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#ifndef _CCAMERA_HPP_
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#define _CCAMERA_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace VideoEngine {
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class EXPORT_FROM_MYDLL cCamera
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{
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public:
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cCamera( const signed long int xPos = 0, const signed long int yPos = 0,
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const unsigned long int reswidth = 640, const unsigned long int reshight = 480 );
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/* Copy constructor */
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cCamera( const cCamera& copy );
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~cCamera();
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/* Draws the camera on the video buffer */
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void Draw();
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/* Saves the Camera Image to a BMP file */
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void SaveImage( const cString& fileName, const cString& dir = "" );
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///Sets
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/* Sets the x and y position on the video buffer */
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void setXPosandYPos( const signed long int xPos = 0, const signed long int yPos = 0 );
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/* Sets the width and height the camera should be */
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void setResWidthandResHeight( const unsigned long int reswidth = 640, const unsigned long int reshight = 480 );
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/* Sets the Surface */
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void setTexture( SDL_Texture* texture );
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///Gets
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/* Gets the x position of the camera */
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const unsigned long int getXPos() const;
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/* Gets the y position of the camera */
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const unsigned long int getYPos() const;
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/* Gets the width of the camera */
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const unsigned long int getWidthRes() const;
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/* Gets the height of the camera */
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const unsigned long int getHeightRes() const;
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/* Gets the SDL_Renderer of the camera */
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SDL_Texture* getCameraView() const;
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/* Gets the Surface of the camera */
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SDL_Texture* getTexture() const;
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private:
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///Functions
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void CreateCamera();
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void DeleteCamera();
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private:
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///Variables
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SDL_Rect m_position;
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SDL_Texture* mp_texture;// = nullptr
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//std::vector<cSprite*> m_sprites;
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//LinkList::cLList m_sprites;
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};/// END CLASS DEFINITION cCamera
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}/// END NAMESPACE DEFINITION VideoEngine
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#endif/// END IFNDEF _CCAMERA_HPP_
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