Add project files.
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#include "Vector3.hpp"
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/*** Custom Header File ***/
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#include "../iVector/iVector3.hpp"
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using MathEngine::Vector3;
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using MathEngine::iVector3;
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Vector3::Vector3( const float X /*= 0.0f*/, const float Y /*= 0.0f*/, const float Z /*= 0.0f*/ )
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: Vector2( X, Y ), z(Z)
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{}
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Vector3::Vector3( const SDL_Rect& copy )
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{
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x = float(copy.x);
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y = float(copy.y);
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z = float(copy.w);
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}
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Vector3& Vector3::operator=( const SDL_Rect& copy )
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{
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x = float(copy.x);
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y = float(copy.y);
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z = float(copy.w);
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return *this;
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}
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Vector3::Vector3( const iVector3& copy )
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{
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x = float(copy.x);
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y = float(copy.y);
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z = float(copy.z);
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}
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Vector3& Vector3::operator=( const iVector3& copy )
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{
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x = float(copy.x);
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y = float(copy.y);
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z = float(copy.z);
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return *this;
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}
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