BoxSizer to Sizer

This commit is contained in:
2018-08-15 22:04:06 -04:00
parent 353dc21750
commit bd3c111fa1
67 changed files with 369 additions and 308 deletions
@@ -16,7 +16,7 @@ Vector2::Vector2( const SDL_Rect& copy )
y = float(copy.y);
}
Vector2& Vector2::operator=( const SDL_Rect& copy )
Vector2& Vector2::operator = ( const SDL_Rect& copy )
{
x = float(copy.x);
y = float(copy.y);
@@ -30,7 +30,7 @@ Vector2::Vector2( const iVector2& copy )
y = float(copy.y);
}
Vector2& Vector2::operator=( const iVector2& copy )
Vector2& Vector2::operator = ( const iVector2& copy )
{
x = float(copy.x);
y = float(copy.y);
@@ -16,11 +16,11 @@ namespace MathEngine {
Vector2( const SDL_Rect& copy );
Vector2& operator=( const SDL_Rect& copy );
Vector2& operator = ( const SDL_Rect& copy );
Vector2( const iVector2& copy );
Vector2& operator=( const iVector2& copy );
Vector2& operator = ( const iVector2& copy );
float x;
float y;
@@ -17,7 +17,7 @@ Vector3::Vector3( const SDL_Rect& copy )
z = float(copy.w);
}
Vector3& Vector3::operator=( const SDL_Rect& copy )
Vector3& Vector3::operator = ( const SDL_Rect& copy )
{
x = float(copy.x);
y = float(copy.y);
@@ -33,7 +33,7 @@ Vector3::Vector3( const iVector3& copy )
z = float(copy.z);
}
Vector3& Vector3::operator=( const iVector3& copy )
Vector3& Vector3::operator = ( const iVector3& copy )
{
x = float(copy.x);
y = float(copy.y);
@@ -19,11 +19,11 @@ namespace MathEngine {
Vector3( const SDL_Rect& copy );
Vector3& operator=( const SDL_Rect& copy );
Vector3& operator = ( const SDL_Rect& copy );
Vector3( const iVector3& copy );
Vector3& operator=( const iVector3& copy );
Vector3& operator = ( const iVector3& copy );
float z;
};/// END STRUCT DEFINITION Vector3
@@ -5,7 +5,7 @@
using MathEngine::Vector4;
using MathEngine::iVector4;
Vector4::Vector4( const float X /*= 0.0f*/, const float Y /*= 0.0f*/, const float Z /*= 0.0f*/, const float W /*= 0.0f*/)
Vector4::Vector4( const float X /*= 0.0f*/, const float Y /*= 0.0f*/, const float Z /*= 0.0f*/, const float W /*= 0.0f*/ )
: Vector3( X, Y, Z ), w(W)
{}
@@ -17,7 +17,7 @@ Vector4::Vector4( const SDL_Rect& copy )
w = float(copy.h);
}
Vector4& Vector4::operator=( const SDL_Rect& copy )
Vector4& Vector4::operator = ( const SDL_Rect& copy )
{
x = float(copy.x);
y = float(copy.y);
@@ -35,7 +35,7 @@ Vector4::Vector4( const iVector4& copy )
w = float(copy.w);
}
Vector4& Vector4::operator=( const iVector4& copy )
Vector4& Vector4::operator = ( const iVector4& copy )
{
x = float(copy.x);
y = float(copy.y);
@@ -19,15 +19,11 @@ namespace MathEngine {
Vector4( const SDL_Rect& copy );
Vector4& operator=( const SDL_Rect& copy );
bool operator==(const SDL_Rect& other) const;
Vector4& operator = ( const SDL_Rect& copy );
Vector4( const iVector4& copy );
Vector4& operator=( const iVector4& copy );
bool operator==(const Vector4& other) const;
Vector4& operator = ( const iVector4& copy );
float w;
};/// END STRUCT DEFINITION Vector4