Clean Up
This commit is contained in:
@@ -7,35 +7,28 @@
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using VideoEngine::cImage;
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using UtilityEngine::cUtility;
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cImage::cImage( const cString& filename, const cString& dir /*= ""*/, const bool transparent /*= false*/,
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const unsigned char red /*= 0*/, const unsigned char blue /*= 0*/, const unsigned char green /*= 255*/,
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cImage::cImage( const bool transparent /*= false*/, const unsigned char red /*= 0*/, const unsigned char blue /*= 0*/, const unsigned char green /*= 255*/,
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const unsigned char translevel /*= 255*/, const bool isSurface /*= false*/ )
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: mp_texture(nullptr), mp_surface(nullptr), m_dir(dir), m_fileName(filename), m_transparent(transparent),
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: mp_texture(nullptr), mp_surface(nullptr), m_transparent(transparent),
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m_transRed(red), m_transBlue(blue), m_transGreen(green), m_transLevel(translevel), m_isSurface(isSurface)
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{
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if (m_fileName != (char*)"")
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LoadImage();
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if (mp_texture != nullptr)
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TransparentSetup();
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}
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{}
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cImage::cImage( SDL_Surface* surface )
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: mp_texture(nullptr), mp_surface(nullptr), m_dir(""), m_fileName(""), m_transparent(false),
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: mp_texture(nullptr), mp_surface(nullptr), m_transparent(false),
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m_transRed(0), m_transBlue(0), m_transGreen(255), m_transLevel(255)
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{
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setImage(surface);
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}
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cImage::cImage( SDL_Texture* texture )
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: mp_texture(nullptr), mp_surface(nullptr), m_dir(""), m_fileName(""), m_transparent(false),
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: mp_texture(nullptr), mp_surface(nullptr), m_transparent(false),
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m_transRed(0), m_transBlue(0), m_transGreen(255), m_transLevel(255)
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{
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setImage(texture);
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}
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cImage::cImage( const cImage& copy, const bool surfaceCopy /*= true*/)
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: mp_texture(nullptr), mp_surface(nullptr), m_dir(copy.getDir()),
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m_fileName(copy.getFileName()), m_transparent(copy.getTransparent()), m_transRed(copy.getRedTrans()),
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: mp_texture(nullptr), mp_surface(nullptr), m_transparent(copy.getTransparent()), m_transRed(copy.getRedTrans()),
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m_transBlue(copy.getBlueTrans()), m_transGreen(copy.getGreenTrans()), m_transLevel(copy.getLevelTrans())
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{
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if (surfaceCopy == true)
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@@ -78,23 +71,6 @@ const cImage* cImage::NewImage( SDL_Rect& area ) const
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}
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///Sets
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void cImage::setDir( const cString& dir )
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{
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m_dir = dir;
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}
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void cImage::setFileName( const cString& filename )
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{
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m_fileName = filename;
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LoadImage();
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}
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void cImage::setFileNameandDir( const cString& filename, const cString& dir /*= ""*/ )
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{
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setDir(dir);
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setFileName(filename);
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}
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void cImage::setTransparent( const bool transparent /*= true*/ )
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{
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m_transparent = transparent;
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@@ -117,8 +93,17 @@ void cImage::setLevelTrans( const unsigned char translevel /*= 255*/ )
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///Gets
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SDL_Surface* cImage::getSurface() const
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{
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return mp_surface;
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//return cRenderer::Inst().TextureToSurface(mp_texture);
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SDL_Surface* rtn = nullptr;
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if (m_isSurface == false)
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rtn = cRenderer::Inst().TextureToSurface(mp_texture);
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else
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rtn = mp_surface;
