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10 Commits

Author SHA1 Message Date
Richard Allen 1aeac2fa34 Create README.md 2021-10-10 22:01:21 -04:00
SumGuyV5 f377d4c1be file remove. 2019-08-21 22:21:49 -04:00
SumGuyV5 d52356ec02 files Removed. 2019-08-21 22:20:06 -04:00
SumGuyV5 b9cc8348db file remove 2019-08-21 22:18:01 -04:00
SumGuyV5 c923b0985b file remove 2019-08-21 22:16:49 -04:00
SumGuyV5 86a31b270d Remove files 2019-08-21 22:09:44 -04:00
SumGuyV5 1e1a33f3f9 I should have commit when I knew what changes I made. 2019-08-21 20:12:59 -04:00
SumGuyV5 05ffe20bb4 remove Refrens from GUI enum 2018-08-30 11:50:19 -04:00
SumGuyV5 2c41974460 Removed Ref from enum GUI helpers 2018-08-30 11:49:34 -04:00
SumGuyV5 ba16cd4bd4 cWindows removed Ref from enum gets and sets 2018-08-30 10:25:29 -04:00
44 changed files with 892 additions and 252 deletions
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@@ -0,0 +1,2 @@
# SDLPongCPP
A simple Pong Game build with my complex and unfinished TrooperEngine.
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@@ -1,7 +0,0 @@
#!/bin/sh
wget -c http://www.machinaesupremacy.com/downloads/machinae_supremacy_-_masquerade.ogg
ln -s machinae_supremacy_-_masquerade.ogg game-music.ogg
wget -c http://www.machinaesupremacy.com/downloads/machinae_supremacy_-_arcade.ogg
ln -s machinae_supremacy_-_arcade.ogg menu-music.ogg
clear
echo The music is now downloaded.
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@@ -63,26 +63,6 @@ void cEventControl::CheckEvents()
for (it = m_children.begin(); it < m_children.end(); it++) { for (it = m_children.begin(); it < m_children.end(); it++) {
(*it)->OnEvent(event); (*it)->OnEvent(event);
} }
// iVector2 location = { 0, 0 };
// switch (event.type)
// {
// case SDL_KEYUP:
// case SDL_KEYDOWN:
// case SDL_JOYAXISMOTION:
// case SDL_JOYBALLMOTION:
// case SDL_JOYHATMOTION:
// case SDL_JOYBUTTONDOWN:
// case SDL_JOYBUTTONUP:
// InputEngine::cInput::Inst().CheckInputs(event);
// break;
// case SDL_MOUSEBUTTONDOWN:
//
// SDL_GetMouseState(&location.x, &location.y);
// GUIEngine::cGUI::Inst().Event(location, GUIEngine::cGUI::eGUIEventType::MouseButton1);
// break;
// case SDL_MOUSEBUTTONUP:
// break;
// }
} }
} }
@@ -0,0 +1,11 @@
#ifndef _EVENT_H_
#define _EVENT_H_
/*** Custom Header Files ***/
/*** DLL Header File ***/
#include "dllExport.h"
#define CLASS(X)
#endif/// END IFNDEF _EVENT_H_
@@ -0,0 +1,20 @@
#include "cButtonEvent.hpp"
#include "../../MathEngine/cInside.hpp"
using GUIEventEngine::cButtonEvent;
/// protected:
cButtonEvent::cButtonEvent( const unsigned int id )
: cGUIEvent(GUIHelpers::eEventType::BUTTON, id)
{}
/*virtual*/ cButtonEvent::~cButtonEvent()
{}
/// public:
/*virtual*/ void cButtonEvent::OnLButtonDown( int mX, int mY )
{
// if (MathEngine::cInside::isInside(mX, mY, m_button->getArea()) == true)
// ;
}
@@ -0,0 +1,36 @@
#ifndef _CBUTTONEVENT_HPP_
#define _CBUTTONEVENT_HPP_
/*** Custom Header Files ***/
#include "../../EventEngine/cEvent.hpp"
//#include "../cButton.hpp"
#include "cGUIEvent.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
namespace GUIEventEngine {
class EXPORT_FROM_MYDLL cButtonEvent : public cGUIEvent
{
public:
cButtonEvent( const unsigned int id );
virtual ~cButtonEvent();
//bool operator == ( const cButtonEvent& other );
public:
/// Functions
virtual void OnLButtonDown( int mX, int mY );
/// Sets
/// Gets
private:
/// Variables
//GUIEngine::cButton* m_button;
};/// END CLASS DEFINITION cButtonEvent
}/// END NAMESPACE DEFINITION GUIEventEngine
#endif/// END IFNDEF _CBUTTONEVENT_HPP_
@@ -0,0 +1,297 @@
#include "cGUIEvent.hpp"
using GUIEventEngine::cGUIEvent;
cGUIEvent::cGUIEvent( const GUIHelpers::eEventType eventType, const unsigned int id )
: m_eventType(eventType), m_id(id)
{
}
/*virtual*/ cGUIEvent::~cGUIEvent()
{
}
/*virtual*/ void cGUIEvent::OnEvent(const SDL_Event& event)
{
switch (event.type)
{
case SDL_WINDOWEVENT:
OnWindowsEvent(event);
break;
case SDL_KEYDOWN:
OnKeyDown(event.key.keysym.sym, event.key.keysym.mod);// , Event->key.keysym.unicode);
break;
case SDL_KEYUP:
OnKeyUp(event.key.keysym.sym, event.key.keysym.mod);//, Event->key.keysym.unicode);
break;
case SDL_MOUSEMOTION:
OnMouseMove(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel, (event.motion.state&SDL_BUTTON(SDL_BUTTON_LEFT)) != 0, (event.motion.state&SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0, (event.motion.state&SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0);
break;
case SDL_MOUSEBUTTONDOWN:
OnMouseButtonDown(event);
break;
case SDL_MOUSEBUTTONUP:
OnMouseButtonUp(event);
break;
case SDL_JOYAXISMOTION:
OnJoyAxis(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
break;
case SDL_JOYBALLMOTION:
OnJoyBall(event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel);
break;
case SDL_JOYHATMOTION:
OnJoyHat(event.jhat.which, event.jhat.hat, event.jhat.value);
break;
case SDL_JOYBUTTONDOWN:
OnJoyButtonDown(event.jbutton.which, event.jbutton.button);
break;
case SDL_JOYBUTTONUP:
OnJoyButtonUp(event.jbutton.which, event.jbutton.button);
break;
case SDL_QUIT:
OnExit();
break;
case SDL_SYSWMEVENT:
//Ignore
break;
default:
OnUser(event.user.type, event.user.code, event.user.data1, event.user.data2);
break;
}
}
/*virtual*/ void cGUIEvent::OnInputFocus()
{
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnInputBlur()
{
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnKeyDown(SDL_Keycode sym, Uint16 mod)//, Uint16 unicode)
{
sym, mod;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnKeyUp(SDL_Keycode sym, Uint16 mod)//, Uint16 unicode)
{
sym, mod;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnMouseFocus()
{
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnMouseBlur()
{
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnMouseMove(int mX, int mY, int relX, int relY, bool Left, bool Right, bool Middle)
{
mX, mY, relX, relY, Left, Right, Middle;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnMouseWheel(bool Up, bool Down)
{
Up, Down;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnLButtonDown(int mX, int mY)
{
mX, mY;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnLButtonUp(int mX, int mY)
{
mX, mY;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnRButtonDown(int mX, int mY)
{
mX, mY;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnRButtonUp(int mX, int mY)
{
mX, mY;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnMButtonDown(int mX, int mY)
{
mX, mY;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnMButtonUp(int mX, int mY)
{
mX, mY;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnJoyAxis(SDL_JoystickID which, Uint8 axis, Sint16 value)
{
which, axis, value;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnJoyButtonDown(SDL_JoystickID which, Uint8 button)
{
which, button;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnJoyButtonUp(SDL_JoystickID which, Uint8 button)
{
which, button;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnJoyHat(SDL_JoystickID which, Uint8 hat, Uint8 value)
{
which, hat, value;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnJoyBall(SDL_JoystickID which, Uint8 ball, Sint16 xrel, Sint16 yrel)
{
which, ball, xrel, yrel;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnMinimize()
{
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnRestore()
{
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnResize(int w, int h)
{
w, h;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnExpose()
{
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnExit()
{
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnUser(Uint32 type, int code, void* data1, void* data2)
