Add project files.
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#include "msunix.hpp"
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int vasprintf(char ** ret, const char * format, va_list ap)
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{
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int len;
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char *buffer;
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len = _vscprintf(format, ap) + 1;
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buffer = (char *) malloc(len * sizeof(char));
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if (!buffer) return 0;
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vsprintf_s(buffer, len, format, ap);
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*ret = buffer;
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return len -1;
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}
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/*int snprintf(char * str, size_t size, const char * format, ...)
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{
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va_list args;
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size_t len;
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va_start(args, format);
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len = _vscprintf(format, args) + 1;
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if (len > size) len = size;
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vsprintf_s(str, len, format, args);
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return len - 1;
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}*/
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int setenv(const char *name, const char *value, int overwrite)
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{
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int errcode = 0;
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if(!overwrite) {
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size_t envsize = 0;
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errcode = getenv_s(&envsize, NULL, 0, name);
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if(errcode || envsize) return errcode;
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}
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return _putenv_s(name, value);
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}
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@@ -0,0 +1,172 @@
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#include "cPongStart.hpp"
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/*** TrooperEngine DLL Header Files ***/
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#include "TrooperEngine.hpp"
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/*** Custom Header Files ***/
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#include "../MainMenu/Input/cMenuUp.hpp"
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#include "../MainMenu/Input/cMenuDown.hpp"
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#include "../MainMenu/Input/cMenuSelect.hpp"
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#include "../MainMenu/Input/cEsc.hpp"
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#include "../MainMenu/cBuildMainMenu.hpp"
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#include "../Equipment/cCourt.hpp"
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#include "../Equipment/cPaddle.hpp"
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#include "../Equipment/Input/cPlayerUp.hpp"
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#include "../Equipment/Input/cPlayerDown.hpp"
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#include "../Equipment/Input/cQuitButton.hpp"
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using PongStart::cPongStart;
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cPongStart::cPongStart()
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: mp_menu(nullptr), m_option(MainMenu::Start)
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{
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TrooperEngineCore::cTrooperEngineCore& core = TrooperEngineCore::cTrooperEngineCore::Inst();
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core.TimerInit();
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core.VideoInit();
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core.AudioInit();
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core.TextTypeInit();
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if (core.getVideo())
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VideoEngine::cVideo::Inst().Setup();
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if (core.getAudio())
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AudioEngine::cAudio::Inst().Setup();
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if (core.getTimer())
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TimingEngine::cTiming::Inst().Setup();
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if (core.getText())
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TextTypeEngine::cTextType::Inst().Setup();
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TrooperEngineCore::cTrooperEngineCore::Inst().PrintSDLVersion();
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}
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cPongStart::~cPongStart()
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{
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TrooperEngineCore::cTrooperEngineCore::Inst().Delete();
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}
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void cPongStart::Main()
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{
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//GUIHelpers::cTexture* temp = new GUIHelpers::cTexture();
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//SDL_Rect rec = {0,0,25,25};
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//temp->GenerateTexture(rec);
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//TextTypeEngine::cText* txt = new TextTypeEngine::cText("Hello akjfdklajfdlkjfkljdfalkajdlkfjakljflkjafdlkjflkajdlkfjalkdjflkajdlkfajlkfdjafkljdfkljasdfalk");
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//VideoEngine::cSprite* sprt = new VideoEngine::cSprite((VideoEngine::cImage**)(&txt));
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//sprt->Draw();
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// GUIEngine::cButton* but = new GUIEngine::cButton(0, "button2");
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// but->Draw();
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//GUIEngine::cWindow* win = new GUIEngine::cWindow();
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GUIEngine::cGUI::Inst().Initialize("GUI.xml", "xml/");
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GUIEngine::cGUI::Inst().Display();
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// GUIEngine::cLayout* lay = new GUIEngine::cLayout();
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// GUIEngine::cLabel* lbl = new GUIEngine::cLabel(lay, 22, "Hello world");
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//
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// lbl->setAlign(GUIHelpers::eAlign::RIGHT);
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// //lbl->Resize();
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// lay->Resize();
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// lay->Display();
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//GUIEngine::cGUI::Inst().AddObject(win);
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//GUIEngine::cGUI::Inst().Display();
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//while (true) {
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EventEngine::cEvent::Inst().CheckEvents();
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/*SDL_Colour col = { 255, 255, 255, 255};
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SDL_Rect re= { 0, 0, 100, 100};
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FXEngine::cGFX::Inst().RoundedRectangle(re, 4, col);*/
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VideoEngine::cVideo::Inst().Display();
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//break;
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//}
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system("pause");
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/*MainMenu();
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switch (m_option)
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{
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case MainMenu::Start:
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Start();
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break;
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case MainMenu::Head:
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HeadtoHead();
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break;
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case MainMenu::Quit:
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default:
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Quit();
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break;
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}*/
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}
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///private
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void cPongStart::MainMenu()
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{
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MainMenu::cBuildMainMenu temp;
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mp_menu = temp.ReadXML();
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Input::cMenuUp* menuup = new Input::cMenuUp(SDLK_a, &mp_menu);
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Input::cMenuDown* menudown = new Input::cMenuDown(SDLK_z, &mp_menu);
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Input::cMenuSelect* menuselect = new Input::cMenuSelect(SDLK_x, &mp_menu);
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Input::cEsc* esc = new Input::cEsc(SDLK_ESCAPE, &mp_menu);
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InputEngine::cKeyboard* menukeyboard = new InputEngine::cKeyboard("MenuKeyboard");
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menukeyboard->AddKey(menuup);
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menukeyboard->AddKey(menudown);
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menukeyboard->AddKey(menuselect);
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menukeyboard->AddKey(esc);
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InputEngine::cInput::Inst().AddKeyboard(menukeyboard);
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m_option = mp_menu->ShowMenu();
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}
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void cPongStart::Start()
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{
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VideoEngine::cImage* p_image = new VideoEngine::cImage("img/", "Equipment.png", true, 0, 0, 0);
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VideoEngine::cImage* p_court = new VideoEngine::cImage("img/", "Court.png");
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Equipment::cBall* ball = new Equipment::cBall(400, 400, 17, 65, 12, 12, &p_image);
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Equipment::cPaddle* paddle = new Equipment::cPaddle(0, 0, 0, 0, 16, 77, &p_image);
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Equipment::cPaddle* paddle2 = new Equipment::cPaddle(0, 200, 29, 0, 16, 77, &p_image);
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Equipment::cCourt* court = new Equipment::cCourt(ball, paddle, paddle2, &p_court);
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InputEngine::cTextInput text;// = new InputEngine::cTextInput();
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TimingEngine::cTiming::Inst().setFTP(30);
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while (court->isPause() == false) {
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ball->Move();
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paddle->Move();
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paddle2->Move();
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court->CheckCollision();
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court->Draw();
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ball->Draw();
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paddle->Draw();
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paddle2->Draw();
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TimingEngine::cTiming::Inst().Time();
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VideoEngine::cVideo::Inst().Display();
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}
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delete p_image;
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p_image = nullptr;
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delete p_court;
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p_court;
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delete court;
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court = nullptr;
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}
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void cPongStart::HeadtoHead()
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{
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}
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void cPongStart::Quit()
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{
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}
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