BoxSizer to Sizer
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@@ -17,7 +17,7 @@ Vector3::Vector3( const SDL_Rect& copy )
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z = float(copy.w);
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}
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Vector3& Vector3::operator=( const SDL_Rect& copy )
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Vector3& Vector3::operator = ( const SDL_Rect& copy )
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{
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x = float(copy.x);
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y = float(copy.y);
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@@ -33,7 +33,7 @@ Vector3::Vector3( const iVector3& copy )
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z = float(copy.z);
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}
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Vector3& Vector3::operator=( const iVector3& copy )
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Vector3& Vector3::operator = ( const iVector3& copy )
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{
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x = float(copy.x);
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y = float(copy.y);
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