Add project files.
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#ifndef _IVECTOR2_HPP_
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#define _IVECTOR2_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** DLL Header File ***/
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#include "dllExport.h"
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namespace MathEngine {
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struct Vector2;
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struct EXPORT_FROM_MYDLL iVector2
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{
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iVector2( const int X = 0, const int Y = 0 );
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iVector2( const Vector2& copy );
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iVector2( const SDL_Rect& copy );
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iVector2& operator = ( const Vector2& copy );
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iVector2& operator = ( const SDL_Rect& copy );
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bool operator == ( const iVector2& other ) const;
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bool operator == ( const SDL_Rect& other ) const;
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iVector2& operator += ( const iVector2& other );
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iVector2& operator += ( const SDL_Rect& other );
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iVector2& operator -= (const iVector2& other);
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iVector2& operator -= (const SDL_Rect& other);
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iVector2& operator + ( const iVector2& other );
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iVector2& operator + ( const SDL_Rect& other );
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int x;
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int y;
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};/// END STRUCT DEFINITION iVector2
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}/// END NAMESPACE DEFINITION MathEngine
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MathEngine::iVector2 operator + (const MathEngine::iVector2& lhs, const MathEngine::iVector2& rhs);
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#endif/// END IFNDEF _IVECTOR2_HPP_
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