BoxSizer to Sizer
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@@ -26,7 +26,7 @@ iVector4::iVector4( const SDL_Rect& copy )
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w = int(copy.h);
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}
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iVector4& iVector4::operator=( const SDL_Rect& copy )
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iVector4& iVector4::operator = ( const SDL_Rect& copy )
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{
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x = int(copy.x);
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y = int(copy.y);
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@@ -36,7 +36,7 @@ iVector4& iVector4::operator=( const SDL_Rect& copy )
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return *this;
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}
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bool iVector4::operator==( const SDL_Rect& other ) const
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bool iVector4::operator == ( const SDL_Rect& other ) const
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{
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bool rtn = false;
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if ( x == other.x )
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@@ -55,7 +55,7 @@ iVector4::iVector4( const Vector4& copy )
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w = int(copy.w);
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}
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iVector4& iVector4::operator=( const Vector4& copy )
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iVector4& iVector4::operator = ( const Vector4& copy )
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{
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x = int(copy.x);
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y = int(copy.y);
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@@ -65,7 +65,7 @@ iVector4& iVector4::operator=( const Vector4& copy )
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return *this;
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}
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bool iVector4::operator==( const iVector4& other ) const
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bool iVector4::operator == ( const iVector4& other ) const
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{
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bool rtn = false;
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if ( x == other.x )
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