Add project files.
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#include "cBuildMainMenu.hpp"
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/*** ANSI C Header Files ***/
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#include <stdlib.h> /* strtol */
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using MainMenu::cBuildMainMenu;
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using MainMenu::cMainMenu;
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using UtilityEngine::cUtility;
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using tinyxml2::XMLDocument;
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using tinyxml2::XMLNode;
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using tinyxml2::XMLVisitor;
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using tinyxml2::XMLElement;
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cBuildMainMenu::cBuildMainMenu()
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: m_ttf(""), m_dir(""), m_lang(""), m_langSettings(""), mp_mainMenu(new cMainMenu())
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{}
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cBuildMainMenu::~cBuildMainMenu()
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{}
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///Functions
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cMainMenu* cBuildMainMenu::ReadXML()
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{
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cString file = "xml/SDLPongCPP.xml";
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XMLDocument doc;
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if ( doc.LoadFile(file.c_str()) == false ) {
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//cUtility::Inst().Message("Could not load file." + file + " Error='" + doc.GetErrorStr1 + "'.");
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} else {
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XMLNode* node = doc.FirstChildElement( "SDLPongCPP" );
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if (node == nullptr) {
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cUtility::Inst().Message("No <SDLPongCPP tag found.");
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} else {
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XMLElement* settingsElement = node->FirstChildElement( "Settings" );
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if (settingsElement == nullptr) {
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cUtility::Inst().Message("No <Settings> tag found.");
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} else {
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m_langSettings = GetAttribute(settingsElement, "lang");
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}
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XMLElement* mainmenuElement = node->FirstChildElement( "MainMenu" );
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while (m_langSettings != m_lang) {
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if (mainmenuElement == nullptr) {
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cUtility::Inst().Message("No <MainMenu> tag found.");
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} else {
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m_lang = GetAttribute(mainmenuElement, "lang");
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/* if the language is the same as the one specified in the settings we read the menu settings */
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if (m_lang == m_langSettings) {
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const char* colour = GetAttribute(mainmenuElement, "colour");
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mp_mainMenu->setColour(IntToSDLColour(HexToInt(colour)));
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const char* selectcolour = GetAttribute(mainmenuElement, "selectcolour");
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mp_mainMenu->setSelectColour(IntToSDLColour(HexToInt(selectcolour)));
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const char* titlecolour = GetAttribute(mainmenuElement, "titlecolour");
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mp_mainMenu->setTitleColour(IntToSDLColour(HexToInt(titlecolour)));
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m_ttf = GetAttribute(mainmenuElement, "ttf");
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const char* soundeffect = GetAttribute(mainmenuElement, "soundeffect");
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m_dir = GetAttribute(mainmenuElement, "dir");
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if (m_ttf != "")
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mp_mainMenu->setFont(m_dir + "ttf/", m_ttf);
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mp_mainMenu->setSound(m_dir + "snd/", cString(soundeffect));
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GetOptions( mainmenuElement, "Title" );
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GetOptions( mainmenuElement, "SinglePlayer" );
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GetOptions( mainmenuElement, "HeadToHead" );
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GetOptions( mainmenuElement, "Quit" );
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} else {
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mainmenuElement = mainmenuElement->NextSiblingElement();
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}
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}/* end else */
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}/* end while */
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}
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}
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return mp_mainMenu;
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}
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void cBuildMainMenu::GetOptions( const XMLElement* element, const cString name )
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{
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const XMLElement* titleElement = element->FirstChildElement( name.c_str() );
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if (titleElement == nullptr) {
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cUtility::Inst().Message("Error no tag <" + name + "> found.");
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} else {
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const char* x = GetAttribute(titleElement, "x");
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const char* y = GetAttribute(titleElement, "y");
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const char* size = GetAttribute(titleElement, "size");
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const char* text = titleElement->GetText();
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if (name == "Title")
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mp_mainMenu->setTitleText(text, atoi(size), atoi(x), atoi(y));
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if (name == "SinglePlayer")
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mp_mainMenu->setSingleText(text, atoi(size), atoi(x), atoi(y));
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if (name == "HeadToHead")
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mp_mainMenu->setHeadText(text, atoi(size), atoi(x), atoi(y));
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if (name == "Quit")
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mp_mainMenu->setQuitText(text, atoi(size), atoi(x), atoi(y));
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}
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}
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const char* cBuildMainMenu::GetAttribute( const XMLElement* element, const cString attribute ) const
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{
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const char* rtn = element->Attribute(attribute.c_str());
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if (rtn == nullptr) {
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cUtility::Inst().Message("Error no attribute: " + attribute + " found in tag <" + element->Value() + ">");
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rtn = "";
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}
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return rtn;
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}
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const unsigned long int cBuildMainMenu::HexToInt( const cString str ) const
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{
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return strtol(str.c_str(), NULL, 10);;
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}
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const SDL_Colour cBuildMainMenu::IntToSDLColour( const unsigned long int colour ) const
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{
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SDL_Colour rtn = {255, 255, 255};
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rtn.r = Uint8(colour >> 16);
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rtn.g = Uint8(colour >> 8);
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rtn.b = Uint8(colour);
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return rtn;
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}
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