#include "iVector4.hpp" /*** Custom Header File ***/ #include "../Vector/Vector4.hpp" using MathEngine::iVector4; using MathEngine::Vector4; iVector4::iVector4( const int X /*= 0*/, const int Y /*= 0*/, const int Z /*= 0*/, const int W /*= 0*/ ) : iVector3(X, Y, Z), w(W) {} iVector4::iVector4( const iVector2& copy ) : iVector3(copy.x, copy.y, 0), w(0) {} iVector4::iVector4( const iVector3& copy ) : iVector3(copy), w(0) {} iVector4::iVector4( const SDL_Rect& copy ) { x = int(copy.x); y = int(copy.y); z = int(copy.w); w = int(copy.h); } iVector4& iVector4::operator = ( const SDL_Rect& copy ) { x = int(copy.x); y = int(copy.y); z = int(copy.w); w = int(copy.h); return *this; } bool iVector4::operator == ( const SDL_Rect& other ) const { bool rtn = false; if ( x == other.x ) if ( y == other.y ) if ( z == other.w ) if ( w == other.h ) rtn = true; return rtn; } iVector4::iVector4( const Vector4& copy ) { x = int(copy.x); y = int(copy.y); z = int(copy.z); w = int(copy.w); } iVector4& iVector4::operator = ( const Vector4& copy ) { x = int(copy.x); y = int(copy.y); z = int(copy.z); w = int(copy.w); return *this; } bool iVector4::operator == ( const iVector4& other ) const { bool rtn = false; if ( x == other.x ) if ( y == other.y ) if ( z == other.z ) if ( w == other.w ) rtn = true; return rtn; }