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#ifndef _CGFX_HPP_
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#define _CGFX_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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#include <SDL2_rotozoom.h>
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace EXPORT_FROM_MYDLL FXEngine {
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/* Singleton */
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class cGFX
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{
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private:
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cGFX();
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~cGFX();
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public:
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static cGFX& Inst();
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static void Delete();
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void StringDefault( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour ) const;
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void StringDefault( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour, SDL_Texture* texture ) const;
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void Box( const SDL_Rect& rect, const SDL_Colour& colour ) const;
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void Box( const SDL_Rect& rect, const SDL_Colour& colour, SDL_Texture* texture ) const;
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void RoundedBox( const SDL_Rect& rect, const unsigned long int rad, const SDL_Colour& colour ) const;
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void RoundedBox( const SDL_Rect& rect, const unsigned long int rad, const SDL_Colour& colour, SDL_Texture* texture ) const;
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void Pixel( const unsigned long int x, const unsigned long int y, const SDL_Colour& colour ) const;
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void Pixel( const unsigned long int x, const unsigned long int y, const SDL_Colour& colour, SDL_Texture* texture ) const;
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void Rectangle( const SDL_Rect& rect, const SDL_Colour& colour ) const;
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void Rectangle( const SDL_Rect& rect, const SDL_Colour& colour, SDL_Texture* texture ) const;
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void ZoomIn( SDL_Texture* texture, const double zoomx, const double zoomy, const unsigned long int smooth = SMOOTHING_ON ) const;
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private:
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static cGFX* sp_inst;// = nullptr
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};/// END CLASS DEFINITION cGFX
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}/// END NAMESPACE DEFINITION FXEngine
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#endif/// END IFNDEF _CGFX_HPP_
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