{
type, code, data1, data2;
//Pure virtual, do nothing
}
/*virtual*/ void cGUIEvent::OnWindowsEvent(const SDL_Event& event)
{
switch (event.window.event)
{
case SDL_WINDOWEVENT_SHOWN:
SDL_Log("Window %d shown", event.window.windowID);
break;
case SDL_WINDOWEVENT_HIDDEN:
SDL_Log("Window %d hidden", event.window.windowID);
break;
case SDL_WINDOWEVENT_EXPOSED:
SDL_Log("Window %d exposed", event.window.windowID);
break;
case SDL_WINDOWEVENT_MOVED:
SDL_Log("Window %d moved to %d,%d",
event.window.windowID, event.window.data1,
event.window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
SDL_Log("Window %d resized to %dx%d",
event.window.windowID, event.window.data1,
event.window.data2);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
SDL_Log("Window %d size changed to %dx%d",
event.window.windowID, event.window.data1,
event.window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
SDL_Log("Window %d minimized", event.window.windowID);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
SDL_Log("Window %d maximized", event.window.windowID);
break;
case SDL_WINDOWEVENT_RESTORED:
SDL_Log("Window %d restored", event.window.windowID);
break;
case SDL_WINDOWEVENT_ENTER:
SDL_Log("Mouse entered window %d",
event.window.windowID);
break;
case SDL_WINDOWEVENT_LEAVE:
SDL_Log("Mouse left window %d", event.window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
SDL_Log("Window %d gained keyboard focus",
event.window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
SDL_Log("Window %d lost keyboard focus",
event.window.windowID);
break;
case SDL_WINDOWEVENT_CLOSE:
SDL_Log("Window %d closed", event.window.windowID);
break;
default:
SDL_Log("Window %d got unknown event %d",
event.window.windowID, event.window.event);
break;
}
}
/*virtual*/ void cGUIEvent::OnMouseButtonDown(const SDL_Event& event)
{
switch (event.button.button)
{
case SDL_BUTTON_LEFT:
OnLButtonDown(event.button.x, event.button.y);
break;
case SDL_BUTTON_RIGHT:
OnRButtonDown(event.button.x, event.button.y);
break;
case SDL_BUTTON_MIDDLE:
OnMButtonDown(event.button.x, event.button.y);
break;
}
}
/*virtual*/ void cGUIEvent::OnMouseButtonUp(const SDL_Event& event)
{
switch (event.button.button)
{
case SDL_BUTTON_LEFT:
OnLButtonUp(event.button.x, event.button.y);
break;
case SDL_BUTTON_RIGHT:
OnRButtonUp(event.button.x, event.button.y);
break;
case SDL_BUTTON_MIDDLE:
OnMButtonUp(event.button.x, event.button.y);
break;
}
}
@@ -0,0 +1,86 @@
#ifndef _CGUIEVENT_HPP_
#define _CGUIEVENT_HPP_
/*** Custom Header Files ***/
#include "../../EventEngine/cEvent.hpp"
#include "../GUIHelpers/Enums.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
#include "../GUIHelpers/cObject.hpp"
namespace GUIEventEngine {
class EXPORT_FROM_MYDLL cGUIEvent : public EventEngine::cEvent
{
public:
cGUIEvent( const GUIHelpers::eEventType eventType, const unsigned int id );
virtual ~cGUIEvent();
bool operator == (const cGUIEvent& other);
/// Functions
virtual void OnEvent(const SDL_Event& event);
virtual void OnInputFocus();
virtual void OnInputBlur();
virtual void OnKeyDown(SDL_Keycode sym, Uint16 mod);//, Uint16 unicode);
virtual void OnKeyUp(SDL_Keycode sym, Uint16 mod);//, Uint16 unicode);
virtual void OnMouseFocus();
virtual void OnMouseBlur();
virtual void OnMouseMove(int mX, int mY, int relX, int relY, bool Left, bool Right, bool Middle);
virtual void OnMouseWheel(bool Up, bool Down); //Not implemented
virtual void OnLButtonDown(int mX, int mY);
virtual void OnLButtonUp(int mX, int mY);
virtual void OnRButtonDown(int mX, int mY);
virtual void OnRButtonUp(int mX, int mY);
virtual void OnMButtonDown(int mX, int mY);
virtual void OnMButtonUp(int mX, int mY);
virtual void OnJoyAxis(SDL_JoystickID which, Uint8 axis, Sint16 value);
virtual void OnJoyButtonDown(SDL_JoystickID which, Uint8 button);
virtual void OnJoyButtonUp(SDL_JoystickID which, Uint8 button);
virtual void OnJoyHat(SDL_JoystickID which, Uint8 hat, Uint8 value);
virtual void OnJoyBall(SDL_JoystickID which, Uint8 ball, Sint16 xrel, Sint16 yrel);
virtual void OnMinimize();
virtual void OnRestore();
virtual void OnResize(int w, int h);
virtual void OnExpose();
virtual void OnExit();
virtual void OnUser(Uint32 type, int code, void* data1, void* data2);
private:
void OnWindowsEvent(const SDL_Event& event);
void OnMouseButtonDown(const SDL_Event& event);
void OnMouseButtonUp(const SDL_Event& event);
private:
/// Variables
signed int m_id;// = 0
GUIHelpers::eEventType m_eventType;
};/// END CLASS DEFINITION cGUIEvent
}/// END NAMESPACE DEFINITION GUIEventEngine
#endif/// END IFNDEF _CGUIEVENT_HPP_
@@ -0,0 +1,42 @@
#include "cGUIEventHandler.hpp"
using GUIEventEngine::cGUIEventHandler;
cGUIEventHandler::cGUIEventHandler()
{
}
cGUIEventHandler::~cGUIEventHandler()
{
for (unsigned int i = 0; i < m_events.size(); ++i) {
delete m_events[i];
m_events[i] = nullptr;
}
m_events.clear();
}
/// Functions
void cGUIEventHandler::CheckEvents()
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
std::vector<GUIEventEngine::cGUIEvent*>::iterator it;
for (it = m_events.begin(); it < m_events.end(); it++) {
(*it)->OnEvent(event);
}
}
}
void cGUIEventHandler::AddEvents(GUIEventEngine::cGUIEvent* event )
{
m_events.push_back(event);
}
/// Sets
/// Gets
std::vector<GUIEventEngine::cGUIEvent*>& cGUIEventHandler::getEvents()
{
return m_events;
}
@@ -0,0 +1,41 @@
#ifndef _CGUIEVENTHANDLER_HPP_
#define _CGUIEVENTHANDLER_HPP_
/*** C++ STL Files ***/
#include <vector>
/*** Custom Header Files ***/
#include "../GUIHelpers/Enums.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
#include "cGUIEvent.hpp"
namespace GUIEventEngine {
class EXPORT_FROM_MYDLL cGUIEventHandler
{
public:
cGUIEventHandler();
virtual ~cGUIEventHandler();
bool operator == (const cGUIEventHandler& other);
/// Functions
virtual void CheckEvents();
void AddEvents( GUIEventEngine::cGUIEvent* event );
/// Sets
/// Gets
std::vector<GUIEventEngine::cGUIEvent*>& getEvents();
private:
/// Variables
std::vector<GUIEventEngine::cGUIEvent*> m_events;
};/// END CLASS DEFINITION cGUIEvent
}/// END NAMESPACE DEFINITION GUIEventEngine
#endif/// END IFNDEF _CGUIEVENTHANDLER_HPP_
@@ -42,5 +42,12 @@ namespace GUIHelpers {
BOTTOM, BOTTOM,
LEFT LEFT
};/// END enum DEFINITION eAlign };/// END enum DEFINITION eAlign
enum EXPORT_FROM_MYDLL eEventType : unsigned int
{
DEFAULT_EVENT = 0,
/// cButton Press
BUTTON
};/// END enum DEFINITION eEventType
}/// END NAMESPACE DEFINITION GUIEngine }/// END NAMESPACE DEFINITION GUIEngine
#endif/// END IFNDEF _ENUMS_HPP_ #endif/// END IFNDEF _ENUMS_HPP_
@@ -0,0 +1,30 @@
#ifndef _CGUIEVENT_HPP_
#define _CGUIEVENT_HPP_
/*** Custom Header Files ***/
#include "Enums.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
namespace GUIHelpers {
class EXPORT_FROM_MYDLL cGUIEvent
{
public:
cGUIEvent( const GUIHelpers::eEventType eventType );
virtual ~cGUIEvent();
bool operator == ( const cGUIEvent& other );
/// Functions
/// Sets
/// Gets
private:
/// Variables
GUIHelpers::eEventType m_eventType;
};/// END CLASS DEFINITION cGUIEvent
}/// END NAMESPACE DEFINITION GUIEngine
#endif/// END IFNDEF _CGUIEVENT_HPP_
@@ -12,12 +12,10 @@ using MathEngine::iVector4;
/*static*/ const cString cButton::sNAME = "button"; /*static*/ const cString cButton::sNAME = "button";
cButton::cButton() cButton::cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign align /*= sALIGN*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/,
{}
cButton::cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/,
const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding/* = sPADDING*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding/* = sPADDING*/,
