#ifndef _IVECTOR2_HPP_ #define _IVECTOR2_HPP_ /*** SDL Header Files ***/ #include /*** DLL Header File ***/ #include "dllExport.h" namespace MathEngine { struct Vector2; struct EXPORT_FROM_MYDLL iVector2 { iVector2( const int X = 0, const int Y = 0 ); iVector2( const Vector2& copy ); iVector2( const SDL_Rect& copy ); iVector2& operator = ( const Vector2& copy ); iVector2& operator = ( const SDL_Rect& copy ); bool operator == ( const iVector2& other ) const; bool operator == ( const SDL_Rect& other ) const; iVector2& operator += ( const iVector2& other ); iVector2& operator += ( const SDL_Rect& other ); iVector2& operator -= (const iVector2& other); iVector2& operator -= (const SDL_Rect& other); iVector2& operator + ( const iVector2& other ); iVector2& operator + ( const SDL_Rect& other ); int x; int y; };/// END STRUCT DEFINITION iVector2 }/// END NAMESPACE DEFINITION MathEngine MathEngine::iVector2 operator + (const MathEngine::iVector2& lhs, const MathEngine::iVector2& rhs); #endif/// END IFNDEF _IVECTOR2_HPP_