Add project files.

This commit is contained in:
2018-06-25 21:48:45 -04:00
parent b04a25689b
commit 3c1b7d28e8
425 changed files with 35333 additions and 0 deletions
@@ -0,0 +1,138 @@
#ifndef _CVIDEO_HPP_
#define _CVIDEO_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header Files ***/
#include "../UtilityEngine/cString.hpp"
#include "../MathEngine/iVector/iVector2.hpp"
using UtilityEngine::cString;
namespace VideoEngine {
/* Singleton */
class EXPORT_FROM_MYDLL cVideo
{
private:
cVideo();
~cVideo();
public:
///Functions
static cVideo& Inst();
static void Delete();
const bool Initialize() const;
/* Creates the cVideo's mp_buff and mp_screen surfaces */
const bool Setup();
/* Uses SDL_Freesurface to delete cVideo's mp_buff and mp_screen surfaces */
void CleanUp();
/* Used to Display the new frame */
void Display();
/* ScreenShot */
void ScreenShot( const cString& filename, const cString& dir = "" );
SDL_Renderer* CreateRender();
///Sets
/* Sets the videos width resolution */
void setWidth( const unsigned long int width = 640 );
/* Sets the videos height resolution */
void setHeight( const unsigned long int height = 480 );
/* Sets the videos colour depth in bits */
void setColour( const unsigned long int colour = 32 );
/* Sets the caption on the displayed window */
void setCaption( const cString& caption = "" );
/* Sets video to use hardware surfaces if true other wise software surfaces are used */
void setHardwareVideo( const bool hardware = false );
/* Sets the video to full screen if true other wise a window is used */
void setFullScreen( const bool fullscreen = false );
/* Sets the video to use double buffering other wise no buffering is used */
void setVSync( const bool vsync = false );
void setDisplayMode( const SDL_DisplayMode& mode );
///Gets
/* Gets return true if video was initialized */
const bool IsInit() const;
/* Gets the videos width resolution */
const unsigned long int getWidth() const;
/* Gets the videos height resolution */
const unsigned long int getHeight() const;
/* Gets the videos colour depth in bits */
const unsigned long int getColour() const;
/* Gets the caption displayed on the window */
const cString getCaption() const;
/* Gets returns true if hardware surfaces are being used other wise false is return */
const bool getHardwareVideo() const;
/* Gets returns true if full screen is being used other wise false is return */
const bool getFullScreen() const;
/* Gets returns true if Double Buffering is being used other wise false is return */
const bool getVSync() const;
/* Gets returns the SDL video flags */
const unsigned long int getVideoSettings() const;
/* Gets returns the SDL_Window pointer */
SDL_Window* getWindow();
/* Gets returns the Display Mode */
SDL_DisplayMode getDisplayMode() const;
/* Gets returns the Red mask value */
const unsigned long int getRmask() const;
/* Gets returns the Green mask value */
const unsigned long int getGmask() const;
/* Gets returns the Blue mask value */
const unsigned long int getBmask() const;
/* Gets returns the Alpha mask value */
const unsigned long int getAmask() const;
private:
///Functions
void VideoSettings();
private:
///Variables
SDL_Window* mp_window;// = nullptr
//SDL_Renderer* mp_rend;// = nullptr
unsigned long int m_xPos;// = 100
unsigned long int m_yPos;// = 100
unsigned long int m_width;// = 640
unsigned long int m_height;// = 480
unsigned long int m_colour;// = 32
bool m_hardwareVideo;// = false
bool m_fullscreen;// = false
bool m_vsync;// = false
unsigned long int m_videoSettings;// = SDL_RENDERER_SOFTWARE
static cVideo* sp_inst;// = nullptr
/*SDL interprets each pixel as a 32-bit number, so our masks must depend
on the endianness (byte order) of the machine */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const unsigned long int m_rmask;// = 0xff000000;
const unsigned long int m_gmask;// = 0x00ff0000;
const unsigned long int m_bmask;// = 0x0000ff00;
const unsigned long int m_amask;// = 0x000000ff;
#else
const unsigned long int m_rmask;// = 0x000000ff;
const unsigned long int m_gmask;// = 0x0000ff00;
const unsigned long int m_bmask;// = 0x00ff0000;
