Add project files.
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#include "iVector3.hpp"
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/*** Custom Header File ***/
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#include "../Vector/Vector3.hpp"
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using MathEngine::iVector3;
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using MathEngine::Vector3;
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iVector3::iVector3( const int X /*= 0*/, const int Y /*= 0*/, const int Z /*= 0*/ )
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: iVector2(X, Y), z(Z)
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{}
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iVector3::iVector3( const iVector2& copy )
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: iVector2(copy), z(0)
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{}
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iVector3::iVector3( const SDL_Rect& copy )
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{
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x = int(copy.x);
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y = int(copy.y);
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z = int(copy.w);
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}
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iVector3& iVector3::operator=( const SDL_Rect& copy )
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{
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x = int(copy.x);
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y = int(copy.y);
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z = int(copy.w);
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return *this;
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}
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bool iVector3::operator==( const SDL_Rect& other ) const
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{
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bool rtn = false;
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if ( x == other.x )
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if ( y == other.y )
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if ( z == other.w )
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rtn = true;
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return rtn;
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}
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iVector3::iVector3( const Vector3& copy )
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{
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x = int(copy.x);
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y = int(copy.y);
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z = int(copy.z);
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}
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iVector3& iVector3::operator=( const Vector3& copy )
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{
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x = int(copy.x);
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y = int(copy.y);
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z = int(copy.z);
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return *this;
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}
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bool iVector3::operator==( const iVector3& other ) const
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{
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bool rtn = false;
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if ( x == other.x )
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if ( y == other.y )
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if ( z == other.z )
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rtn = true;
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return rtn;
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}
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