const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ ) const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ )
: GUIEventEngine::cButtonEvent(id)
{ {
Create(parent, id, align, layout, pos, size, padding, name, image); Create(parent, id, align, layout, pos, size, padding, name, image);
// mp_texture = nullptr; // mp_texture = nullptr;
@@ -39,7 +37,7 @@ cButton::cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign
} }
/// Functions /// Functions
void cButton::Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/, void cButton::Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign align /*= sALIGN*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/,
const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/,
const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ ) const cString& name /*= sNAME*/, VideoEngine::cImage** image /*= nullptr*/ )
{ {
@@ -57,7 +55,7 @@ void cButton::Display()
m_sprite.setPosition(cWindow::getPosition()); m_sprite.setPosition(cWindow::getPosition());
m_sprite.Draw(); m_sprite.Draw();
m_sprite.SaveImage("test.bmp", "xml/"); //m_sprite.SaveImage("test.bmp", "xml/");
cWindow::Display(); cWindow::Display();
} }
@@ -19,24 +19,23 @@
/*** Custom Header Files ***/ /*** Custom Header Files ***/
#include "cLayout.hpp" #include "cLayout.hpp"
#include "../UtilityEngine/cString.hpp" #include "../UtilityEngine/cString.hpp"
#include "../EventEngine/cEvent.hpp" #include "GUIEventEngine/cButtonEvent.hpp"
using UtilityEngine::cString; using UtilityEngine::cString;
namespace GUIEngine { namespace GUIEngine {
class EXPORT_FROM_MYDLL cButton : public cLayout, public EventEngine::cEvent class EXPORT_FROM_MYDLL cButton : public cLayout, public GUIEventEngine::cButtonEvent
{ {
public: public:
static const cString sNAME; /*= "button";*/ static const cString sNAME; /*= "button";*/
cButton(); cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign align = sALIGN, const GUIHelpers::eLayout layout = sLAYOUT,
cButton( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT,
const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
const cString& name = sNAME, VideoEngine::cImage** image = nullptr ); const cString& name = sNAME, VideoEngine::cImage** image = nullptr );
virtual ~cButton(); virtual ~cButton();
/// Functions /// Functions
void Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT, void Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign align = sALIGN, const GUIHelpers::eLayout layout = sLAYOUT,
const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
const cString& name = sNAME, VideoEngine::cImage** image = nullptr ); const cString& name = sNAME, VideoEngine::cImage** image = nullptr );
@@ -53,7 +52,6 @@ namespace GUIEngine {
virtual const GUIHelpers::RGBA& getDebugColour() const; virtual const GUIHelpers::RGBA& getDebugColour() const;
private: private:
void CreateLabel();
void GenerateImage(); void GenerateImage();
void GenerateTexture(); void GenerateTexture();
@@ -5,7 +5,6 @@
#include "../UtilityEngine/cUtility.hpp" #include "../UtilityEngine/cUtility.hpp"
#include "GUIHelpers/Enums.hpp" #include "GUIHelpers/Enums.hpp"
#include "cButton.hpp"
#include "GUIHelpers/cXMLoader.hpp" #include "GUIHelpers/cXMLoader.hpp"
@@ -66,7 +65,7 @@ const bool cGUI::Initialize( const cString& filename, const cString& dir /*= ""*
return rtn; return rtn;
} }
void cGUI::Event( const MathEngine::iVector2& location, const eGUIEventType& type ) void cGUI::Event( const MathEngine::iVector2& location, const eGUIEventType type )
{ {
location; location;
type; type;
@@ -154,7 +153,7 @@ void cGUI::setPadding( const unsigned int top /*= 5*/, const unsigned int right
setPadding(GUIHelpers::Padding(top, right, bottom, left)); setPadding(GUIHelpers::Padding(top, right, bottom, left));
} }
void cGUI::setAlign( const GUIHelpers::eAlign& align /*= GUIHelpers::eAlign::CENTER*/ ) void cGUI::setAlign( const GUIHelpers::eAlign align /*= GUIHelpers::eAlign::CENTER*/ )
{ {
//cWindow::sALIGN = align; //cWindow::sALIGN = align;
} }
@@ -196,7 +195,7 @@ void cGUI::getPadding( unsigned int& top, unsigned int& right, unsigned int& bot
// left = cWindow::sPADDING.w; // left = cWindow::sPADDING.w;
} }
const GUIHelpers::eAlign& cGUI::getAlign() const const GUIHelpers::eAlign cGUI::getAlign() const
{ {
/*return cWindow::sALIGN;*/ /*return cWindow::sALIGN;*/
return GUIHelpers::eAlign::CENTER; return GUIHelpers::eAlign::CENTER;
@@ -43,7 +43,7 @@ namespace GUIEngine {
const bool Initialize( const cString& filename, const cString& dir = "", const unsigned long int size = 16 ); const bool Initialize( const cString& filename, const cString& dir = "", const unsigned long int size = 16 );
void Event( const MathEngine::iVector2& location, const eGUIEventType& type ); void Event( const MathEngine::iVector2& location, const eGUIEventType type );
const MathEngine::iVector2 DisplayArea() const; const MathEngine::iVector2 DisplayArea() const;
void AddObject( GUIEngine::cWindow* obj ); void AddObject( GUIEngine::cWindow* obj );
@@ -64,7 +64,7 @@ namespace GUIEngine {
void setPadding( const GUIHelpers::Padding& padding ); void setPadding( const GUIHelpers::Padding& padding );
void setPadding( const unsigned int top = 5, const unsigned int right = 5, const unsigned int bottom = 5, const unsigned int left = 5 ); void setPadding( const unsigned int top = 5, const unsigned int right = 5, const unsigned int bottom = 5, const unsigned int left = 5 );
void setAlign( const GUIHelpers::eAlign& align = GUIHelpers::eAlign::CENTER ); void setAlign( const GUIHelpers::eAlign align = GUIHelpers::eAlign::CENTER );
/// Gets /// Gets
const unsigned long int getDebugLevel() const; const unsigned long int getDebugLevel() const;
@@ -77,7 +77,7 @@ namespace GUIEngine {
const GUIHelpers::Padding& getPadding() const; const GUIHelpers::Padding& getPadding() const;
void getPadding( unsigned int& top, unsigned int& right, unsigned int& bottom, unsigned int& left ) const; void getPadding( unsigned int& top, unsigned int& right, unsigned int& bottom, unsigned int& left ) const;
const GUIHelpers::eAlign& getAlign() const; const GUIHelpers::eAlign getAlign() const;
const bool IsInit() const; const bool IsInit() const;
@@ -5,8 +5,8 @@ using GUIEngine::cLabel;
/*static*/ const cString cLabel::sNAME = "label"; /*static*/ const cString cLabel::sNAME = "label";
/*static*/ const GUIHelpers::eLayout cLabel::sLAYOUT = GUIHelpers::eLayout::WRAP_CONTENT; /*static*/ const GUIHelpers::eLayout cLabel::sLAYOUT = GUIHelpers::eLayout::WRAP_CONTENT;
cLabel::cLabel( cWindow* parent, const signed int id, const cString& label /*= ""*/, const GUIHelpers::eAlign& align /*= sALIGN*/, cLabel::cLabel( cWindow* parent, const signed int id, const cString& label /*= ""*/, const GUIHelpers::eAlign align /*= sALIGN*/,
const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ ) const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ )
{ {
mp_text = new TextTypeEngine::cText(label); mp_text = new TextTypeEngine::cText(label);
@@ -20,8 +20,8 @@ cLabel::cLabel( cWindow* parent, const signed int id, const cString& label /*= "
} }
/// Functions /// Functions
void cLabel::Create( cWindow* parent, const signed int id, const cString& label /*= ""*/, const GUIHelpers::eAlign& align /*= sALIGN*/, void cLabel::Create( cWindow* parent, const signed int id, const cString& label /*= ""*/, const GUIHelpers::eAlign align /*= sALIGN*/,
const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ ) const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ )
{ {
cWindow::Create(parent, id, sORIENTATION, align, layout, pos, size, padding, name); cWindow::Create(parent, id, sORIENTATION, align, layout, pos, size, padding, name);
