#include "iVector3.hpp" /*** Custom Header File ***/ #include "../Vector/Vector3.hpp" using MathEngine::iVector3; using MathEngine::Vector3; iVector3::iVector3( const int X /*= 0*/, const int Y /*= 0*/, const int Z /*= 0*/ ) : iVector2(X, Y), z(Z) {} iVector3::iVector3( const iVector2& copy ) : iVector2(copy), z(0) {} iVector3::iVector3( const SDL_Rect& copy ) { x = int(copy.x); y = int(copy.y); z = int(copy.w); } iVector3& iVector3::operator=( const SDL_Rect& copy ) { x = int(copy.x); y = int(copy.y); z = int(copy.w); return *this; } bool iVector3::operator==( const SDL_Rect& other ) const { bool rtn = false; if ( x == other.x ) if ( y == other.y ) if ( z == other.w ) rtn = true; return rtn; } iVector3::iVector3( const Vector3& copy ) { x = int(copy.x); y = int(copy.y); z = int(copy.z); } iVector3& iVector3::operator=( const Vector3& copy ) { x = int(copy.x); y = int(copy.y); z = int(copy.z); return *this; } bool iVector3::operator==( const iVector3& other ) const { bool rtn = false; if ( x == other.x ) if ( y == other.y ) if ( z == other.z ) rtn = true; return rtn; }