BoxSizer to Sizer
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@@ -5,7 +5,7 @@
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using MathEngine::Vector4;
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using MathEngine::iVector4;
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Vector4::Vector4( const float X /*= 0.0f*/, const float Y /*= 0.0f*/, const float Z /*= 0.0f*/, const float W /*= 0.0f*/)
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Vector4::Vector4( const float X /*= 0.0f*/, const float Y /*= 0.0f*/, const float Z /*= 0.0f*/, const float W /*= 0.0f*/ )
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: Vector3( X, Y, Z ), w(W)
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{}
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@@ -17,7 +17,7 @@ Vector4::Vector4( const SDL_Rect& copy )
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w = float(copy.h);
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}
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Vector4& Vector4::operator=( const SDL_Rect& copy )
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Vector4& Vector4::operator = ( const SDL_Rect& copy )
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{
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x = float(copy.x);
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y = float(copy.y);
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@@ -35,7 +35,7 @@ Vector4::Vector4( const iVector4& copy )
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w = float(copy.w);
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}
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Vector4& Vector4::operator=( const iVector4& copy )
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Vector4& Vector4::operator = ( const iVector4& copy )
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{
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x = float(copy.x);
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y = float(copy.y);
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