Add project files.
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#ifndef _CINPUT_HPP_
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#define _CINPUT_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** Custom Header Files ***/
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#include "cKeyboard.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace InputEngine {
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/* Singleton */
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class EXPORT_FROM_MYDLL cInput
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{
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private:
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cInput();
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~cInput();
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public:
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static cInput& Inst();
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static void Delete();
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//Functions
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const bool Initialize() const;
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const bool Setup();
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void CleanUp();
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/* Checks all inputs */
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void CheckInputs( const SDL_Event& event );
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/* Checks all keyboards */
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void CheckKeyboards();
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/* Checks all Joysticks */
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void CheckJoysticks();
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/* Adds a keyboard to cInput interneal list to be called when CheckInputs is called */
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void AddKeyboard( InputEngine::cKeyboard* keyboard );
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/* Deletes a keyboard in cInput internal list */
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void DeletesKeyboard( const cString& label );
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/* Deletes all keyboards in cInput internal list */
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void DeleteAllKeyboards();
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/* Removes the keyboard from cInput internal list */
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void RemoveKeyboard( const cString& label );
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/* Removes all keyboards from cInput internal list. */
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void RemoveAllKeyboards();
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void DeleteAllInputs();
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void RemoveAllInputs();
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///Sets
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///Gets
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/* Gets return true if Input was initialized */
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const bool IsInit() const;
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private:
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std::vector<InputEngine::cKeyboard*> m_keyboards;
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SDL_Event m_event;
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static cInput* sp_inst;// = nullptr
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};/// END CLASS DEFINITION cInput
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}/// END NAMESPACE DEFINITION InputEngine
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#endif/// END IFNDEF _CINPUT_HPP_
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