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return rtn;
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}
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SDL_Texture* cImage::getTexture() const
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{
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return mp_texture;
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}
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SDL_Texture* cImage::getImage() const
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@@ -165,16 +150,6 @@ void cImage::getWH( unsigned long int& w, unsigned long int& h ) const
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h = height;
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}
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const cString cImage::getDir() const
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{
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return m_dir;
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}
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const cString cImage::getFileName() const
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{
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return m_fileName;
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}
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const bool cImage::getTransparent() const
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{
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return m_transparent;
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@@ -217,9 +192,12 @@ void cImage::setImage( SDL_Surface* surface )
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{
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UnloadImage();
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mp_texture = cRenderer::Inst().SurfaceToTexture(surface);
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SDL_FreeSurface(surface);
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if (m_isSurface == false) {
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mp_texture = cRenderer::Inst().SurfaceToTexture(surface);
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SDL_FreeSurface(surface);
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}
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else
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mp_surface = surface;
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}
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void cImage::setImage( SDL_Texture* texture )
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@@ -232,46 +210,26 @@ void cImage::setImage( SDL_Texture* texture )
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///Functions
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void cImage::TransparentSetup()
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{
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if( (m_transparent == true) && (mp_texture != nullptr) ) {
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if (m_transparent == false)
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return;
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if( mp_texture != nullptr ) {
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if ((SDL_SetTextureColorMod(mp_texture, m_transRed, m_transGreen, m_transBlue) | SDL_SetTextureAlphaMod(mp_texture, m_transLevel)) < 0)
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cUtility::Inst().Message("Unable to set Transparent. SDL_SetTextureColorMod:", __AT__, cUtility::eTypeSDL::SDL);
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}
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//LoadImage();
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}
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void cImage::LoadImage()
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{
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UnloadImage();
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SDL_Texture* tempText = nullptr;
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SDL_Surface* tempSurface = nullptr;
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if (m_fileName != "")
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{
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cString temp = m_dir + m_fileName;
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if (m_isSurface == false) {
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if ((tempText = IMG_LoadTexture(cRenderer::Inst().getRenderer(), temp.c_str())) == nullptr)
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cUtility::Inst().Message("Unable to load necessary image file. " + temp + " IMG_LoadTexture():", __AT__, cUtility::eTypeSDL::IMAGE);
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else
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mp_texture = tempText;
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}
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else {
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if ((tempSurface = IMG_Load(temp.c_str())) == nullptr)
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cUtility::Inst().Message("Unable to load necessary image file. " + temp + " IMG_Load():", __AT__, cUtility::eTypeSDL::IMAGE);
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else
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mp_surface = tempSurface;
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}
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}
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if ((m_isSurface == true) && (mp_surface != nullptr)) {
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if ((SDL_SetSurfaceColorMod(mp_surface, m_transRed, m_transGreen, m_transBlue) | SDL_SetSurfaceAlphaMod(mp_surface, m_transLevel)) < 0)
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cUtility::Inst().Message("Unable to set Transparent. SDL_SetSurfaceColorMod:", __AT__, cUtility::eTypeSDL::SDL);
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}
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}
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void cImage::UnloadImage()
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{
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if (mp_texture != nullptr)
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{
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SDL_DestroyTexture(mp_texture);
