Add project files.
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#ifndef _CLAYOUT_HPP_
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#define _CLAYOUT_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** Custom Header Files ***/
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#include "cWindow.hpp"
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#include "GUIHelpers/GUIUtility.hpp"
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#include "GUIHelpers/Enums.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace GUIEngine {
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class EXPORT_FROM_MYDLL cLayout : public cWindow
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{
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public:
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static const cString sNAME; /*= "layout";*/
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static const GUIHelpers::eOrientation sORIENTATION; /*= GUIHelpers::eOrientation::VERTICAL;*/
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cLayout( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN,
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const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
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const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
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virtual ~cLayout();
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///Functions
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virtual void Create( cWindow* parent, const signed int id, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN,
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const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
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const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
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virtual void Display();
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///Set
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///Get
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virtual const GUIHelpers::eType getType() const;
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virtual const GUIHelpers::RGBA getDebugColour() const;
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private:
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GUIHelpers::eOrientation m_orientation;
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};/// END CLASS DEFINITION cLayout
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}/// END NAMESPACE DEFINITION GUIEngine
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#endif/// END IFNDEF _CLAYOUT_HPP_
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