Add MathEngineTest and Commects and clean ups

This commit is contained in:
2018-08-18 20:50:06 -04:00
parent bd3c111fa1
commit a815367c9d
52 changed files with 386 additions and 144 deletions
@@ -25,24 +25,42 @@ namespace FXEngine {
static cGFX& Inst();
static void Delete();
/* Render to the renderer with stringRGBA() from SDL2_gfx */
void StringDefault( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour ) const;
void StringDefault( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour, SDL_Surface* surface ) const;
/* Sets texture to renderer and calls StringDefault(text, pos, colour) */
void StringDefault( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour, SDL_Texture* texture ) const;
/* Creates a Texture for use and calls StringDefault(text, pos, colour, texture) */
SDL_Texture* StringTexture( const cString& text, const SDL_Rect& pos, const SDL_Colour& colour ) const;
/* Render to the renderer with boxRGBA() from SDL2_gfx */
void Box( const SDL_Rect& rect, const SDL_Colour& colour ) const;
/* Sets texture to renderer and calls Box(rect, colour) */
void Box( const SDL_Rect& rect, const SDL_Colour& colour, SDL_Texture* texture ) const;
/* Render to the renderer with roundedBoxRGBA() from SDL2_gfx */
void RoundedBox( const SDL_Rect& rect, const unsigned long int rad, const SDL_Colour& colour ) const;
/* Sets texture to renderer and calls RoundedBox(rect, rad, colour) */
void RoundedBox( const SDL_Rect& rect, const unsigned long int rad, const SDL_Colour& colour, SDL_Texture* texture ) const;
/* Render to the renderer with pixelRGBA() from SDL2_gfx */
void Pixel( const unsigned long int x, const unsigned long int y, const SDL_Colour& colour ) const;
/* Sets texture to renderer and calls Pixel(x, y, colour) */
void Pixel( const unsigned long int x, const unsigned long int y, const SDL_Colour& colour, SDL_Texture* texture ) const;
/* Render to the renderer with rectangleRGBA() from SDL2_gfx */
void Rectangle( const SDL_Rect& rect, const SDL_Colour& colour ) const;
/* Sets texture to renderer and calls Rectangle(rect, colour) */
void Rectangle( const SDL_Rect& rect, const SDL_Colour& colour, SDL_Texture* texture ) const;
void ZoomIn( SDL_Texture* texture, const double zoomx, const double zoomy, const unsigned long int smooth = SMOOTHING_ON ) const;
/* Zooms in or out to stretch or shrink the surface and returns a new surface with zoomSurface() from SDL2_gfx */
SDL_Surface* ZoomIn( SDL_Surface* surface, const double zoomx, const double zoomy, const unsigned long int smooth = SMOOTHING_ON ) const;
/* Zooms in or out to stretch or shrink the texture and returns a new texture with zoomSurface() from SDL2_gfx */
SDL_Texture* ZoomIn( SDL_Texture* texture, const double zoomx, const double zoomy, const unsigned long int smooth = SMOOTHING_ON ) const;
private:
/// Variables
static cGFX* sp_inst;/// = nullptr
};/// END CLASS DEFINITION cGFX
}/// END NAMESPACE DEFINITION FXEngine