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mp_texture = nullptr;
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}
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}
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if (mp_surface != nullptr)
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SDL_FreeSurface(mp_surface);
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mp_texture = nullptr;
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mp_surface = nullptr;
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}
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@@ -17,8 +17,7 @@ namespace VideoEngine {
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class EXPORT_FROM_MYDLL cImage
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{
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public:
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cImage( const cString& filename = "", const cString& dir = "", const bool transparent = false,
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const unsigned char red = 0, const unsigned char blue = 0, const unsigned char green = 255,
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cImage( const bool transparent = false, const unsigned char red = 0, const unsigned char blue = 0, const unsigned char green = 255,
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const unsigned char translevel = 255, const bool isSurface = false );
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cImage( SDL_Surface* surface );
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cImage( SDL_Texture* texture );
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@@ -32,13 +31,6 @@ namespace VideoEngine {
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const cImage* NewImage( SDL_Rect& area ) const;
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///Sets
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/* Sets the Directory of the image */
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void setDir( const cString& dir );
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/* Sets the File Name of the image */
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void setFileName( const cString& filename );
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/* Sets the File Name and the Directory of the image */
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void setFileNameandDir( const cString& filename, const cString& dir = "" );
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/* Sets Transparent on if set to true */
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void setTransparent( const bool transparent = true );
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/* Sets the colour to be made transparent */
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@@ -50,6 +42,8 @@ namespace VideoEngine {
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/* Gets a pointer to the SDL_Surface */
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SDL_Surface* getSurface() const;
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/* Gets a pointer to the SDL_Texture */
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SDL_Texture* getTexture() const;
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/* Gets a pointer to the SDL_Texture */
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SDL_Texture* getImage() const;
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/* Gets the width of the image */
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const unsigned long int getWidth() const;
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@@ -59,12 +53,7 @@ namespace VideoEngine {
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const SDL_Rect getWH() const;
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/* Gets the Width and Height of the image */
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void getWH( unsigned long int& w, unsigned long int& h ) const;
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/* Gets the Directory of the image */
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const cString getDir() const;
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/* Gets the File Name of the image */
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const cString getFileName() const;
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/* Gets return true if transparent on false if off */
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const bool getTransparent() const;
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/* Gets return the colour to be made transparent */
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@@ -89,20 +78,13 @@ namespace VideoEngine {
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private:
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///Functions
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void TransparentSetup();
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virtual void LoadImage(); //cFont over rides this
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void UnloadImage();
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private:
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///Variables
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SDL_Texture* mp_texture;// = nullptr
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SDL_Surface* mp_surface;// = nullptr
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cString m_dir;// = ""
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cString m_fileName;// = ""
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//char m_dir[255];
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//char m_fileName[255];
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bool m_transparent;// = false
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unsigned char m_transRed;// = 0
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@@ -0,0 +1,78 @@
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#include "cImageFile.hpp"
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/*** Custom Header Files ***/
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#include "cRenderer.hpp"
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#include "../UtilityEngine/cUtility.hpp"
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using VideoEngine::cImageFile;
