.y < centerButton.y)
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// t.y = centerButton.y - centerText.y;
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//
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// SDL_Texture* temptext = VideoEngine::cRenderer::Inst().NewTexture(dim.w, dim.h, SDL_TEXTUREACCESS_TARGET );
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//
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// GUIHelpers::RBGA colour = { 100, 100, 100, 255 };
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//
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// FXEngine::cGFX::Inst().RoundedRectangle(dim, 4, colour, temptext);
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//
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//
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// if (mp_label != nullptr)
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// VideoEngine::cRenderer::Inst().RenderToTexture(mp_label->getImage(), nullptr, temptext, &t);
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//cRenderer::Inst().Render(temptext, nullptr, nullptr);
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//cRenderer::Inst().RenderToTexture(temptext, nullptr, text->getImage(), nullptr);
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/*SDL_Surface* tempsurface = SDL_CreateRGBSurface(cVideo::Inst().getVideoSettings(), dimensions.w, dimensions.h, cVideo::Inst().getColour(),
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0, 0, 0, 0);
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SDL_FillRect(tempsurface, nullptr, SDL_MapRGB(tempsurface->format, 0, 255, 0));
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/*if (roundedBoxRGBA(tempsurface, dimensions.x, dimensions.y, dimensions.w, dimensions.h, 10, 255, 255, 0, 255) != 0)
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cerr << "Unable to generate GUI Texture." << endl << SDL_GetError() << endl;*/
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/*if (text != nullptr) {
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SDL_Rect srcrect, dstrect = dimensions;
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cVideo::Inst().Render(text->getImage(), &srcrect, temptext, &dstrect);
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}
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this->setImage(temptext);
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this->setTransparent();*/
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// delete mp_texture;
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// mp_texture = nullptr;
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//
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// mp_texture = new VideoEngine::cImage(temptext);
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//
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// GUIHelpers::Size size = { 0, 0 };
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// mp_texture->getWH((unsigned long&)size.x, (unsigned long&)size.y);
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// cWindow::setSize(size);
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// image->setImage(temptext);
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//image->setImage(temptext);
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}
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#ifndef _CTEXTINPUT_HPP_
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#define _CTEXTINPUT_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** Custom Header Files ***/
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#include "cKeyboard.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace InputEngine {
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/* Singleton */
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class EXPORT_FROM_MYDLL cTextInput : public cKeyboard
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{
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public:
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cTextInput();
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cTextInput( const cTextInput& copy );
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virtual ~cTextInput();
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///Functions
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/* */
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virtual void KeyboardCheck( const SDL_Event& event );
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/* Clears out the Text */
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void ClearText();
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///Sets
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void setText( const cString& text );
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///Gets
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const cString& getText() const;
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private:
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const char UnicodeValue( const SDL_Event& event );
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private:
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cString m_text;// = ""
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bool m_caps;// = false
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bool m_shift;// = false
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// magic numbers courtesy of SDL docs
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const unsigned long int INTERNATIONAL_MASK;// = 0xFF80
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const unsigned long int UNICODE_MASK;// = 0x7F
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};/// END CLASS DEFINITION cTextInput
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}/// END NAMESPACE DEFINITION InputEngine
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#endif/// END IFNDEF _CTEXTINPUT_HPP_
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