Add project files.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Main">
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</Filter>
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<Filter Include="Game">
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<UniqueIdentifier>{b1e548f9-e924-4aeb-b70c-45e0149e8ff3}</UniqueIdentifier>
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<Filter Include="Game\Equipment">
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<Filter Include="Game\MainMenu">
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<Filter Include="Game\MainMenu\Input">
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<ItemGroup>
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<ClCompile Include="Main\main.cpp">
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<Filter>Main</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cBall.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cCourt.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cPaddle.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\Input\cPlayerDown.cpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\Input\cPlayerUp.cpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\Input\cQuitButton.cpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\cMainMenu.cpp">
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<Filter>Game\MainMenu</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\eOptions.cpp">
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<Filter>Game\MainMenu</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\Input\cMenuDown.cpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\Input\cMenuSelect.cpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\Input\cMenuUp.cpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\PongStart\cPongStart.cpp">
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<Filter>Game\PongStart</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\Input\cEsc.cpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClCompile>
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<ClCompile Include="Game\MainMenu\cBuildMainMenu.cpp">
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<Filter>Game\MainMenu</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cScoreBoard.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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<ClCompile Include="Game\Equipment\cPlayer.cpp">
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<Filter>Game\Equipment</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game\Equipment\cBall.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\cCourt.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\cPaddle.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\Input\cPlayerDown.hpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\Input\cPlayerUp.hpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\Input\cQuitButton.hpp">
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<Filter>Game\Equipment\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\cMainMenu.hpp">
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<Filter>Game\MainMenu</Filter>
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<ClInclude Include="Game\MainMenu\eOptions.hpp">
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<Filter>Game\MainMenu</Filter>
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<ClInclude Include="Game\MainMenu\Input\cMenuDown.hpp">
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<Filter>Game\MainMenu\Input</Filter>
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<ClInclude Include="Game\MainMenu\Input\cMenuSelect.hpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\Input\cMenuUp.hpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\PongStart\cPongStart.hpp">
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<Filter>Game\PongStart</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\Input\cEsc.hpp">
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<Filter>Game\MainMenu\Input</Filter>
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</ClInclude>
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<ClInclude Include="Game\MainMenu\cBuildMainMenu.hpp">
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<Filter>Game\MainMenu</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\cScoreBoard.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\cPlayer.hpp">
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<Filter>Game\Equipment</Filter>
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</ClInclude>
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<ClInclude Include="Game\Equipment\eBallState.hpp">
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<Filter>Game\Equipment</Filter>
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@@ -0,0 +1,157 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="UTest|Win32">
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<Configuration>UTest</Configuration>
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<Platform>Win32</Platform>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{D0670630-6CBB-4894-BAC6-35FD775E8D8E}</ProjectGuid>
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<RootNamespace>SDLPongCPP</RootNamespace>
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<ProjectName>SDLPongCPP</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='UTest|Win32'">
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(TINYXML);$(SDL2_gfx);../TrooperEngineDLL/dllExportFiles;$(SDL2_net)\include;$(SDL2_ttf)\include;$(SDL2_mixer)\include;$(SDL2_image)\include;$(SDL2)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MinimalRebuild>true</MinimalRebuild>
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</ClCompile>
