Add project files.
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#ifndef _CUTILITY_HPP_
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#define _CUTILITY_HPP_
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/*** ANSI C Header Files ***/
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#include <stdio.h> //for __FUNCTION__
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#ifndef __FUNCTION__
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# define __FUNCTION__ __func__
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#endif
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#define __STRINGIFY__(x) #x
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#define __TOSTRING__(x) __STRINGIFY__(x)
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#define __AT__ __FILE__ ":" __TOSTRING__(__LINE__) ":(" __FUNCTION__ ")"
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "cString.hpp"
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using UtilityEngine::cString;
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namespace UtilityEngine {
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/* Singleton */
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class EXPORT_FROM_MYDLL cUtility
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{
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public:
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enum eTypeSDL : unsigned int
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{
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NONE = 0,
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ALL = 0,
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SDL,
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TTF,
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IMAGE,
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MIXER,
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GFX,
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NET,
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};
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private:
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cUtility();
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~cUtility();
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public:
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///Functions
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static cUtility& Inst();
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static void Delete();
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void Message( const cString& msg, const cString& funcName = "", const eTypeSDL typeSDL = eTypeSDL::NONE ) const;
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void PrintVersion( const eTypeSDL typeSDL = eTypeSDL::ALL ) const;
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private:
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///Functions
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void VersionParser( const cString& runCompiled, const SDL_version& version, const cString& type ) const;
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private:
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///Variables
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static cUtility* sp_inst;// = nullptr
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};/// END CLASS DEFINITION cUtility
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}/// END NAMESPACE DEFINITION UtilityEngine
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#endif/// END IFNDEF _CUTILITY_HPP_
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