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#include "cTrooperEngineCore.hpp"
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/*** Custom Header Files ***/
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#include "../VideoEngine/cVideo.hpp"
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#include "../AudioEngine/cAudio.hpp"
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#include "../InputEngine/cInput.hpp"
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#include "../TimingEngine/cTiming.hpp"
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#include "../TextTypeEngine/cTextType.hpp"
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#include "../MathEngine/cRandom.hpp"
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#include "../EventEngine/cEvent.hpp"
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#include "../UtilityEngine/cUtility.hpp"
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using TrooperEngineCore::cTrooperEngineCore;
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/*static*/ cTrooperEngineCore* cTrooperEngineCore::sp_inst = nullptr;
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cTrooperEngineCore::cTrooperEngineCore()
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{
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}
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cTrooperEngineCore::~cTrooperEngineCore()
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{
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CleanUp();
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VideoEngine::cVideo::Delete();
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AudioEngine::cAudio::Delete();
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InputEngine::cInput::Delete();
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TimingEngine::cTiming::Delete();
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TextTypeEngine::cTextType::Delete();
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MathEngine::cRandom::Delete();
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EventEngine::cEvent::Delete();
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SDL_Quit();
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UtilityEngine::cUtility::Inst().Message("SDL shut down!");
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UtilityEngine::cUtility::Delete();
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}
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///Functions
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/*static*/ const char* cTrooperEngineCore::Version()
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{
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return __TROOPERENGINE__VERSION;
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}
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/*static*/ cTrooperEngineCore& cTrooperEngineCore::Inst()
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{
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if (sp_inst == nullptr)
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sp_inst = new cTrooperEngineCore();
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return *sp_inst;
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}
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/*static*/ void cTrooperEngineCore::Delete()
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{
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delete sp_inst;
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sp_inst = nullptr;
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}
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const bool cTrooperEngineCore::VideoInit()
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{
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return VideoEngine::cVideo::Inst().Initialize();
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}
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const bool cTrooperEngineCore::AudioInit()
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{
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return AudioEngine::cAudio::Inst().Initialize();
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}
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const bool cTrooperEngineCore::InputInit()
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{
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return true;
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}
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const bool cTrooperEngineCore::JoystickInit()
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{
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return InputEngine::cInput::Inst().Initialize();
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}
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const bool cTrooperEngineCore::TimerInit()
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{
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return TimingEngine::cTiming::Inst().Initialize();
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}
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const bool cTrooperEngineCore::TextTypeInit()
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{
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return TextTypeEngine::cTextType::Inst().Initialize();
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}
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const bool cTrooperEngineCore::EventInit()
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{
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return EventEngine::cEvent::Inst().Initialize();
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}
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/* Print lib versions */
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void cTrooperEngineCore::PrintSDLVersion() const
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{
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UtilityEngine::cUtility::Inst().PrintVersion();
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}
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void cTrooperEngineCore::CleanUp()
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{
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VideoEngine::cVideo::Inst().CleanUp();
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AudioEngine::cAudio::Inst().CleanUp();
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TimingEngine::cTiming::Inst().CleanUp();
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TextTypeEngine::cTextType::Inst().CleanUp();
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InputEngine::cInput::Inst().CleanUp();
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EventEngine::cEvent::Inst().CleanUp();
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}
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///Gets
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const bool cTrooperEngineCore::getVideo() const
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{
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return VideoEngine::cVideo::Inst().IsInit();
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}
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const bool cTrooperEngineCore::getAudio() const
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{
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return AudioEngine::cAudio::Inst().IsInit();
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}
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const bool cTrooperEngineCore::getInput() const
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{
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return InputEngine::cInput::Inst().IsInit();
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}
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const bool cTrooperEngineCore::getJoystick() const
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{
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return false;
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}
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const bool cTrooperEngineCore::getTimer() const
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{
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return TimingEngine::cTiming::Inst().IsInit();
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}
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const bool cTrooperEngineCore::getText() const
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{
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return TextTypeEngine::cTextType::Inst().IsInit();
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}
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const bool cTrooperEngineCore::getEvent() const
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{
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return EventEngine::cEvent::Inst().IsInit();
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}
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