Add project files.
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#include "cWindow.hpp"
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#include "../UtilityEngine/cUtility.hpp"
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#include "cGUI.hpp"
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#include "cLabel.hpp"
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#include "cLayout.hpp"
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using GUIEngine::cWindow;
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/*static*/ const UtilityEngine::cString cWindow::sNAME = "windows";
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/*static*/ GUIHelpers::Position cWindow::sPOSITION = { 0, 0 };
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/*static*/ GUIHelpers::Size cWindow::sSIZE = { 0, 0 };
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/*static*/ GUIHelpers::Padding cWindow::sPADDING = { 5, 5, 5, 5 };
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/*static*/ GUIHelpers::RBGA cWindow::sCOLOUR = { 100, 100, 100, 255 };
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/*static*/ GUIHelpers::eAlign cWindow::sALIGN = GUIHelpers::eAlign::CENTER;
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/*static*/ GUIHelpers::eLayout cWindow::sLAYOUT = GUIHelpers::eLayout::FILL_PARENT;
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/*static*/ GUIHelpers::eOrientation cWindow::sORIENTATION = GUIHelpers::eOrientation::NONE;
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cWindow::cWindow(cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/, const GUIHelpers::eAlign& align /*= sALIGN*/,
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const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
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const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/)
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: cObject(id)
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{
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Create(parent, id, orientation, align, layout, pos, size, padding, name);
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}
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/*virtual*/ cWindow::~cWindow()
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{
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m_children.clear();
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}
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/*virtual*/ void cWindow::Create(cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/, const GUIHelpers::eAlign& align /*= sALIGN*/,
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const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
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const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/)
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{
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mp_parent = parent;
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cObject::setID(id);
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setOrientation(orientation);
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setAlign(align);
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setLayout(layout);
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m_pos = pos;
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m_size = size;
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m_padding = padding;
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m_name = name;
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}
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/*virtual*/ void cWindow::Display() {
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std::vector<cWindow*>::iterator it;
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for (it = m_children.begin(); it < m_children.end(); it++) {
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(*it)->Display();
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}
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}
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///Functions
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const bool cWindow::Inside(const MathEngine::iVector2& location) const
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{
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bool rtn = false;
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if ((location.x >= m_pos.x) && (location.y >= m_pos.y)) {
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if ((location.x <= (m_pos.x + m_size.x)) && (location.y <= (m_pos.y + m_size.y)))
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rtn = true;
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}
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return rtn;
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}
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void cWindow::AddChild( cWindow* obj )
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{
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m_children.push_back(obj);
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}
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void cWindow::RemoveChild( cWindow* obj )
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{
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std::vector<cWindow*>::iterator it;
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for (it = m_children.begin(); it < m_children.end(); it++) {
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if (obj == (*it)) {
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m_children.erase(it);
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//break out of the for loop
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break;
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}
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}
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}
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///Sets
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void cWindow::setOrientation( const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/ )
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{
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if (orientation == GUIHelpers::eOrientation::DEFAULT_ORIENTATION)
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m_orientation = cWindow::sORIENTATION;
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else
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m_orientation = orientation;
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}
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void cWindow::setAlign( const GUIHelpers::eAlign& align /*= sALIGN*/ )
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{
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if (align == GUIHelpers::eAlign::DEFAULT_ALIGN)
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m_align = cWindow::sALIGN;
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else
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m_align = align;
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}
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void cWindow::setLayout( const GUIHelpers::eLayout& layout /*= sLAYOUT*/ )
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{
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if (layout == GUIHelpers::eLayout::DEFAULT_LAYOUT)
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m_layout = cWindow::sLAYOUT;
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else
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m_layout = layout;
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}
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void cWindow::setPosition( const GUIHelpers::Position& pos /*= POSITION*/ )
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{
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m_pos = pos;
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}
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void cWindow::setSize( const GUIHelpers::Size& size /*= SIZE*/ )
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{
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m_size = size;
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}
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void cWindow::setPadding( const GUIHelpers::Padding& padding /*= PADDING*/ )
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{
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m_padding = padding;
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}
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void cWindow::setContentSize( const GUIHelpers::Size& content )
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{
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m_content = content;
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}
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void cWindow::setName( const cString& name /*= NAME*/ )
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{
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m_name = name;
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}
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void cWindow::setParent( cWindow* parent )
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{
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mp_parent = parent;
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}
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///Gets
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const GUIHelpers::eOrientation& cWindow::getOrientation() const
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{
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return m_orientation;
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}
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const GUIHelpers::eAlign& cWindow::getAlign() const
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{
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return m_align;
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}
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const GUIHelpers::eLayout& cWindow::getLayout() const
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{
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if (m_layout == GUIHelpers::eLayout::MATCH_PARENT) {
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if (mp_parent != nullptr)
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return mp_parent->getLayout();