@@ -107,7 +107,7 @@ const cString& cLabel::getText() const
// cWindow::RePos(); // cWindow::RePos();
// } // }
/*virtual*/ void cLabel::RebuildLayout( const GUIHelpers::eLayout& layout ) /*virtual*/ void cLabel::RebuildLayout( const GUIHelpers::eLayout layout )
{ {
SetSize(); SetSize();
} }
@@ -19,14 +19,14 @@ namespace GUIEngine {
static const cString sNAME; /*= "label";*/ static const cString sNAME; /*= "label";*/
static const GUIHelpers::eLayout sLAYOUT;/* = GUIHelpers::eLayout::WRAP_CONTENT;*/ static const GUIHelpers::eLayout sLAYOUT;/* = GUIHelpers::eLayout::WRAP_CONTENT;*/
cLabel( cWindow* parent, const signed int id, const cString& label = "", const GUIHelpers::eAlign& align = sALIGN, cLabel( cWindow* parent, const signed int id, const cString& label = "", const GUIHelpers::eAlign align = sALIGN,
const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::eLayout layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME ); const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
virtual ~cLabel(); virtual ~cLabel();
/// Functions /// Functions
void Create( cWindow* parent, const signed int id, const cString& label = "", const GUIHelpers::eAlign& align = sALIGN, void Create( cWindow* parent, const signed int id, const cString& label = "", const GUIHelpers::eAlign align = sALIGN,
const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::eLayout layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME ); const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
virtual void Display(); virtual void Display();
@@ -49,7 +49,7 @@ namespace GUIEngine {
//virtual void Resize(); //virtual void Resize();
virtual void RebuildLayout( const GUIHelpers::eLayout& layout ); virtual void RebuildLayout( const GUIHelpers::eLayout layout );
private: private:
void SetSize(); void SetSize();
@@ -5,8 +5,8 @@ using GUIEngine::cLayout;
/*static*/ const cString cLayout::sNAME = "layout"; /*static*/ const cString cLayout::sNAME = "layout";
/*static*/ const GUIHelpers::eOrientation cLayout::sORIENTATION = GUIHelpers::eOrientation::VERTICAL; /*static*/ const GUIHelpers::eOrientation cLayout::sORIENTATION = GUIHelpers::eOrientation::VERTICAL;
cLayout::cLayout( cWindow* parent, const signed int id, const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/, const GUIHelpers::eAlign& align /*= sALIGN*/, cLayout::cLayout( cWindow* parent, const signed int id, const GUIHelpers::eOrientation orientation /*= sORIENTATION*/, const GUIHelpers::eAlign align /*= sALIGN*/,
const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ ) const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ )
{ {
Create(parent, id, orientation, align, layout, pos, size, padding, name); Create(parent, id, orientation, align, layout, pos, size, padding, name);
@@ -16,8 +16,8 @@ cLayout::cLayout( cWindow* parent, const signed int id, const GUIHelpers::eOrien
{} {}
/// Functions /// Functions
/*virtual*/ void cLayout::Create( cWindow* parent, const signed int id, const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/, const GUIHelpers::eAlign& align /*= sALIGN*/, /*virtual*/ void cLayout::Create( cWindow* parent, const signed int id, const GUIHelpers::eOrientation orientation /*= sORIENTATION*/, const GUIHelpers::eAlign align /*= sALIGN*/,
const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
const GUIHelpers::Padding& padding/* = sPADDING*/, const cString& name /*= sNAME*/ ) const GUIHelpers::Padding& padding/* = sPADDING*/, const cString& name /*= sNAME*/ )
{ {
GUIHelpers::eOrientation ori = orientation; GUIHelpers::eOrientation ori = orientation;
@@ -25,14 +25,14 @@ namespace GUIEngine {
static const cString sNAME; /*= "layout";*/ static const cString sNAME; /*= "layout";*/
static const GUIHelpers::eOrientation sORIENTATION; /*= GUIHelpers::eOrientation::VERTICAL;*/ static const GUIHelpers::eOrientation sORIENTATION; /*= GUIHelpers::eOrientation::VERTICAL;*/
cLayout( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN, cLayout( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation orientation = sORIENTATION, const GUIHelpers::eAlign align = sALIGN,
const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::eLayout layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME ); const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
virtual ~cLayout(); virtual ~cLayout();
/// Functions /// Functions
virtual void Create( cWindow* parent, const signed int id, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN, virtual void Create( cWindow* parent, const signed int id, const GUIHelpers::eOrientation orientation = sORIENTATION, const GUIHelpers::eAlign align = sALIGN,
const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::eLayout layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME ); const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
virtual void Display(); virtual void Display();
@@ -5,8 +5,8 @@ using GUIEngine::cPanel;
/*static*/ const UtilityEngine::cString cPanel::sNAME = "panel"; /*static*/ const UtilityEngine::cString cPanel::sNAME = "panel";
cPanel::cPanel( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/, const GUIHelpers::eAlign& align /*= sALIGN*/, cPanel::cPanel( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation orientation /*= sORIENTATION*/, const GUIHelpers::eAlign align /*= sALIGN*/,
const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ ) const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ )
{ {
Create( parent, id, orientation, align, layout, pos, size, padding, name ); Create( parent, id, orientation, align, layout, pos, size, padding, name );
@@ -16,8 +16,8 @@ cPanel::cPanel( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, con
{} {}
/// Functions /// Functions
/*virtual*/ void cPanel::Create( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/, const GUIHelpers::eAlign& align /*= sALIGN*/, /*virtual*/ void cPanel::Create( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation orientation /*= sORIENTATION*/, const GUIHelpers::eAlign align /*= sALIGN*/,
const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ ) const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ )
{ {
padding; padding;
@@ -20,14 +20,14 @@ namespace GUIEngine {
static const UtilityEngine::cString sNAME; /*= "panel";*/ static const UtilityEngine::cString sNAME; /*= "panel";*/
public: public:
cPanel( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN, cPanel( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation orientation = sORIENTATION, const GUIHelpers::eAlign align = sALIGN,
const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::eLayout layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME ); const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
virtual ~cPanel(); virtual ~cPanel();
/// Functions /// Functions
virtual void Create( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN, virtual void Create( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation orientation = sORIENTATION, const GUIHelpers::eAlign align = sALIGN,
const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::eLayout layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME ); const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
virtual void Display(); virtual void Display();
@@ -5,7 +5,7 @@ using GUIEngine::cSizer;
/*static*/ const cString cSizer::sNAME = "sizer"; /*static*/ const cString cSizer::sNAME = "sizer";
/*static*/ GUIHelpers::Size cSizer::sSIZE = { 5, 5 }; /*static*/ GUIHelpers::Size cSizer::sSIZE = { 5, 5 };
