Add project files.
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#include "cPlayer.hpp"
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using Equipment::cPlayer;
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cPlayer::cPlayer( const cString name )
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: m_name(name)
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{}
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cPlayer::~cPlayer()
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{}
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///Functions
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void cPlayer::Score( const unsigned long int score /*= 1*/ )
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{
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m_score += score;
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}
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