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<Link>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;sdl2.lib;sdl2main.lib;sdl2_image.lib;sdl2_ttf.lib;sdl2_mixer.lib;sdl2_net.lib;tinyxml2.lib;TrooperEngineDLL.lib;sdl2_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SDL2_gfx)\Win32\Release;../Debug;$(SDL2_ttf)\lib\x86;$(SDL2_mixer)\lib\x86;$(SDL2_image)\lib\x86;$(SDL2_net)\lib\x86;$(SDL2)\lib\x86;$(TINYXML)\tinyxml2\bin\Win32-Debug-Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<ClCompile>
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<Optimization>Full</Optimization>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<AdditionalIncludeDirectories>../LinkListDLLProject/dllExportFiles;../TrooperEngineDLLProject/dllExportFiles;$(SDL)\SDL_ttf-2.0.9\include;$(SDL)\SDL_mixer-1.2.8\include;$(SDL)\SDL_image-1.2.7\include;$(SDL)\SDL-1.2.13\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<WarningLevel>Level3</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<Link>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;sdl.lib;sdlmain.lib;sdl_image.lib;sdl_ttf.lib;sdl_mixer.lib;TrooperEngine.lib;LinkList.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>../Release;$(SDL)\SDL_ttf-2.0.9\lib;$(SDL)\SDL_mixer-1.2.8\lib;$(SDL)\SDL_image-1.2.7\lib;$(SDL)\SDL-1.2.13\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='UTest|Win32'">
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<ClCompile>
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</ClCompile>
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<Link>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;sdl2.lib;sdl2main.lib;sdl2_image.lib;sdl2_ttf.lib;sdl2_mixer.lib;sdl2_net.lib;tinyxml2.lib;TrooperEngineDLL.lib;sdl2_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SDL2_gfx)\Win32\Release;../Debug;$(SDL2_ttf)\lib\x86;$(SDL2_mixer)\lib\x86;$(SDL2_image)\lib\x86;$(SDL2_net)\lib\x86;$(SDL2)\lib\x86;$(TINYXML)\tinyxml2\bin\Win32-Debug-Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Game\Equipment\cPlayer.cpp" />
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<ClCompile Include="Game\Equipment\cScoreBoard.cpp" />
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<ClCompile Include="Game\MainMenu\cBuildMainMenu.cpp" />
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<ClCompile Include="Game\MainMenu\Input\cEsc.cpp" />
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<ClCompile Include="Main\main.cpp" />
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<ClCompile Include="Game\Equipment\cBall.cpp" />
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<ClCompile Include="Game\Equipment\cCourt.cpp" />
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<ClCompile Include="Game\Equipment\cPaddle.cpp" />
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<ClCompile Include="Game\Equipment\Input\cPlayerDown.cpp" />
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<ClCompile Include="Game\Equipment\Input\cPlayerUp.cpp" />
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<ClCompile Include="Game\Equipment\Input\cQuitButton.cpp" />
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<ClCompile Include="Game\MainMenu\cMainMenu.cpp" />
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<ClCompile Include="Game\MainMenu\eOptions.cpp" />
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<ClCompile Include="Game\MainMenu\Input\cMenuDown.cpp" />
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<ClCompile Include="Game\MainMenu\Input\cMenuSelect.cpp" />
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<ClCompile Include="Game\MainMenu\Input\cMenuUp.cpp" />
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<ClCompile Include="Game\PongStart\cPongStart.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game\Equipment\cBall.hpp" />
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<ClInclude Include="Game\Equipment\cCourt.hpp" />
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<ClInclude Include="Game\Equipment\cPaddle.hpp" />
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<ClInclude Include="Game\Equipment\cPlayer.hpp" />
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<ClInclude Include="Game\Equipment\cScoreBoard.hpp" />
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<ClInclude Include="Game\Equipment\Input\cPlayerDown.hpp" />
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<ClInclude Include="Game\Equipment\Input\cPlayerUp.hpp" />
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<ClInclude Include="Game\Equipment\Input\cQuitButton.hpp" />
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<ClInclude Include="Game\MainMenu\cBuildMainMenu.hpp" />
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<ClInclude Include="Game\MainMenu\cMainMenu.hpp" />
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<ClInclude Include="Game\MainMenu\eOptions.hpp" />
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<ClInclude Include="Game\MainMenu\Input\cEsc.hpp" />
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<ClInclude Include="Game\MainMenu\Input\cMenuDown.hpp" />
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<ClInclude Include="Game\MainMenu\Input\cMenuSelect.hpp" />
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<ClInclude Include="Game\MainMenu\Input\cMenuUp.hpp" />
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<ClInclude Include="Game\PongStart\cPongStart.hpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\TrooperEngineDLL\TrooperEngineDLL.vcxproj">
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<Project>{b6513faa-8bde-45aa-9f1e-326bcbe5d2e8}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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||||
</Project>
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Block a user