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#ifndef _CLABEL_HPP_
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#define _CLABEL_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** Custom Header Files ***/
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#include "cWindow.hpp"
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#include "../TextTypeEngine/cText.hpp"
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#include "../VideoEngine/cSprite.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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namespace GUIEngine {
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class EXPORT_FROM_MYDLL cLabel : public cWindow
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{
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public:
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static const cString sNAME; /*= "label";*/
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static const GUIHelpers::eLayout sLAYOUT;/* = GUIHelpers::eLayout::WRAP_CONTENT;*/
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cLabel(cWindow* parent, const signed int id, const cString& label = "", const GUIHelpers::eAlign& align = sALIGN,
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const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
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const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME);
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virtual ~cLabel();
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///Functions
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void Create(cWindow* parent, const signed int id, const cString& label = "", const GUIHelpers::eAlign& align = sALIGN,
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const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
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const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME);
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virtual void Display();
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void GenerateTexture();
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//Sets
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void setFontColour( const GUIHelpers::RGBA& colour );
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void setFontSize( const unsigned long int size );
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void setText( const cString& text );
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void setFont( const TextTypeEngine::cFont* font );
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///Gets
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const GUIHelpers::RGBA& getFontColour() const;
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const unsigned long int getFontSize() const;
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const TextTypeEngine::cFont* getFont() const;
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const cString& getText() const;
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virtual const GUIHelpers::eType getType() const;
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virtual const GUIHelpers::RGBA getDebugColour() const;
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virtual void Resize();
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virtual void RebuildLayout(const GUIHelpers::eLayout& layout);
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private:
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private:
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VideoEngine::cSprite m_sprite;
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TextTypeEngine::cText* mp_text;// = nullptr
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};/// END CLASS DEFINITION cLabel
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}/// END NAMESPACE DEFINITION GUIEngine
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#endif/// END IFNDEF _CLABEL_HPP_
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