cSizer::cSizer( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/, cSizer::cSizer( cWindow* parent, const signed int id, const GUIHelpers::eAlign align /*= sALIGN*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/,
const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/,
const cString& name /*= sNAME*/ ) const cString& name /*= sNAME*/ )
{ {
@@ -16,7 +16,7 @@ cSizer::cSizer( cWindow* parent, const signed int id, const GUIHelpers::eAlign&
{} {}
/// Functions /// Functions
void cSizer::Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align /*= sALIGN*/, const GUIHelpers::eLayout& layout /*= sLAYOUT*/, void cSizer::Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign align /*= sALIGN*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/,
const GUIHelpers::Position& pos/* = sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/, const GUIHelpers::Position& pos/* = sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::Padding& padding /*= sPADDING*/,
const cString& name /*= sNAME*/ ) const cString& name /*= sNAME*/ )
{ {
@@ -26,13 +26,13 @@ namespace GUIEngine {
static const cString sNAME; /*= "sizer";*/ static const cString sNAME; /*= "sizer";*/
static GUIHelpers::Size sSIZE; /*= { 5, 5 }*/ static GUIHelpers::Size sSIZE; /*= { 5, 5 }*/
cSizer( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT, cSizer( cWindow* parent, const signed int id, const GUIHelpers::eAlign align = sALIGN, const GUIHelpers::eLayout layout = sLAYOUT,
const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
const cString& name = sNAME ); const cString& name = sNAME );
virtual ~cSizer(); virtual ~cSizer();
/// Functions /// Functions
void Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign& align = sALIGN, const GUIHelpers::eLayout& layout = sLAYOUT, void Create( cWindow* parent, const signed int id, const GUIHelpers::eAlign align = sALIGN, const GUIHelpers::eLayout layout = sLAYOUT,
const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING,
const cString& name = sNAME ); const cString& name = sNAME );
@@ -1,72 +0,0 @@
#include "cTextButton.hpp"
using GUIEngine::cTextButton;
/*static*/ const cString cTextButton::sNAME = "textButton";
cTextButton::cTextButton( cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign& align /*= GUIHelpers::eAlign::CENTER*/,
const GUIHelpers::eLayout& layout /*= GUIHelpers::eLayout::FILL_PARENT*/, const GUIHelpers::Position& pos /*= POSITION*/,
const GUIHelpers::Size& size /*= SIZE*/, const GUIHelpers::Padding& padding /*= PADDING*/, const cString& name /*= NAME*/ )
: m_label(this, -1, text)
{
Create(parent, id, text, align, layout, pos, size, padding, name);
}
/*virtual*/ cTextButton::~cTextButton()
{}
///Functions
void cTextButton::Create( cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign& align /*= GUIHelpers::eAlign::CENTER*/,
const GUIHelpers::eLayout& layout /*= GUIHelpers::eLayout::FILL_PARENT*/, const GUIHelpers::Position& pos /*= POSITION*/,
const GUIHelpers::Size& size /*= SIZE*/, const GUIHelpers::Padding& padding /*= PADDING*/, const cString& name /*= NAME*/ )
{
cButton::Create(parent, id, align, layout, pos, size, padding, name);
setText(text);
}
/// Sets
void cTextButton::setText( const cString& text )
{
m_label.setText(text);
}
void cTextButton::setTextColour( const GUIHelpers::RGBA& colour )
{
m_label.setFontColour(colour);
}
void cTextButton::setTextSize( const unsigned long int size )
{
m_label.setSize(size);
}
/// Gets
const cString& cTextButton::getText() const
{
return m_label.getText();
}
const GUIHelpers::RGBA& cTextButton::getTextColour()
{
return m_label.getFontColour();
}
const unsigned long int cTextButton::getTextSize()
{
return m_label.getFontSize();
}
/*virtual*/ const GUIHelpers::eType cTextButton::getType() const
{
return GUIHelpers::eType::CTEXTBUTTON;
}
/// Private
void CreateLabel()
{}
void GenerateImage()
{}
void GenerateTexture()
{}
@@ -1,63 +0,0 @@
#ifndef _CTEXTBUTTON_HPP_
#define _CTEXTBUTTON_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** Custom Header Files ***/
#include "cButton.hpp"
#include "cLabel.hpp"
#include "GUIHelpers/Enums.hpp"
#include "GUIHelpers/GUIUtility.hpp"
#include "../VideoEngine/cSprite.hpp"
#include "../VideoEngine/cImage.hpp"
#include "../MathEngine/iVector/iVector2.hpp"
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header Files ***/
#include "../UtilityEngine/cString.hpp"
using UtilityEngine::cString;
namespace GUIEngine {
class EXPORT_FROM_MYDLL cTextButton : public cButton
{
public:
static const cString sNAME; /*= "button";*/
cTextButton( cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign& align = GUIHelpers::eAlign::CENTER,
const GUIHelpers::eLayout& layout = GUIHelpers::eLayout::FILL_PARENT, const GUIHelpers::Position& pos = sPOSITION,
const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
virtual ~cTextButton();
/// Functions
void Create( cWindow* parent, const signed int id, const cString& text, const GUIHelpers::eAlign& align = GUIHelpers::eAlign::CENTER,
const GUIHelpers::eLayout& layout = GUIHelpers::eLayout::FILL_PARENT, const GUIHelpers::Position& pos = sPOSITION,
const GUIHelpers::Size& size = sSIZE, const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
/// Sets
void setText( const cString& text );
void setTextColour( const GUIHelpers::RGBA& colour );
void setTextSize( const unsigned long int size );
/// Gets
const cString& getText() const;
const GUIHelpers::RGBA& getTextColour();
const unsigned long int getTextSize();
virtual const GUIHelpers::eType getType() const;
private:
void CreateLabel();
void GenerateImage();
void GenerateTexture();
private:
/// Variables
cLabel m_label;/// = nullptr
};/// END CLASS DEFINITION cButton
}/// END NAMESPACE DEFINITION GUIEngine
#endif/// END IFNDEF _CBUTTON_HPP_
@@ -1,6 +1,5 @@
#include "cWindow.hpp" #include "cWindow.hpp"
#include "../FXEngine/cGFX.hpp" #include "../FXEngine/cGFX.hpp"
#include "../UtilityEngine/cUtility.hpp" #include "../UtilityEngine/cUtility.hpp"
@@ -20,8 +19,8 @@ using GUIEngine::cWindow;
/*static*/ GUIHelpers::eLayout cWindow::sLAYOUT = GUIHelpers::eLayout::FILL_PARENT; /*static*/ GUIHelpers::eLayout cWindow::sLAYOUT = GUIHelpers::eLayout::FILL_PARENT;
/*static*/ GUIHelpers::eOrientation cWindow::sORIENTATION = GUIHelpers::eOrientation::NONE; /*static*/ GUIHelpers::eOrientation cWindow::sORIENTATION = GUIHelpers::eOrientation::NONE;
cWindow::cWindow( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/, const GUIHelpers::eAlign& align /*= sALIGN*/, cWindow::cWindow( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation orientation /*= sORIENTATION*/, const GUIHelpers::eAlign align /*= sALIGN*/,
const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ ) const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ )
: cObject(id) : cObject(id)
{ {
@@ -37,8 +36,8 @@ cWindow::cWindow( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, c
m_children.clear(); m_children.clear();
} }
/*virtual*/ void cWindow::Create( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/, const GUIHelpers::eAlign& align /*= sALIGN*/, /*virtual*/ void cWindow::Create( cWindow* parent /*= nullptr*/, const signed int id /*= -1*/, const GUIHelpers::eOrientation orientation /*= sORIENTATION*/, const GUIHelpers::eAlign align /*= sALIGN*/,
const GUIHelpers::eLayout& layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/, const GUIHelpers::eLayout layout /*= sLAYOUT*/, const GUIHelpers::Position& pos /*= sPOSITION*/, const GUIHelpers::Size& size /*= sSIZE*/,
const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ ) const GUIHelpers::Padding& padding /*= sPADDING*/, const cString& name /*= sNAME*/ )
{ {