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using UtilityEngine::cUtility;
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cImageFile::cImageFile(const cString& filename, const cString& dir /*= ""*/, const bool transparent /*= false*/,
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const unsigned char red /*= 0*/, const unsigned char blue /*= 0*/, const unsigned char green /*= 255*/,
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const unsigned char translevel /*= 255*/, const bool isSurface /*= false*/)
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: cImage(transparent, red, blue, green, translevel, isSurface), m_dir(dir), m_fileName(filename)
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{
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if (m_fileName != (char*)"")
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LoadImage();
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}
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cImageFile::cImageFile(const cImageFile& copy, const bool surfaceCopy /*= true*/)
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: cImage(copy)
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{}
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cImageFile::~cImageFile()
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{}
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///Sets
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void cImageFile::setDir(const cString& dir)
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{
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m_dir = dir;
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}
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void cImageFile::setFileName(const cString& filename)
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{
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m_fileName = filename;
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LoadImage();
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}
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void cImageFile::setFileNameandDir(const cString& filename, const cString& dir /*= ""*/)
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{
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setDir(dir);
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setFileName(filename);
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}
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const cString& cImageFile::getDir() const
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{
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return m_dir;
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}
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const cString& cImageFile::getFileName() const
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{
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return m_fileName;
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}
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///private
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///Functions
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void cImageFile::LoadImage()
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{
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SDL_Texture* tempText = nullptr;
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SDL_Surface* tempSurface = nullptr;
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if (m_fileName != "")
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{
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cString temp = m_dir + m_fileName;
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if (this->getIsSurface() == false) {
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if ((tempText = IMG_LoadTexture(cRenderer::Inst().getRenderer(), temp.c_str())) == nullptr)
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cUtility::Inst().Message("Unable to load necessary image file. " + temp + " IMG_LoadTexture():", __AT__, cUtility::eTypeSDL::IMAGE);
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else
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this->setImage(tempText);
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}
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else {
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if ((tempSurface = IMG_Load(temp.c_str())) == nullptr)
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cUtility::Inst().Message("Unable to load necessary image file. " + temp + " IMG_Load():", __AT__, cUtility::eTypeSDL::IMAGE);
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else
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this->setImage(tempSurface);
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}
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}
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}
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@@ -0,0 +1,52 @@
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#ifndef _CIMAGEFILE_HPP_
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#define _CIMAGEFILE_HPP_
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/*** SDL Header Files ***/
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#include <SDL.h>
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#include <SDL_image.h>
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/*** DLL Header File ***/
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#include "dllExport.h"
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/*** Custom Header Files ***/
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#include "cImage.hpp"
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#include "../UtilityEngine/cString.hpp"
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using UtilityEngine::cString;
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namespace VideoEngine {
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class EXPORT_FROM_MYDLL cImageFile : public cImage
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{
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public:
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cImageFile(const cString& filename = "", const cString& dir = "", const bool transparent = false,
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const unsigned char red = 0, const unsigned char blue = 0, const unsigned char green = 255,
