Add project files.
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#ifndef _IVECTOR3_HPP_
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#define _IVECTOR3_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header File ***/
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#include "iVector2.hpp"
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namespace MathEngine {
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struct Vector3;
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struct EXPORT_FROM_MYDLL iVector3 : public iVector2
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{
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iVector3( const int X = 0, const int Y = 0, const int Z = 0);
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iVector3( const iVector2& copy );
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iVector3( const SDL_Rect& copy );
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iVector3& operator=( const SDL_Rect& copy );
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bool operator==( const SDL_Rect& other ) const;
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iVector3( const Vector3& copy );
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iVector3& operator=( const Vector3& copy );
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bool operator==( const iVector3& other ) const;
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int z;
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};/// END STRUCT DEFINITION iVector3
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}/// END NAMESPACE DEFINITION MathEngine
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#endif/// END IFNDEF _IVECTOR3_HPP_
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