#include "cRenderer.hpp" /*** Custom Header Files ***/ #include "cVideo.hpp" #include "../UtilityEngine/cUtility.hpp" using VideoEngine::cRenderer; using VideoEngine::cVideo; using UtilityEngine::cUtility; /*static*/ cRenderer* cRenderer::sp_inst = nullptr; //private: cRenderer::cRenderer() { Setup(); } cRenderer::~cRenderer() { CleanUp(); } //public: ///Functions /*static*/ cRenderer& cRenderer::Inst() { if (sp_inst == nullptr) sp_inst = new cRenderer(); return *sp_inst; } /*static*/ void cRenderer::Delete() { delete sp_inst; sp_inst = nullptr; } const bool cRenderer::Setup() { bool rtn = false; if (cVideo::Inst().IsInit() == false) cUtility::Inst().Message("Unable to setup until SDL_Video is initialized."); else { mp_renderer = cVideo::Inst().CreateRender(); if (mp_renderer != nullptr) rtn = true; } return rtn; } void cRenderer::CleanUp() { SDL_DestroyRenderer(mp_renderer); mp_renderer = nullptr; } void cRenderer::Render( SDL_Texture* texture, SDL_Rect* srcrect, SDL_Rect* dstrect ) { cRenderer::Render(texture, srcrect, mp_renderer, dstrect); } void cRenderer::Render( SDL_Surface* surface, SDL_Rect* srcrect, SDL_Rect* dstrect ) { SDL_Texture* texture = SurfaceToTexture(surface); Render( texture, srcrect, dstrect ); SDL_DestroyTexture(texture); } void cRenderer::Render( SDL_Surface* src, const SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect ) { if (SDL_BlitSurface(src, srcrect, dst, dstrect) < 0) cUtility::Inst().Message("Unable to BlitSurface. SDL_BlitSurface():", __AT__, cUtility::eTypeSDL::SDL); } void cRenderer::Render( SDL_Texture* src, const SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect ) { src; srcrect; dst; dstrect; //??????? } void cRenderer::Render( SDL_Texture* src, const SDL_Rect* srcrect, SDL_Renderer* dst, SDL_Rect* dstrect ) { if (SDL_RenderCopy(dst, src, srcrect, dstrect) < 0) cUtility::Inst().Message("Unable to copy Texture to Renderer. SDL_RenderCopy():", __AT__, cUtility::eTypeSDL::SDL); } void cRenderer::RenderToTexture( SDL_Texture* src, SDL_Rect* srcrect, SDL_Texture* dst, SDL_Rect* dstrect ) { SetRenderTarget(dst); Render( src, srcrect, dstrect ); ResetRenderTarget(); } void cRenderer::RenderDrawColor( const SDL_Colour& colour ) { if (SDL_SetRenderDrawColor(mp_renderer, colour.r, colour.g, colour.b, colour.a) < 0) cUtility::Inst().Message("Unable to set render draw colour. SDL_SetRenderDrawColor():", __AT__, cUtility::eTypeSDL::SDL); } void cRenderer::RenderDrawRect( const SDL_Rect& rect, SDL_Texture* dst /*= nullptr */ ) { SetRenderTarget(dst); if (SDL_RenderFillRect(mp_renderer, &rect) < 0) cUtility::Inst().Message("Unable to draw rectangle. SDL_RenderFillRect():", __AT__, cUtility::eTypeSDL::SDL); ResetRenderTarget(); } void cRenderer::ScreenShot( const cString& filename, const cString& dir /*= ""*/ ) { SDL_Surface* infoSurface = SDL_GetWindowSurface(VideoEngine::cVideo::Inst().getWindow()); SDL_Surface* saveSurface = NewSurface(); if (infoSurface == NULL) { cUtility::Inst().Message("Failed to create info surface from window.\n", __AT__, cUtility::eTypeSDL::SDL); } else { if (SDL_RenderReadPixels(mp_renderer, &infoSurface->clip_rect, infoSurface->format->format, saveSurface->pixels, infoSurface->w * infoSurface->format->BytesPerPixel) != 0) cUtility::Inst().Message("Failed to read pixel data from SDL_Renderer object.\n", __AT__, cUtility::eTypeSDL::SDL); else SaveSurface(saveSurface, filename, dir); SDL_FreeSurface(infoSurface); infoSurface = NULL; } SDL_FreeSurface(saveSurface); saveSurface = NULL; } void cRenderer::SaveSurface( SDL_Surface* surface, const cString& fileName, const cString& dir /*= ""*/ ) { cString temp = dir + fileName; if (SDL_SaveBMP(surface, temp.c_str()) < 0) cUtility::Inst().Message("Unable to save Surface. SDL_SaveBMP()", __AT__, cUtility::eTypeSDL::SDL); } void cRenderer::SaveTexture( SDL_Texture* texture, const cString& fileName, const cString& dir /*= ""*/ ) { SDL_Surface* surface = TextureToSurface(texture); if (surface != nullptr) SaveSurface(surface, fileName, dir); else cUtility::Inst().Message("Unable to create Surface from Texture. TextureToSurface():", __AT__); SDL_FreeSurface(surface); } SDL_Texture* cRenderer::SurfaceToTexture( SDL_Surface* surface ) { SDL_Texture* rtn = nullptr; rtn = SDL_CreateTextureFromSurface( mp_renderer, surface ); if ( rtn == nullptr) cUtility::Inst().Message("Unable to create Texture. SDL_CreateTextureFromSurface():", __AT__, cUtility::eTypeSDL::SDL); return rtn; } SDL_Surface* cRenderer::TextureToSurface( SDL_Texture* texture ) { SDL_Surface* rtn = nullptr; int w = 0; int h = 0; if (SDL_QueryTexture(texture, nullptr, nullptr, &w, &h) < 0) cUtility::Inst().Message("Unable to Query Texture. SDL_QueryTexture():", __AT__, cUtility::eTypeSDL::SDL); rtn = NewSurface(w, h); void* srcPixels = nullptr; int srcPitch = 0; //Lock texture for manipulation if (SDL_LockTexture( texture, nullptr, &srcPixels, &srcPitch ) < 0) cUtility::Inst().Message("Unable to lock texture. SDL_LockTexture():", __AT__, cUtility::eTypeSDL::SDL); if (SDL_LockSurface(rtn)) cUtility::Inst().Message("Unable to lock surface rtn. SDL_LockSurface():", __AT__, cUtility::eTypeSDL::SDL); //Copy loaded/formatted surface pixels memcpy( rtn->pixels, srcPixels, srcPitch * h ); //Unlock texture to update SDL_UnlockSurface(rtn); SDL_UnlockTexture( texture ); srcPixels = nullptr; return rtn; } void cRenderer::CopyTexture( SDL_Texture* src, SDL_Texture* dst ) { void* srcPixels = nullptr; int srcPitch = 0; void* dstPixels = nullptr; int dstPitch = 0; int height = 0; if (SDL_QueryTexture( src, nullptr, nullptr, nullptr, &height ) < 0) cUtility::Inst().Message("Unable to query texture. SDL_QueryTexture():", __AT__, cUtility::eTypeSDL::SDL); //Lock texture for manipulation if (SDL_LockTexture( src, nullptr, &srcPixels, &srcPitch ) < 0) cUtility::Inst().Message("Unable to lock texture src. SDL_LockTexture():", __AT__, cUtility::eTypeSDL::SDL); if (SDL_LockTexture( dst, nullptr, &dstPixels, &dstPitch ) < 0) cUtility::Inst().Message("Unable to lock texture dst. SDL_LockTexture():", __AT__, cUtility::eTypeSDL::SDL); //Copy loaded/formatted surface pixels memcpy( dstPixels, srcPixels, srcPitch * height ); //Unlock texture to update SDL_UnlockTexture( dst ); SDL_UnlockTexture( src ); srcPixels = nullptr; dstPixels = nullptr; } SDL_Surface* cRenderer::CopySurface( SDL_Surface* src ) { return SDL_ConvertSurface( src, src->format, src->flags ); } SDL_Surface* cRenderer::NewSurface( long int width /*= -1*/, long int height /*= -1*/ ) const { if (width < 0) width = cVideo::Inst().getWidth(); if (height < 0) height = cVideo::Inst().getHeight(); SDL_Surface* rtn = SDL_CreateRGBSurface(cVideo::Inst().getVideoSettings(), width, height, cVideo::Inst().getColour(), cVideo::Inst().getRmask(), cVideo::Inst().getGmask(), cVideo::Inst().getBmask(), cVideo::Inst().getAmask()); if (rtn == nullptr) cUtility::Inst().Message("Unable to create surface. SDL_CreateRGBSurface():", __AT__, cUtility::eTypeSDL::SDL); return rtn; } SDL_Texture* cRenderer::NewTexture( long int width, long int height, const unsigned long int access /*= SDL_TEXTUREACCESS_TARGET*/ ) const { if (width < 0) width = cVideo::Inst().getWidth(); if (height < 0) height = cVideo::Inst().getHeight(); SDL_Texture* rtn = SDL_CreateTexture(mp_renderer, SDL_PIXELFORMAT_ABGR8888, access, width, height); if (rtn == nullptr) cUtility::Inst().Message("Unable to create texture. SDL_CreateTexture:", __AT__, cUtility::eTypeSDL::SDL); return rtn; } void cRenderer::SetRenderTarget( SDL_Texture* target /*= nullptr*/ ) { if (SDL_SetRenderTarget(mp_renderer, target) < 0) cUtility::Inst().Message("Unable to set render target to dst. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL); } void cRenderer::ResetRenderTarget() { if (SDL_SetRenderTarget(mp_renderer, nullptr) < 0) cUtility::Inst().Message("Unable to set render target to mp_rend. SDL_SetRenderTarget():", __AT__, cUtility::eTypeSDL::SDL); } SDL_Renderer* cRenderer::getRenderer() { return mp_renderer; }