mp_parent = parent; mp_parent = parent;
@@ -119,25 +118,25 @@ const bool cWindow::RemoveChild( cWindow* obj )
sPADDING = pad; sPADDING = pad;
} }
/*static*/ void cWindow::AlignDefault( const GUIHelpers::eAlign& align ) /*static*/ void cWindow::AlignDefault( const GUIHelpers::eAlign align )
{ {
if (align != GUIHelpers::eAlign::DEFAULT_ALIGN) if (align != GUIHelpers::eAlign::DEFAULT_ALIGN)
sALIGN = align; sALIGN = align;
} }
/*static*/ void cWindow::LayoutDefault( const GUIHelpers::eLayout& layout ) /*static*/ void cWindow::LayoutDefault( const GUIHelpers::eLayout layout )
{ {
if (layout != GUIHelpers::eLayout::DEFAULT_LAYOUT) if (layout != GUIHelpers::eLayout::DEFAULT_LAYOUT)
sLAYOUT = layout; sLAYOUT = layout;
} }
/*static*/ void cWindow::OrientationDefault( const GUIHelpers::eOrientation& orientation ) /*static*/ void cWindow::OrientationDefault( const GUIHelpers::eOrientation orientation )
{ {
if (orientation != GUIHelpers::eOrientation::DEFAULT_ORIENTATION) if (orientation != GUIHelpers::eOrientation::DEFAULT_ORIENTATION)
sORIENTATION = orientation; sORIENTATION = orientation;
} }
void cWindow::setOrientation( const GUIHelpers::eOrientation& orientation /*= sORIENTATION*/ ) void cWindow::setOrientation( const GUIHelpers::eOrientation orientation /*= sORIENTATION*/ )
{ {
if (orientation == GUIHelpers::eOrientation::DEFAULT_ORIENTATION) if (orientation == GUIHelpers::eOrientation::DEFAULT_ORIENTATION)
m_orientation = cWindow::sORIENTATION; m_orientation = cWindow::sORIENTATION;
@@ -145,7 +144,7 @@ void cWindow::setOrientation( const GUIHelpers::eOrientation& orientation /*= sO
m_orientation = orientation; m_orientation = orientation;
} }
void cWindow::setAlign( const GUIHelpers::eAlign& align /*= sALIGN*/ ) void cWindow::setAlign( const GUIHelpers::eAlign align /*= sALIGN*/ )
{ {
if (align == GUIHelpers::eAlign::DEFAULT_ALIGN) if (align == GUIHelpers::eAlign::DEFAULT_ALIGN)
m_align = cWindow::sALIGN; m_align = cWindow::sALIGN;
@@ -154,7 +153,7 @@ void cWindow::setAlign( const GUIHelpers::eAlign& align /*= sALIGN*/ )
RebuildPos(); RebuildPos();
} }
void cWindow::setLayout( const GUIHelpers::eLayout& layout /*= sLAYOUT*/ ) void cWindow::setLayout( const GUIHelpers::eLayout layout /*= sLAYOUT*/ )
{ {
if (layout == GUIHelpers::eLayout::DEFAULT_LAYOUT) if (layout == GUIHelpers::eLayout::DEFAULT_LAYOUT)
m_layout = cWindow::sLAYOUT; m_layout = cWindow::sLAYOUT;
@@ -214,17 +213,17 @@ const GUIHelpers::Position cWindow::getCenter( const bool pad /*= true*/ ) const
return rtn; return rtn;
} }
const GUIHelpers::eOrientation& cWindow::getOrientation() const const GUIHelpers::eOrientation cWindow::getOrientation() const
{ {
return m_orientation; return m_orientation;
} }
const GUIHelpers::eAlign& cWindow::getAlign() const const GUIHelpers::eAlign cWindow::getAlign() const
{ {
return m_align; return m_align;
} }
const GUIHelpers::eLayout& cWindow::getLayout() const const GUIHelpers::eLayout cWindow::getLayout() const
{ {
if (m_layout == GUIHelpers::eLayout::MATCH_PARENT) { if (m_layout == GUIHelpers::eLayout::MATCH_PARENT) {
if (mp_parent != nullptr) if (mp_parent != nullptr)
@@ -257,6 +256,21 @@ const GUIHelpers::Size cWindow::getSize( const bool pad /*= true*/ ) const
return rtn; return rtn;
} }
const GUIHelpers::Area cWindow::getArea( const bool pad /*= false*/ ) const
{
GUIHelpers::Area rtn = { 0, 0, 0, 0 };
GUIHelpers::Position tmp = getPosition(false);
rtn.x = tmp.x;
rtn.y = tmp.y;
GUIHelpers::Size tmp2 = getSize(false);
rtn.w = tmp2.x;
rtn.h = tmp2.y;
return rtn;
}
const GUIHelpers::Padding& cWindow::getPadding() const const GUIHelpers::Padding& cWindow::getPadding() const
{ {
return m_padding; return m_padding;
@@ -343,7 +357,7 @@ const unsigned long int cWindow::getFillParentSize()
RePos(); RePos();
} }
/*virtual*/ void cWindow::RebuildLayout( const GUIHelpers::eLayout& layout ) /*virtual*/ void cWindow::RebuildLayout( const GUIHelpers::eLayout layout )
{ {
GUIHelpers::Size mySize = { 0, 0 }; GUIHelpers::Size mySize = { 0, 0 };
std::vector<cWindow*>::iterator it; std::vector<cWindow*>::iterator it;
@@ -510,7 +524,7 @@ std::vector<cWindow*>& cWindow::getChildren()
} }
/// private /// private
void cWindow::Rebuild(cWindow * const parent, const GUIHelpers::eLayout & layout) void cWindow::Rebuild(cWindow * const parent, const GUIHelpers::eLayout layout)
{ {
} }
@@ -1,6 +1,9 @@
#ifndef _CWINDOW_HPP_ #ifndef _CWINDOW_HPP_
#define _CWINDOW_HPP_ #define _CWINDOW_HPP_
/*** C++ STL Files ***/
#include <vector>
/*** SDL Header Files ***/ /*** SDL Header Files ***/
#include <SDL.h> #include <SDL.h>
@@ -32,16 +35,16 @@ namespace GUIEngine {
static GUIHelpers::eOrientation sORIENTATION; /*= GUIHelpers::eOrientation::NONE;*/ static GUIHelpers::eOrientation sORIENTATION; /*= GUIHelpers::eOrientation::NONE;*/
protected: protected:
cWindow( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN, cWindow( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation orientation = sORIENTATION, const GUIHelpers::eAlign align = sALIGN,
const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::eLayout layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME ); const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
public: public:
virtual ~cWindow(); virtual ~cWindow();
protected: protected:
virtual void Create( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation& orientation = sORIENTATION, const GUIHelpers::eAlign& align = sALIGN, virtual void Create( cWindow* parent = nullptr, const signed int id = -1, const GUIHelpers::eOrientation orientation = sORIENTATION, const GUIHelpers::eAlign align = sALIGN,
const GUIHelpers::eLayout& layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE, const GUIHelpers::eLayout layout = sLAYOUT, const GUIHelpers::Position& pos = sPOSITION, const GUIHelpers::Size& size = sSIZE,
const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME ); const GUIHelpers::Padding& padding = sPADDING, const cString& name = sNAME );
public: public:
@@ -53,18 +56,18 @@ namespace GUIEngine {
void AddChild( cWindow* obj ); void AddChild( cWindow* obj );
const bool RemoveChild( cWindow* obj ); const bool RemoveChild( cWindow* obj );
/// Sets /// Sets
static void PositionDefault( const GUIHelpers::Position& pos ); static void PositionDefault( const GUIHelpers::Position& pos );
static void SizeDefault( const GUIHelpers::Size& size ); static void SizeDefault( const GUIHelpers::Size& size );
static void PaddingDefault( const GUIHelpers::Padding& pad ); static void PaddingDefault( const GUIHelpers::Padding& pad );
static void AlignDefault( const GUIHelpers::eAlign& align ); static void AlignDefault( const GUIHelpers::eAlign align );
static void LayoutDefault( const GUIHelpers::eLayout& layout ); static void LayoutDefault( const GUIHelpers::eLayout layout );
static void OrientationDefault( const GUIHelpers::eOrientation& orientation ); static void OrientationDefault( const GUIHelpers::eOrientation orientation );
void setOrientation( const GUIHelpers::eOrientation& orientation = sORIENTATION ); void setOrientation( const GUIHelpers::eOrientation orientation = sORIENTATION );
void setAlign( const GUIHelpers::eAlign& align = sALIGN ); void setAlign( const GUIHelpers::eAlign align = sALIGN );
void setLayout( const GUIHelpers::eLayout& layout = sLAYOUT ); void setLayout( const GUIHelpers::eLayout layout = sLAYOUT );
void setPosition( const GUIHelpers::Position& pos = sPOSITION ); void setPosition( const GUIHelpers::Position& pos = sPOSITION );
void setSize( const GUIHelpers::Size& size = sSIZE ); void setSize( const GUIHelpers::Size& size = sSIZE );