const unsigned long int m_amask;// = 0xff000000;
#endif
};/// END CLASS DEFINITION cVideo
}/// END NAMESPACE DEFINITION VideoEngine
#endif/// END IFNDEF _CVIDEO_HPP_
@@ -0,0 +1,130 @@
#include "cBuildMainMenu.hpp"
/*** ANSI C Header Files ***/
#include <stdlib.h> /* strtol */
using MainMenu::cBuildMainMenu;
using MainMenu::cMainMenu;
using UtilityEngine::cUtility;
using tinyxml2::XMLDocument;
using tinyxml2::XMLNode;
using tinyxml2::XMLVisitor;
using tinyxml2::XMLElement;
cBuildMainMenu::cBuildMainMenu()
: m_ttf(""), m_dir(""), m_lang(""), m_langSettings(""), mp_mainMenu(new cMainMenu())
{}
cBuildMainMenu::~cBuildMainMenu()
{}
///Functions
cMainMenu* cBuildMainMenu::ReadXML()
{
cString file = "xml/SDLPongCPP.xml";
XMLDocument doc;
if ( doc.LoadFile(file.c_str()) == false ) {
//cUtility::Inst().Message("Could not load file." + file + " Error='" + doc.GetErrorStr1 + "'.");
} else {
XMLNode* node = doc.FirstChildElement( "SDLPongCPP" );
if (node == nullptr) {
cUtility::Inst().Message("No <SDLPongCPP tag found.");
} else {
XMLElement* settingsElement = node->FirstChildElement( "Settings" );
if (settingsElement == nullptr) {
cUtility::Inst().Message("No <Settings> tag found.");
} else {
m_langSettings = GetAttribute(settingsElement, "lang");
}
XMLElement* mainmenuElement = node->FirstChildElement( "MainMenu" );
while (m_langSettings != m_lang) {
if (mainmenuElement == nullptr) {
cUtility::Inst().Message("No <MainMenu> tag found.");
} else {
m_lang = GetAttribute(mainmenuElement, "lang");
/* if the language is the same as the one specified in the settings we read the menu settings */
if (m_lang == m_langSettings) {
const char* colour = GetAttribute(mainmenuElement, "colour");
mp_mainMenu->setColour(IntToSDLColour(HexToInt(colour)));
const char* selectcolour = GetAttribute(mainmenuElement, "selectcolour");
mp_mainMenu->setSelectColour(IntToSDLColour(HexToInt(selectcolour)));
const char* titlecolour = GetAttribute(mainmenuElement, "titlecolour");
mp_mainMenu->setTitleColour(IntToSDLColour(HexToInt(titlecolour)));
m_ttf = GetAttribute(mainmenuElement, "ttf");
const char* soundeffect = GetAttribute(mainmenuElement, "soundeffect");
m_dir = GetAttribute(mainmenuElement, "dir");
if (m_ttf != "")
mp_mainMenu->setFont(m_dir + "ttf/", m_ttf);
mp_mainMenu->setSound(m_dir + "snd/", cString(soundeffect));
GetOptions( mainmenuElement, "Title" );
GetOptions( mainmenuElement, "SinglePlayer" );
GetOptions( mainmenuElement, "HeadToHead" );
GetOptions( mainmenuElement, "Quit" );
} else {
mainmenuElement = mainmenuElement->NextSiblingElement();
}
}/* end else */
}/* end while */
}
}
return mp_mainMenu;
}
void cBuildMainMenu::GetOptions( const XMLElement* element, const cString name )
{
const XMLElement* titleElement = element->FirstChildElement( name.c_str() );
if (titleElement == nullptr) {
cUtility::Inst().Message("Error no tag <" + name + "> found.");
} else {
const char* x = GetAttribute(titleElement, "x");
const char* y = GetAttribute(titleElement, "y");
const char* size = GetAttribute(titleElement, "size");
const char* text = titleElement->GetText();
if (name == "Title")
mp_mainMenu->setTitleText(text, atoi(size), atoi(x), atoi(y));
if (name == "SinglePlayer")
mp_mainMenu->setSingleText(text, atoi(size), atoi(x), atoi(y));
if (name == "HeadToHead")
mp_mainMenu->setHeadText(text, atoi(size), atoi(x), atoi(y));
if (name == "Quit")
mp_mainMenu->setQuitText(text, atoi(size), atoi(x), atoi(y));
}
}
const char* cBuildMainMenu::GetAttribute( const XMLElement* element, const cString attribute ) const
{
const char* rtn = element->Attribute(attribute.c_str());
if (rtn == nullptr) {
cUtility::Inst().Message("Error no attribute: " + attribute + " found in tag <" + element->Value() + ">");
rtn = "";
}
return rtn;
}
const unsigned long int cBuildMainMenu::HexToInt( const cString str ) const
{
return strtol(str.c_str(), NULL, 10);;
}
const SDL_Colour cBuildMainMenu::IntToSDLColour( const unsigned long int colour ) const
{
SDL_Colour rtn = {255, 255, 255};
rtn.r = Uint8(colour >> 16);
rtn.g = Uint8(colour >> 8);
rtn.b = Uint8(colour);
return rtn;
}