Add project files.
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#ifndef _CEVENTCONTROL_HPP_
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#define _CEVENTCONTROL_HPP_
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/*** C++ STL Files ***/
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#include <vector>
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** DLL Header File ***/
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#include "dllExport.h"
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#include "cEvent.hpp"
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namespace EventEngine {
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/* Singleton */
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class EXPORT_FROM_MYDLL cEventControl
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{
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private:
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cEventControl();
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~cEventControl();
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public:
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static cEventControl& Inst();
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static void Delete();
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//Functions
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const bool Initialize() const;
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const bool Setup();
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void CleanUp();
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/* Checks for Events */
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void CheckEvents();
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void AddEvent(EventEngine::cEvent* event);
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const bool RemoveEvent(EventEngine::cEvent* event);
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std::vector<EventEngine::cEvent*>& GetEvents();
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///Sets
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///Gets
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/* Gets return true if Event was initialized */
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const bool IsInit() const;
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private:
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std::vector<cEvent*> m_children;
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static cEventControl* sp_inst;// = nullptr
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};/// END CLASS DEFINITION cEventControl
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}/// END NAMESPACE DEFINITION EventEngine
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#endif/// END IFNDEF _CEVENTCONTROL_HPP_
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