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const unsigned char translevel = 255, const bool isSurface = false);
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/* Copy constructor */
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cImageFile(const cImageFile& copy, const bool surfaceCopy = true);
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~cImageFile();
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///Sets
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/* Sets the Directory of the image */
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void setDir(const cString& dir);
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/* Sets the File Name of the image */
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void setFileName(const cString& filename);
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/* Sets the File Name and the Directory of the image */
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void setFileNameandDir(const cString& filename, const cString& dir = "");
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///Gets
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/* Gets the Directory of the image */
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const cString& getDir() const;
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/* Gets the File Name of the image */
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const cString& getFileName() const;
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private:
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///Functions
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void LoadImage();
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private:
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///Variables
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cString m_dir;// = ""
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cString m_fileName;// = ""
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};/// END CLASS DEFINITION cImageFile
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}/// END NAMESPACE DEFINITION VideoEngine
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#endif/// END IFNDEF _CIMAGEFILE_HPP_
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@@ -12,6 +12,7 @@ using UtilityEngine::cUtility;
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//private:
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cRenderer::cRenderer()
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: mp_renderer(nullptr), mp_rendererSoftware(nullptr)
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{
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Setup();
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}
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@@ -42,7 +43,11 @@ const bool cRenderer::Setup()
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if (cVideo::Inst().IsInit() == false)
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cUtility::Inst().Message("Unable to setup until SDL_Video is initialized.");
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else {
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CleanUp();
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mp_renderer = cVideo::Inst().CreateRender();
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SDL_Surface* surface = SDL_GetWindowSurface(cVideo::Inst().getWindow());
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mp_rendererSoftware = SDL_CreateSoftwareRenderer(surface);
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//mp_rendererCopy = cVideo::Inst().CreateRender();
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if (mp_renderer != nullptr)
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rtn = true;
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}
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@@ -51,8 +56,13 @@ const bool cRenderer::Setup()
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void cRenderer::CleanUp()
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{
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SDL_DestroyRenderer(mp_renderer);
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if (mp_renderer != nullptr)
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SDL_DestroyRenderer(mp_renderer);
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if (mp_rendererSoftware != nullptr)
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SDL_DestroyRenderer(mp_rendererSoftware);
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mp_renderer = nullptr;
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mp_rendererSoftware = nullptr;
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}
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void cRenderer::Render( SDL_Texture* texture, SDL_Rect* srcrect, SDL_Rect* dstrect )
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@@ -111,24 +121,12 @@ void cRenderer::RenderDrawRect( const SDL_Rect& rect, SDL_Texture* dst /*= nullp
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void cRenderer::ScreenShot( const cString& filename, const cString& dir /*= ""*/ )
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{
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SDL_Surface* infoSurface = SDL_GetWindowSurface(VideoEngine::cVideo::Inst().getWindow());
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SDL_Surface* saveSurface = NewSurface();
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if (infoSurface == nullptr) {
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cUtility::Inst().Message("Failed to create info surface from window.\n", __AT__, cUtility::eTypeSDL::SDL);
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} else {
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if (SDL_RenderReadPixels(mp_renderer, &infoSurface->clip_rect, infoSurface->format->format, saveSurface->pixels, infoSurface->w * infoSurface->format->BytesPerPixel) != 0)
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cUtility::Inst().Message("Failed to read pixel data from SDL_Renderer object.\n", __AT__, cUtility::eTypeSDL::SDL);
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else
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SaveSurface(saveSurface, filename, dir);
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SDL_FreeSurface(infoSurface);
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infoSurface = nullptr;
