Add project files.
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#!/bin/sh
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wget -c http://www.machinaesupremacy.com/downloads/machinae_supremacy_-_masquerade.ogg
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ln -s machinae_supremacy_-_masquerade.ogg game-music.ogg
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wget -c http://www.machinaesupremacy.com/downloads/machinae_supremacy_-_arcade.ogg
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ln -s machinae_supremacy_-_arcade.ogg menu-music.ogg
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clear
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echo The music is now downloaded.
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@@ -0,0 +1,167 @@
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#include "cInput.hpp"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cUtility.hpp"
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using InputEngine::cInput;
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using UtilityEngine::cUtility;
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/*static*/ cInput* cInput::sp_inst = nullptr;
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//Private
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cInput::cInput()
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{}
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cInput::~cInput()
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{
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CleanUp();
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}
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//Public
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/*static*/ cInput& cInput::Inst()
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{
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if (sp_inst == nullptr)
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sp_inst = new cInput();
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return *sp_inst;
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}
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/*static*/ void cInput::Delete()
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{
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delete sp_inst;
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sp_inst = nullptr;
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}
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//Functions
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const bool cInput::Initialize() const
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{
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bool rtn = IsInit();
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if (rtn == false) {
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if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0) {
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cUtility::Inst().Message("Input initialized.");
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rtn = true;
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} else
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cUtility::Inst().Message("Could not initialize Input.hpp SDL_InitSubSystem(SDL_INIT_JOYSTICK):", __AT__, cUtility::eTypeSDL::SDL);
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}
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return rtn;
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}
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const bool cInput::Setup()
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{
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return true;
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}
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void cInput::CleanUp()
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{
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DeleteAllInputs();
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}
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void cInput::CheckInputs( const SDL_Event& event )
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{
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m_event = event;
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switch(m_event.type)
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{
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case SDL_KEYUP:
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case SDL_KEYDOWN:
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CheckKeyboards();
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break;
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case SDL_JOYAXISMOTION:
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case SDL_JOYBALLMOTION:
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case SDL_JOYHATMOTION:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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CheckJoysticks();
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break;
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}
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}
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void cInput::CheckKeyboards()
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{
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std::vector<InputEngine::cKeyboard*>::iterator it;
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for ( it = m_keyboards.begin() ; it < m_keyboards.end(); it++ ) {
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InputEngine::cKeyboard* temp = (*it);
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temp->KeyboardCheck(m_event);
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}
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}
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void cInput::CheckJoysticks()
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{
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}
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/* Adds a keyboard to cInput internal list to be called when CheckInputs is called */
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void cInput::AddKeyboard( InputEngine::cKeyboard* keyboard )
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{
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m_keyboards.push_back(keyboard);
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}
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/* Deletes a keyboard in cInput internal list */
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void cInput::DeletesKeyboard( const cString& label )
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{
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std::vector<InputEngine::cKeyboard*>::iterator it;
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for ( it = m_keyboards.begin() ; it < m_keyboards.end(); it++ ) {
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if (label == (*it)->getLabel()) {
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InputEngine::cKeyboard* temp = (*it);
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delete temp;
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temp = nullptr;
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m_keyboards.erase(it);
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//break out of the for loop
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break;
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}
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}
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}
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/* Deletes all keyboards in cInput internal list */
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void cInput::DeleteAllKeyboards()
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{
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m_keyboards.clear();
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}
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/* Removes the keyboard from cInput internal list */
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void cInput::RemoveKeyboard( const cString& label )
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{
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std::vector<InputEngine::cKeyboard*>::iterator it;
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for ( it = m_keyboards.begin() ; it < m_keyboards.end(); it++ ) {
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if (label == (*it)->getLabel()) {
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m_keyboards.erase(it);
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//break out of the for loop
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break;
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}
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}
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}
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/* Removes all keyboards from cInput internal list. */
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void cInput::RemoveAllKeyboards()
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{
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m_keyboards.erase(m_keyboards.begin(), m_keyboards.end());
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}
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void cInput::DeleteAllInputs()
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{
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DeleteAllKeyboards();
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}
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void cInput::RemoveAllInputs()
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{
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RemoveAllKeyboards();
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}
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///Sets
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///Gets
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/* Gets return true if Input was initialized */
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const bool cInput::IsInit() const
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{
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bool rtn = false;
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if (SDL_WasInit(SDL_INIT_JOYSTICK) != 0) {
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cUtility::Inst().Message("Input is initialized.");
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rtn = true;
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} else
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cUtility::Inst().Message("Input is not initialized.");
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return rtn;
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}
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