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#ifndef _CBUTTON_HPP_
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#define _CBUTTON_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** Custom Header Files ***/
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#include "cWindow.hpp"
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#include "GUIHelpers/Enums.hpp"
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#include "GUIHelpers/GUIUtility.hpp"
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#include "../VideoEngine/cSprite.hpp"
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#include "../VideoEngine/cImage.hpp"
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#include "../MathEngine/iVector/iVector2.hpp"
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#include "cPanel.hpp"
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace GUIEngine {
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class EXPORT_FROM_MYDLL cButton : public cWindow, public VideoEngine::cSprite
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{
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public:
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static const cString sNAME; /*= "button";*/
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cButton();
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cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT,
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const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
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const cString& name = sNAME, VideoEngine::cImage** image = nullptr );
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virtual ~cButton();
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///Functions
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void Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT,
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const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
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const cString& name = sNAME, VideoEngine::cImage** image = nullptr );
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virtual void Press();
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//Sets
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///Gets
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virtual const GUIHelpers::eType getType() const;
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private:
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void CreateLabel();
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void GenerateImage();
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void GenerateTexture();
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private:
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VideoEngine::cImage* mp_texture;// = nullptr
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VideoEngine::cImage* mp_texturePress;// = nullptr
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//Pointer to the image that will be displayed on the button.
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VideoEngine::cImage** mpp_image;// = nullptr
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};/// END CLASS DEFINITION cButton
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}/// END NAMESPACE DEFINITION GUIEngine
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#endif/// END IFNDEF _CBUTTON_HPP_
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