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}
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SDL_FreeSurface(saveSurface);
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saveSurface = nullptr;
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SDL_Surface *sshot = NewSurface();
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SDL_RenderReadPixels(getRenderer(), nullptr, SDL_PIXELFORMAT_RGBA32, sshot->pixels, sshot->pitch);
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SaveSurface(sshot, filename, dir);
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SDL_FreeSurface(sshot);
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}
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void cRenderer::SaveSurface( SDL_Surface* surface, const cString& fileName, const cString& dir /*= ""*/ )
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{
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cString temp = dir + fileName;
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@@ -169,57 +167,27 @@ SDL_Surface* cRenderer::TextureToSurface( SDL_Texture* texture )
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rtn = NewSurface(w, h);
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void* srcPixels = nullptr;
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int srcPitch = 0;
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SDL_Rect rec = { 0, 0, w, h };
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SDL_Texture* tmp_texture = NewTexture(w, h, true); // Create a new texture with Software Renderer
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CopyTexture(texture, tmp_texture, true); // Copy old texture to the Software Renderer Texture renderer
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Render(tmp_texture, nullptr, mp_rendererSoftware, &rec); // Render to the mp_rendererSoftware
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//Lock texture for manipulation
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if (SDL_LockTexture( texture, nullptr, &srcPixels, &srcPitch ) < 0)
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cUtility::Inst().Message("Unable to lock texture. SDL_LockTexture():", __AT__, cUtility::eTypeSDL::SDL);
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if (SDL_LockSurface(rtn))
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cUtility::Inst().Message("Unable to lock surface rtn. SDL_LockSurface():", __AT__, cUtility::eTypeSDL::SDL);
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//Copy loaded/formatted surface pixels
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memcpy( rtn->pixels, srcPixels, srcPitch * h );
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//Unlock texture to update
|
||||
SDL_UnlockSurface(rtn);
|
||||
SDL_UnlockTexture( texture );
|
||||
|
||||
srcPixels = nullptr;
|
||||
|
||||
SDL_RenderReadPixels(mp_rendererSoftware, nullptr, SDL_PIXELFORMAT_RGBA32, rtn->pixels, rtn->pitch);
|
||||
|
||||
return rtn;
|
||||
}
|
||||
|
||||
void cRenderer::CopyTexture( SDL_Texture* src, SDL_Texture* dst )
|
||||
void cRenderer::CopyTexture( SDL_Texture* src, SDL_Texture* dst, bool software /*= false*/ )
|
||||
{
|
||||
void* srcPixels = nullptr;
|
||||
int srcPitch = 0;
|
||||
|
||||
void* dstPixels = nullptr;
|
||||
int dstPitch = 0;
|
||||
|
||||
int height = 0;
|
||||
|
||||
if (SDL_QueryTexture( src, nullptr, nullptr, nullptr, &height ) < 0)
|
||||
cUtility::Inst().Message("Unable to query texture. SDL_QueryTexture():", __AT__, cUtility::eTypeSDL::SDL);
|
||||
|
||||
//Lock texture for manipulation
|
||||
if (SDL_LockTexture( src, nullptr, &srcPixels, &srcPitch ) < 0)
|
||||
cUtility::Inst().Message("Unable to lock texture src. SDL_LockTexture():", __AT__, cUtility::eTypeSDL::SDL);
|
||||
|
||||
if (SDL_LockTexture( dst, nullptr, &dstPixels, &dstPitch ) < 0)
|
||||
cUtility::Inst().Message("Unable to lock texture dst. SDL_LockTexture():", __AT__, cUtility::eTypeSDL::SDL);
|
||||
|
||||
//Copy loaded/formatted surface pixels
|
||||
memcpy( dstPixels, srcPixels, srcPitch * height );
|
||||
|
||||
//Unlock texture to update
|
||||
SDL_UnlockTexture( dst );
|
||||
SDL_UnlockTexture( src );
|
||||
srcPixels = nullptr;
|
||||
dstPixels = nullptr;
|
||||
|
||||
SDL_Renderer* render = mp_renderer;
|
||||
if (software == true)
|
||||
render = mp_rendererSoftware;
|
||||
if (SDL_SetRenderTarget(render, dst) < 0)
|
||||
cUtility::Inst().Message("Unable to set render target to dst. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL);
|
||||
Render(src, nullptr, render, nullptr);
|
||||
ResetRenderTarget();
|
||||
}
|
||||
|
||||
SDL_Surface* cRenderer::CopySurface( SDL_Surface* src )
|
||||
@@ -242,19 +210,72 @@ SDL_Surface* cRenderer::NewSurface( long int width /*= -1*/, long int height /*=
|
||||
return rtn;
|
||||
}
|
||||
|
||||
SDL_Texture* cRenderer::NewTexture( long int width, long int height, const unsigned long int access /*= SDL_TEXTUREACCESS_TARGET*/ ) const
|
||||
SDL_Texture* cRenderer::NewTexture( long int width, long int height, const bool copyRenderer /*= false*/, const unsigned long int access /*= SDL_TEXTUREACCESS_TARGET*/ ) const
|
||||
{
|
||||
if (width < 0)
|
||||
width = cVideo::Inst().getWidth();
|
||||
if (height < 0)
|
||||
height = cVideo::Inst().getHeight();
|
||||
|
||||
SDL_Texture* rtn = SDL_CreateTexture(mp_renderer, SDL_PIXELFORMAT_ABGR8888, access, width, height);
|
||||
SDL_Renderer* renderer = nullptr;
|
||||
if (copyRenderer == false)
|
||||
renderer = mp_renderer;
|
||||
else
|
||||
renderer = mp_rendererSoftware;
|
||||
|
||||
SDL_Texture* rtn = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888, access, width, height);
|
||||
if (rtn == nullptr)
|
||||
cUtility::Inst().Message("Unable to create texture. SDL_CreateTexture:", __AT__, cUtility::eTypeSDL::SDL);
|
||||
return rtn;
|
||||
}
|
||||
|
||||
const bool cRenderer::AreEqual(SDL_Surface& one, SDL_Surface& two)
|
||||
{
|
||||
bool rtn = false;
|
||||
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
if (SDL_MUSTLOCK(&one) > 0)
|
||||
SDL_LockSurface(&one);
|
||||
|
||||
if (SDL_MUSTLOCK(&two) > 0)
|
||||
SDL_LockSurface(&two);
|
||||
|
||||
if ((one.pitch == two.pitch) && (one.h == two.h)) {
|
||||
unsigned char *one_pixels = (unsigned char *)one.pixels;
|
||||
unsigned char *two_pixels = (unsigned char *)two.pixels;
|
||||
|
||||
rtn = true; // we are equal so far....