void setPadding( const GUIHelpers::Padding& padding = sPADDING ); void setPadding( const GUIHelpers::Padding& padding = sPADDING );
@@ -76,11 +79,12 @@ namespace GUIEngine {
/// Gets /// Gets
const GUIHelpers::Position getCenter( const bool pad = true ) const; const GUIHelpers::Position getCenter( const bool pad = true ) const;
const GUIHelpers::eOrientation& getOrientation() const; const GUIHelpers::eOrientation getOrientation() const;
const GUIHelpers::eAlign& getAlign() const; const GUIHelpers::eAlign getAlign() const;
const GUIHelpers::eLayout& getLayout() const; const GUIHelpers::eLayout getLayout() const;
const GUIHelpers::Position getPosition( const bool pad = true ) const; const GUIHelpers::Position getPosition( const bool pad = true ) const;
const GUIHelpers::Size getSize( const bool pad = true ) const; const GUIHelpers::Size getSize( const bool pad = true ) const;
const GUIHelpers::Area getArea( const bool pad = false ) const;
const GUIHelpers::Padding& getPadding() const; const GUIHelpers::Padding& getPadding() const;
const GUIHelpers::Size& getContentSize() const; const GUIHelpers::Size& getContentSize() const;
const cString& getName() const; const cString& getName() const;
@@ -94,7 +98,7 @@ namespace GUIEngine {
virtual const GUIHelpers::eType getType() const; virtual const GUIHelpers::eType getType() const;
virtual void Resize(); virtual void Resize();
virtual void RebuildLayout( const GUIHelpers::eLayout& layout ); virtual void RebuildLayout( const GUIHelpers::eLayout layout );
virtual void RePos(); virtual void RePos();
virtual void RebuildPos(); virtual void RebuildPos();
@@ -105,7 +109,7 @@ namespace GUIEngine {
std::vector<cWindow*>& getChildren(); std::vector<cWindow*>& getChildren();
private: private:
void Rebuild( cWindow* const parent, const GUIHelpers::eLayout& layout ); void Rebuild( cWindow* const parent, const GUIHelpers::eLayout layout );
void AddSize( const int x, const int y, GUIHelpers::Size& mySize ) const; void AddSize( const int x, const int y, GUIHelpers::Size& mySize ) const;
@@ -0,0 +1,136 @@
#include "cInside.hpp"
using MathEngine::cInside;
using MathEngine::Vector4;
using MathEngine::Vector2;
using MathEngine::iVector4;
using MathEngine::iVector2;
cInside::cInside()
{
}
cInside::~cInside()
{
}
/// Functions
/*static*/ const Vector2 cInside::Inside(const Vector4& a, const Vector4& b)
{
Vector2 rtn;
rtn.x = 0.0f;
rtn.y = 0.0f;
/// Check if left side of b is inside of a
if (b.x < a.x)
rtn.x = a.x - b.x;
/// Check if right side of b is inside of a
if ((b.x + b.z) > (a.x + a.z))
rtn.x = (a.x + a.z) - (b.x + b.z);
/// Check if top side of b is inside of a
if (b.y < a.y)
rtn.y = a.y - b.y;
/// Check if bottom side of b is inside of a
if ((b.y + b.w) > (a.y + a.w))
rtn.y = (a.y + a.w) - (b.y + b.w);
return rtn;
}
/*static*/ const Vector2 cInside::Inside(const SDL_Rect& a, const Vector4& b)
{
Vector4 temp = a;
return cInside::Inside(temp, b);
}
/*static*/ const Vector2 cInside::Inside(const Vector4& a, const SDL_Rect& b)
{
Vector4 temp = b;
return cInside::Inside(a, temp);
}
/*static*/ const bool cInside::isInside(const signed long int x, const signed long int y, const SDL_Rect& inside)
{
iVector4 temp = inside;
return cInside::isInside(x, y, temp);
}
/*static*/ const bool cInside::isInside(const signed long int x, const signed long int y, const iVector4& inside)
{
bool rtn = false;
if ((inside.x < x) && (inside.w > x)) {
if ((inside.y < y) && (inside.z > y))
rtn = true;
}
return rtn;
}
/*static*/ const iVector2 cInside::Inside(const SDL_Rect& a, const SDL_Rect& b)
{
iVector2 rtn;
rtn.x = 0.0f;
rtn.y = 0.0f;
/// Check if left side of b is inside of a
if (b.x < a.x)
rtn.x = (float)(b.x - a.x);
/// Check if right side of b is inside of a
if ((b.x + b.w) > (a.x + a.w))
rtn.x = (float)((b.x + b.w) - (a.x + a.w));
/// Check if top side of b is inside of a
if (b.y < a.y)
rtn.y = (float)(b.y - a.y);
/// Check if bottom side of b is inside of a
if ((b.y + b.h) > (a.y + a.h))
rtn.y = (float)((b.y + b.h) - (a.y + a.h));
return rtn;
}
/*static*/ const iVector2 cInside::Inside(const iVector4& a, const iVector4& b)
{
iVector2 rtn;
rtn.x = 0;
rtn.y = 0;
/// Check if left side of b is inside of a
if (b.x < a.x)
rtn.x = b.x - a.x;
/// Check if right side of b is inside of a
if ((b.x + b.z) > (a.x + a.z))
rtn.x = (b.x + b.z) - (a.x + a.z);
/// Check if top side of b is inside of a
if (b.y < a.y)
rtn.y = b.y - a.y;
/// Check if bottom side of b is inside of a
if ((b.y + b.w) > (a.y + a.w))
rtn.y = (b.y + b.w) - (a.y + a.w);
return rtn;
}
/*static*/ const iVector2 cInside::Inside(const SDL_Rect& a, const iVector4& b)
{
iVector4 temp = a;
return cInside::Inside(temp, b);
}
/*static*/ const iVector2 cInside::Inside(const iVector4& a, const SDL_Rect& b)
{
return cInside::Inside(b, a);
}
/*static*/ const Vector2 cInside::Inside(const iVector4& a, const Vector4& b)
{
Vector4 temp = a;
return cInside::Inside(temp, b);
}
/*static*/ const Vector2 cInside::Inside(const Vector4& a, const iVector4& b)
{
return cInside::Inside(b, a);
}
@@ -0,0 +1,51 @@
#ifndef _CINSIDE_HPP_
#define _CINSIDE_HPP_
/*** SDL Header Files ***/
#include <SDL.h>
/*** DLL Header File ***/
#include "dllExport.h"
/*** Custom Header File ***/
#include "Vector/Vector2.hpp"
#include "iVector/iVector2.hpp"
#include "Vector/Vector4.hpp"
#include "iVector/iVector4.hpp"
namespace MathEngine {
class EXPORT_FROM_MYDLL cInside
{
private:
cInside();
~cInside();
public:
/// Functions
/* returns the Vector2 were a over laps b */
static const Vector2 Inside(const Vector4& a, const Vector4& b);
/* returns the Vector2 were a over laps b */
static const Vector2 Inside(const SDL_Rect& a, const Vector4& b);
/* returns the Vector2 were a over laps b */
static const Vector2 Inside(const Vector4& a, const SDL_Rect& b);
/* returns true if xy are inside SDL_Rect */
static const bool isInside(const signed long int x, const signed long int y, const SDL_Rect& inside);
/* returns true if xy are inside iVector4 */
static const bool isInside(const signed long int x, const signed long int y, const iVector4& inside);
/* returns the iVector2 were a over laps b */
static const iVector2 Inside(const SDL_Rect& a, const SDL_Rect& b);
/* returns the iVector2 were a over laps b */
static const iVector2 Inside(const iVector4& a, const iVector4& b);
/* returns the iVector2 were a over laps b */
static const iVector2 Inside(const SDL_Rect& a, const iVector4& b);
/* returns the iVector2 were a over laps b */
static const iVector2 Inside(const iVector4& a, const SDL_Rect& b);
static const Vector2 Inside(const iVector4& a, const Vector4& b);
static const Vector2 Inside(const Vector4& a, const iVector4& b);
};/// END CLASS DEFINITION cInside
}/// END NAMESPACE DEFINITION MathEngine
#endif/// END IFNDEF _CINSIDE_HPP_
+9 -2
View File
@@ -132,8 +132,11 @@
<ClInclude Include="TrooperEngine\GUIEngine\cLayout.hpp" /> <ClInclude Include="TrooperEngine\GUIEngine\cLayout.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cPanel.hpp" /> <ClInclude Include="TrooperEngine\GUIEngine\cPanel.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cLabel.hpp" /> <ClInclude Include="TrooperEngine\GUIEngine\cLabel.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cTextButton.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\cWindow.hpp" /> <ClInclude Include="TrooperEngine\GUIEngine\cWindow.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIEventEngine\cButtonEvent.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIEventEngine\cGUIEvent.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIEventEngine\cGUIEventHandler.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIEventEngine\Event.h" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cTexture.hpp" /> <ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cTexture.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cObject.hpp" /> <ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cObject.hpp" />
<ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.hpp" /> <ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.hpp" />
@@ -146,6 +149,7 @@
<ClInclude Include="TrooperEngine\InputEngine\cMouse.hpp" /> <ClInclude Include="TrooperEngine\InputEngine\cMouse.hpp" />
<ClInclude Include="TrooperEngine\InputEngine\cTextInput.hpp" /> <ClInclude Include="TrooperEngine\InputEngine\cTextInput.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\cCollision.hpp" /> <ClInclude Include="TrooperEngine\MathEngine\cCollision.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\cInside.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\iVector\iVector2.hpp" /> <ClInclude Include="TrooperEngine\MathEngine\iVector\iVector2.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\iVector\iVector3.hpp" /> <ClInclude Include="TrooperEngine\MathEngine\iVector\iVector3.hpp" />
<ClInclude Include="TrooperEngine\MathEngine\iVector\iVector4.hpp" /> <ClInclude Include="TrooperEngine\MathEngine\iVector\iVector4.hpp" />
@@ -184,8 +188,10 @@
<ClCompile Include="TrooperEngine\GUIEngine\cLayout.cpp" /> <ClCompile Include="TrooperEngine\GUIEngine\cLayout.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cLabel.cpp" /> <ClCompile Include="TrooperEngine\GUIEngine\cLabel.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cPanel.cpp" /> <ClCompile Include="TrooperEngine\GUIEngine\cPanel.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cTextButton.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\cWindow.cpp" /> <ClCompile Include="TrooperEngine\GUIEngine\cWindow.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIEventEngine\cButtonEvent.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIEventEngine\cGUIEvent.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIEventEngine\cGUIEventHandler.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cObject.cpp" /> <ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cObject.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cTexture.cpp" /> <ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cTexture.cpp" />
<ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.cpp" /> <ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.cpp" />
@@ -197,6 +203,7 @@
<ClCompile Include="TrooperEngine\InputEngine\cMouse.cpp" /> <ClCompile Include="TrooperEngine\InputEngine\cMouse.cpp" />
<ClCompile Include="TrooperEngine\InputEngine\cTextInput.cpp" /> <ClCompile Include="TrooperEngine\InputEngine\cTextInput.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\cCollision.cpp" /> <ClCompile Include="TrooperEngine\MathEngine\cCollision.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\cInside.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\iVector\iVector2.cpp" /> <ClCompile Include="TrooperEngine\MathEngine\iVector\iVector2.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\iVector\iVector3.cpp" /> <ClCompile Include="TrooperEngine\MathEngine\iVector\iVector3.cpp" />
<ClCompile Include="TrooperEngine\MathEngine\iVector\iVector4.cpp" /> <ClCompile Include="TrooperEngine\MathEngine\iVector\iVector4.cpp" />
@@ -58,6 +58,9 @@
<Filter Include="TrooperEngine\TextTypeEngine\TextTypeHelpers"> <Filter Include="TrooperEngine\TextTypeEngine\TextTypeHelpers">
<UniqueIdentifier>{b13cf78d-bfda-4467-9cdc-79dcb63fd8a9}</UniqueIdentifier> <UniqueIdentifier>{b13cf78d-bfda-4467-9cdc-79dcb63fd8a9}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="TrooperEngine\GUIEngine\GUIEventEngine">
<UniqueIdentifier>{ecc37f2c-0d3c-425e-9db6-deed712faacd}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="dllExportFiles\dllExport.h"> <ClInclude Include="dllExportFiles\dllExport.h">
@@ -198,9 +201,6 @@
<ClInclude Include="TrooperEngine\GUIEngine\cLabel.hpp"> <ClInclude Include="TrooperEngine\GUIEngine\cLabel.hpp">
<Filter>TrooperEngine\GUIEngine</Filter> <Filter>TrooperEngine\GUIEngine</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="TrooperEngine\GUIEngine\cTextButton.hpp">
<Filter>TrooperEngine\GUIEngine</Filter>
</ClInclude>
<ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.hpp"> <ClInclude Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.hpp">
<Filter>TrooperEngine\GUIEngine\GUIHelpers</Filter> <Filter>TrooperEngine\GUIEngine\GUIHelpers</Filter>
</ClInclude> </ClInclude>
@@ -219,6 +219,21 @@
<ClInclude Include="TrooperEngine\GUIEngine\cSizer.hpp"> <ClInclude Include="TrooperEngine\GUIEngine\cSizer.hpp">
<Filter>TrooperEngine\GUIEngine</Filter> <Filter>TrooperEngine\GUIEngine</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="TrooperEngine\GUIEngine\GUIEventEngine\cButtonEvent.hpp">
<Filter>TrooperEngine\GUIEngine\GUIEventEngine</Filter>
</ClInclude>
<ClInclude Include="TrooperEngine\MathEngine\cInside.hpp">
<Filter>TrooperEngine\MathEngine</Filter>
</ClInclude>
<ClInclude Include="TrooperEngine\GUIEngine\GUIEventEngine\Event.h">
<Filter>TrooperEngine\GUIEngine\GUIEventEngine</Filter>
</ClInclude>
<ClInclude Include="TrooperEngine\GUIEngine\GUIEventEngine\cGUIEvent.hpp">
<Filter>TrooperEngine\GUIEngine\GUIEventEngine</Filter>
</ClInclude>
<ClInclude Include="TrooperEngine\GUIEngine\GUIEventEngine\cGUIEventHandler.hpp">
<Filter>TrooperEngine\GUIEngine\GUIEventEngine</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="TrooperEngine\AudioEngine\cAudio.cpp"> <ClCompile Include="TrooperEngine\AudioEngine\cAudio.cpp">
@@ -344,9 +359,6 @@
<ClCompile Include="TrooperEngine\GUIEngine\cLabel.cpp"> <ClCompile Include="TrooperEngine\GUIEngine\cLabel.cpp">
<Filter>TrooperEngine\GUIEngine</Filter> <Filter>TrooperEngine\GUIEngine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="TrooperEngine\GUIEngine\cTextButton.cpp">
<Filter>TrooperEngine\GUIEngine</Filter>
</ClCompile>
<ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.cpp"> <ClCompile Include="TrooperEngine\GUIEngine\GUIHelpers\cXMLoader.cpp">
<Filter>TrooperEngine\GUIEngine\GUIHelpers</Filter> <Filter>TrooperEngine\GUIEngine\GUIHelpers</Filter>
</ClCompile> </ClCompile>
@@ -368,5 +380,17 @@
<ClCompile Include="TrooperEngine\GUIEngine\cSizer.cpp"> <ClCompile Include="TrooperEngine\GUIEngine\cSizer.cpp">
<Filter>TrooperEngine\GUIEngine</Filter> <Filter>TrooperEngine\GUIEngine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="TrooperEngine\MathEngine\cInside.cpp">
<Filter>TrooperEngine\MathEngine</Filter>
</ClCompile>
<ClCompile Include="TrooperEngine\GUIEngine\GUIEventEngine\cButtonEvent.cpp">
<Filter>TrooperEngine\GUIEngine\GUIEventEngine</Filter>
</ClCompile>
<ClCompile Include="TrooperEngine\GUIEngine\GUIEventEngine\cGUIEvent.cpp">
<Filter>TrooperEngine\GUIEngine\GUIEventEngine</Filter>
</ClCompile>
<ClCompile Include="TrooperEngine\GUIEngine\GUIEventEngine\cGUIEventHandler.cpp">
<Filter>TrooperEngine\GUIEngine\GUIEventEngine</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>
@@ -70,7 +70,6 @@
#include "../TrooperEngine/GUIEngine/cLayout.hpp" #include "../TrooperEngine/GUIEngine/cLayout.hpp"
#include "../TrooperEngine/GUIEngine/cLabel.hpp" #include "../TrooperEngine/GUIEngine/cLabel.hpp"
#include "../TrooperEngine/GUIEngine/cButton.hpp" #include "../TrooperEngine/GUIEngine/cButton.hpp"
#include "../TrooperEngine/GUIEngine/cTextButton.hpp"
#include "../TrooperEngine/GUIEngine/cSizer.hpp" #include "../TrooperEngine/GUIEngine/cSizer.hpp"
/*** GUIHelper ***/ /*** GUIHelper ***/