#include "RendererTest.hpp" #include "../UTest/UTest.hpp" /*** TrooperEngine DLL Header Files ***/ #include "TrooperEngine.hpp" using VideoEngine::cRenderer; void RendererTest() { // cRenderer printf("\nTesting cRenderer -----\n\n"); UTest u("cRenderer"); u.test("cRenderer. Setup()", cRenderer::Inst().Setup()); u.test("Are Surface Equal. AreEqual()", RendererAreaEqual()); u.test("Are Surface Equal Not Equal. AreEqual()", RendererAreaEqualNotEqual()); u.test("Texture To Surface. TextureToSurface()", RendererTextureToSurface()); ///u.test("Screen Shot", RendererTextureToSurface()); u.report(); } const bool RendererAreaEqual() { SDL_Surface* one = SDL_LoadBMP("ImageTest.bmp"); SDL_Surface* two = SDL_LoadBMP("ImageTest.bmp"); return cRenderer::Inst().AreEqual(*one, *two); } const bool RendererAreaEqualNotEqual() { SDL_Surface* one = SDL_LoadBMP("ImageTest.bmp"); SDL_Surface* two = SDL_LoadBMP("ImageTest.bmp"); one = SDL_ConvertSurfaceFormat(one, SDL_PIXELFORMAT_RGBA32, 0); bool rtn = false; if (cRenderer::Inst().AreEqual(*one, *two) == false) rtn = true; return rtn; } const bool RendererTextureToSurface() { SDL_Texture* text = IMG_LoadTexture(cRenderer::Inst().getRendererCopy(), "ImageTest.bmp"); SDL_Surface* one = SDL_LoadBMP("ImageTest.bmp"); one = SDL_ConvertSurfaceFormat(one, SDL_PIXELFORMAT_RGBA32, 0); SDL_Surface* sur = cRenderer::Inst().TextureToSurface(text); return cRenderer::Inst().AreEqual(*one, *sur); }