|
||||
|
||||
for (x = 0; x < one.pitch; x++) {
|
||||
for (y = 0; y < one.h; y++) {
|
||||
if (one_pixels[y + x] != two_pixels[y + x]) {
|
||||
rtn = false;
|
||||
x = one.pitch + two.pitch + 1; // break out of the top for loop
|
||||
y = one.h + two.h + 1;
|
||||
break; // we found a pixel that is not equal no need to continue
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (SDL_MUSTLOCK(&one) > 0)
|
||||
SDL_UnlockSurface(&one);
|
||||
|
||||
if (SDL_MUSTLOCK(&two) > 0)
|
||||
SDL_UnlockSurface(&two);
|
||||
|
||||
|
||||
return rtn;
|
||||
}
|
||||
|
||||
void cRenderer::SetRenderTarget(SDL_Renderer* renderer, SDL_Texture* target /*= nullptr*/)
|
||||
{
|
||||
if (SDL_SetRenderTarget(renderer, target) < 0)
|
||||
cUtility::Inst().Message("Unable to set render target to dst. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL);
|
||||
}
|
||||
|
||||
void cRenderer::SetRenderTarget( SDL_Texture* target /*= nullptr*/ )
|
||||
{
|
||||
if (SDL_SetRenderTarget(mp_renderer, target) < 0)
|
||||
@@ -271,3 +292,8 @@ SDL_Renderer* cRenderer::getRenderer()
|
||||
{
|
||||
return mp_renderer;
|
||||
}
|
||||
|
||||
SDL_Renderer* cRenderer::getRendererCopy()
|
||||
{
|
||||
return mp_rendererSoftware;
|
||||
}
|
||||
@@ -47,23 +47,28 @@ namespace VideoEngine {
|
||||
SDL_Texture* SurfaceToTexture( SDL_Surface* surface );
|
||||
SDL_Surface* TextureToSurface( SDL_Texture* texture );
|
||||
|
||||
void CopyTexture( SDL_Texture* src, SDL_Texture* dst );
|
||||
void CopyTexture( SDL_Texture* src, SDL_Texture* dst, bool software = false);
|
||||
|
||||
SDL_Surface* CopySurface( SDL_Surface* src );
|
||||
|
||||
SDL_Surface* NewSurface( long int width = -1, long int height = -1 ) const;
|
||||
SDL_Texture* NewTexture( long int width = -1, long int height = -1, const unsigned long int access = SDL_TEXTUREACCESS_TARGET ) const;
|
||||
SDL_Texture* NewTexture( long int width = -1, long int height = -1, const bool copyRenderer = false, const unsigned long int access = SDL_TEXTUREACCESS_TARGET ) const;
|
||||
|
||||
void SetRenderTarget( SDL_Texture* target = nullptr );
|
||||
const bool AreEqual(SDL_Surface& one, SDL_Surface& two);
|
||||
|
||||
void SetRenderTarget(SDL_Renderer* renderer, SDL_Texture* target = nullptr);
|
||||
void SetRenderTarget(SDL_Texture* target = nullptr);
|
||||
void ResetRenderTarget();
|
||||
|
||||
///Sets
|
||||
|
||||
///Gets
|
||||
SDL_Renderer* getRenderer();
|
||||
SDL_Renderer* getRenderer();
|
||||
SDL_Renderer* getRendererCopy();
|
||||
|
||||
private:
|
||||
SDL_Renderer* mp_renderer;
|
||||
SDL_Renderer* mp_rendererSoftware;
|
||||
|
||||
static cRenderer* sp_inst;// = nullptr
|
||||
};/// END CLASS DEFINITION cRenderer
|
||||
|
||||
@@ -67,7 +67,7 @@ const bool cVideo::Setup()
|
||||
CleanUp();
|
||||
VideoSettings();
|
||||
|
||||
mp_window = SDL_CreateWindow("Hello World!", 100, 100, m_width, m_height, SDL_WINDOW_SHOWN);
|
||||
mp_window = SDL_CreateWindow("Hello World!", m_xPos, m_yPos, m_width, m_height, SDL_WINDOW_SHOWN);
|
||||
if (mp_window == nullptr)
|
||||
cUtility::Inst().Message("Unable to set Window. SDL_CreateWindow():", __AT__, cUtility::eTypeSDL::SDL);
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user