Add project files.

This commit is contained in:
2018-06-25 21:48:45 -04:00
parent b04a25689b
commit 3c1b7d28e8
425 changed files with 35333 additions and 0 deletions
@@ -0,0 +1,170 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UTest|Win32">
<Configuration>UTest</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UTest|x64">
<Configuration>UTest</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9225E043-EE77-43AA-A140-C9C2F85B1013}</ProjectGuid>
<RootNamespace>TrooperEngineTest</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='UTest|Win32'">
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='UTest|x64'">
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SDL2_gfx);../TrooperEngineDLL/dllExportFiles;$(SDL2_net)\include;$(SDL2_ttf)\include;$(SDL2_mixer)\include;$(SDL2_image)\include;$(SDL2)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;sdl2.lib;sdl2main.lib;sdl2_image.lib;sdl2_ttf.lib;sdl2_mixer.lib;sdl2_net.lib;tinyxml2.lib;TrooperEngineDLL.lib;sdl2_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SDL2)\VisualC\Win32\Release;$(SDL2_gfx)\Win32\Release;../Debug;$(SDL2_ttf)\lib\x86;$(SDL2_mixer)\lib\x86;$(SDL2_image)\lib\x86;$(SDL2_net)\lib\x86;$(SDL2)\lib\x86;$(TINYXML)\tinyxml2\bin\Win32-Debug-Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='UTest|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SDL2_gfx);dllExportFiles;$(SDL2_net)\include;$(SDL2_ttf)\include;$(SDL2_mixer)\include;$(SDL2_image)\include;$(SDL2)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;sdl2.lib;sdl2main.lib;sdl2_image.lib;sdl2_ttf.lib;sdl2_mixer.lib;sdl2_net.lib;tinyxml2.lib;TrooperEngineDLL.lib;sdl2_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SDL2_gfx)\Win32\Release;../Debug;$(SDL2_ttf)\lib\x86;$(SDL2_mixer)\lib\x86;$(SDL2_image)\lib\x86;$(SDL2_net)\lib\x86;$(SDL2)\lib\x86;$(TINYXML)\tinyxml2\bin\Win32-Debug-Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="GUIEngineTest\GUIXMLTest.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="UTest\UTest.cpp" />
<ClCompile Include="UtilityEngineTest\StringTest.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="GUIEngineTest\GUIXMLTest.hpp" />
<ClInclude Include="UTest\UTest.hpp" />
<ClInclude Include="UtilityEngineTest\StringTest.hpp" />
</ItemGroup>
<ItemGroup>
<Xml Include="xml\GUI.xml" />
<Xml Include="xml\GUIXMLAlignTest.xml" />
<Xml Include="xml\GUIXMLDefaultTest.xml">
<SubType>Designer</SubType>
</Xml>
<Xml Include="xml\GUIXMLPositionTest.xml" />
<Xml Include="xml\include.xml" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -0,0 +1,62 @@
#ifndef _CTEXTBUTTON_HPP_
#define _CTEXTBUTTON_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** Custom Header Files ***/
#include "cButton.hpp"
#include "cLabel.hpp"
#include "GUIHelpers/Enums.hpp"
#include "GUIHelpers/GUIUtility.hpp"
#include "../VideoEngine/cSprite.hpp"
#include "../VideoEngine/cImage.hpp"
#include "../MathEngine/iVector/iVector2.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header Files ***/
#include "../UtilityEngine/cString.hpp"
using UtilityEngine::cString;
namespace GUIEngine {
class EXPORT_FROM_MYDLL cTextButton : public cButton
{
public:
static const cString sNAME; /*= "button";*/
cTextButton(cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign& align = GUIHelpers::eAlign::CENTER,
const GUIHelpers::eLayout& layout = GUIHelpers::eLayout::FILL_PARENT, const GUIHelpers::Position& pos = sPOSITION,
const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME);
virtual ~cTextButton();
///Functions
void Create(cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign& align = GUIHelpers::eAlign::CENTER,
const GUIHelpers::eLayout& layout = GUIHelpers::eLayout::FILL_PARENT, const GUIHelpers::Position& pos = sPOSITION,
const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME);
//Sets
void setText( const cString& text );
void setTextColour( const GUIHelpers::RGBA& colour );
void setTextSize( const unsigned long int size );
///Gets
const cString getText() const;
const GUIHelpers::RGBA getTextColour();
const unsigned long int getTextSize();
virtual const GUIHelpers::eType getType() const;
private:
void CreateLabel();
void GenerateImage();
void GenerateTexture();
private:
cLabel m_label;// = nullptr
};/// END CLASS DEFINITION cButton
}/// END NAMESPACE DEFINITION GUIEngine
#endif/// END IFNDEF _CBUTTON_HPP_
@@ -0,0 +1,96 @@
#ifndef _CGUI_HPP_
#define _CGUI_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** Custom Header Files ***/
#include "../TextTypeEngine/cFont.hpp"
#include "../MathEngine/iVector/iVector4.hpp"
#include "cWindow.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header Files ***/
#include "../UtilityEngine/cString.hpp"
#include "../MathEngine/iVector/iVector2.hpp"
using UtilityEngine::cString;
namespace GUIEngine {
/* Singleton */
class EXPORT_FROM_MYDLL cGUI
{
private:
cGUI();
~cGUI();
public:
enum EXPORT_FROM_MYDLL eGUIEventType: unsigned int
{
MouseButton1 = 0,
MouseButton2,
MouseButton3,
Keyboard
};
///Functions
static cGUI& Inst();
static void Delete();
const bool Initialize( const cString& filename, const cString& dir = "", const unsigned long int size = 16 );
void Event(const MathEngine::iVector2& location, const eGUIEventType& type);
const MathEngine::iVector2 DisplayArea() const;
void AddObject(cWindow* obj);
void Display();
///Sets
void setFont( TextTypeEngine::cFont* font );
void setFont( const cString& filename, const cString& dir = "", const unsigned long int size = 16 );
void setTextColour( const GUIHelpers::RBGA& colour );
void setTextColour( const unsigned long int red = 0, const unsigned long int green = 0, const unsigned long int blue = 0 );
void setPadding( const GUIHelpers::Padding& padding );
void setPadding( const unsigned int top = 5, const unsigned int right = 5, const unsigned int bottom = 5, const unsigned int left = 5 );
void setAlign( const GUIHelpers::eAlign& align = GUIHelpers::eAlign::CENTER );
///Gets
TextTypeEngine::cFont* getFont();
const GUIHelpers::RBGA& getTextColour() const;
void getTextColour( unsigned long int& red, unsigned long int& green, unsigned long int& blue ) const;
const GUIHelpers::Padding& getPadding() const;
void getPadding( unsigned int& top, unsigned int& right, unsigned int& bottom, unsigned int& left ) const;
const GUIHelpers::eAlign& getAlign() const;
const bool IsInit() const;
private:
static cGUI* sp_inst;// = nullptr
bool m_inited;// = false
/* default GUI font */
TextTypeEngine::cFont* mp_font;// = nullptr
/* default GUI text colour black*/
//GUIHelpers::RBGA m_textColour;// = { 0, 0, 0 }
/* default GUI padding */
//GUIHelpers::Padding m_padding;// = { 5, 5, 5, 5 }
/* default GUI align */
//GUIHelpers::eAlign m_align;// = GUIHelpers::eAlign::CENTER
std::vector<cWindow*> m_guiObjects;
};/// END CLASS DEFINITION cGUI
}/// END NAMESPACE DEFINITION GUIEngine
#endif/// END IFNDEF _CGUI_HPP_