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}
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return m_layout;
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}
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const GUIHelpers::Position& cWindow::getPosition() const
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{
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return m_pos;
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}
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const GUIHelpers::Size& cWindow::getSize() const
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{
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return m_size;
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}
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const GUIHelpers::Padding& cWindow::getPadding() const
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{
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return m_padding;
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}
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const GUIHelpers::Size& cWindow::getContentSize() const
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{
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return m_content;
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}
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const cString& cWindow::getName() const
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{
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return m_name;
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}
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cWindow* cWindow::getParent()
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{
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return mp_parent;
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}
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/*virtual*/ const GUIHelpers::eType cWindow::getType() const
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{
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return GUIHelpers::eType::CWINDOW;
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}
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///Protected
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/*virtual*/ void cWindow::Resize()
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{
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RebuildLayout(this->getLayout());
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RePos();
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}
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/*virtual*/ void cWindow::RebuildLayout(const GUIHelpers::eLayout& layout)
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{
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GUIHelpers::Size mySize = { 0, 0 };
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std::vector<cWindow*>::iterator it;
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switch (layout)
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{
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case GUIHelpers::eLayout::MATCH_PARENT:
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case GUIHelpers::eLayout::FILL_PARENT:
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if (mp_parent != nullptr) {
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mySize = mp_parent->getSize();
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mySize.x -= m_padding.x + m_padding.w;
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mySize.y -= m_padding.y + m_padding.z;
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} else {
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mySize = GUIEngine::cGUI::Inst().DisplayArea();
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}
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m_size = mySize;
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for (it = m_children.begin(); it < m_children.end(); it++) {
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//if ((*it)->getLayout() != GUIHelpers::eLayout::WRAP_CONTENT)
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(*it)->Resize();
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}
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break;
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case GUIHelpers::eLayout::WRAP_CONTENT:
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GUIHelpers::Size size = { 0, 0 };
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GUIHelpers::Padding pad = { 0, 0, 0, 0 };
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for (it = m_children.begin(); it < m_children.end(); it++) {
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(*it)->Resize();
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size = (*it)->getSize();
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pad = (*it)->getPadding();
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size.x += pad.x + pad.w;
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size.y += pad.y + pad.z;
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//mySize += size;
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AddSize(size.x, size.y, mySize);
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}
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m_size = mySize;
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break;
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}
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}
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/*virtual*/ void cWindow::RePos()
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{
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if (mp_parent != nullptr)
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RebuildPos();
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std::vector<cWindow*>::iterator it;
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for (it = m_children.begin(); it < m_children.end(); it++) {
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(*it)->RePos();
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}
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}
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/*virtual*/ void cWindow::RebuildPos()
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{
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GUIHelpers::Position prtPos = mp_parent->getPosition();
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GUIHelpers::Size prtSize = mp_parent->getSize();
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GUIHelpers::Position prtCenter = { (prtSize.x / 2), (prtSize.y / 2) };
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GUIHelpers::Size ourSize = this->getSize();
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GUIHelpers::Position ourCenter = { (ourSize.x / 2), (ourSize.y / 2) };
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GUIHelpers::Position ourSet = { 0, 0 };
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switch (this->getAlign()) {
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case GUIHelpers::eAlign::CENTER:
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ourSet.x = prtCenter.x - ourCenter.x;
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ourSet.y = prtCenter.y - ourCenter.y;
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break;
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case GUIHelpers::eAlign::TOP:
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ourSet.x = prtCenter.x - ourCenter.x;
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ourSet.y = prtPos.y + m_padding.y;
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break;
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case GUIHelpers::eAlign::RIGHT:
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ourSet.x = prtSize.x - ourSize.x - m_padding.w;
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ourSet.y = prtCenter.y - ourCenter.y;
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break;
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case GUIHelpers::eAlign::BOTTOM:
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ourSet.x = prtCenter.x - ourCenter.x;
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ourSet.y = prtSize.y - ourSize.y - m_padding.z;
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break;
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case GUIHelpers::eAlign::LEFT:
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ourSet.x = prtPos.x + m_padding.x;
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ourSet.y = prtCenter.y - ourCenter.y;
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break;
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}
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this->setPosition(ourSet);
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}
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std::vector<cWindow*>& cWindow::getChildren()
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{
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return m_children;
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}
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//private
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void cWindow::AddSize(int x, int y, GUIHelpers::Size& mySize) const
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{
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int& addFrom = x;
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int& largestFrom = y;
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int& addTo = mySize.x;
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int& largestTo = mySize.y;
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if (m_orientation == GUIHelpers::eOrientation::HORIZONTAL) {
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addFrom = y;
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largestFrom = x;
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addTo = mySize.y;
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largestTo = mySize.x;
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}
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/*We do the real work here.*/
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if (largestTo > largestFrom)
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largestTo = largestFrom;
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addTo += addFrom;
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}
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