BoxSizer to Sizer
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@@ -21,7 +21,7 @@ iVector3::iVector3( const SDL_Rect& copy )
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z = int(copy.w);
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}
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iVector3& iVector3::operator=( const SDL_Rect& copy )
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iVector3& iVector3::operator = ( const SDL_Rect& copy )
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{
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x = int(copy.x);
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y = int(copy.y);
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@@ -30,7 +30,7 @@ iVector3& iVector3::operator=( const SDL_Rect& copy )
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return *this;
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}
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bool iVector3::operator==( const SDL_Rect& other ) const
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bool iVector3::operator == ( const SDL_Rect& other ) const
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{
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bool rtn = false;
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if ( x == other.x )
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@@ -47,7 +47,7 @@ iVector3::iVector3( const Vector3& copy )
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z = int(copy.z);
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}
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iVector3& iVector3::operator=( const Vector3& copy )
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iVector3& iVector3::operator = ( const Vector3& copy )
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{
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x = int(copy.x);
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y = int(copy.y);
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@@ -56,7 +56,7 @@ iVector3& iVector3::operator=( const Vector3& copy )
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return *this;
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}
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bool iVector3::operator==( const iVector3& other ) const
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bool iVector3::operator == ( const iVector3& other ) const
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{
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bool rtn = false;
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if ( x == other.x )
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